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How to Create a Sci-Fi Outer Space Scene With Adobe Photoshop

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Final product image
What You'll Be Creating

In this tutorial I'll show you how to create a sci-fi artwork with planets, spaceships and nebulae. You'll learn how to create a space background from scratch, make a planet in a simple way, and combine space elements using blending techniques. You'll also learn how to adjust the contrast and color, create lighting effects, and enhance the depth of field. 

Tutorial Assets

The following assets were used during the production of this tutorial:

1. Create a Space Background

Step 1

Make a new 3000 x 2000 px document in Photoshop with the settings below:

space background file

The background color must be black.

Step 2

Press Control-Shift-N to make a new layer. Activate the Brush Tool (B) with a soft round one, and set the foreground to #8c92ae. Paint around the middle section of the black background:

space background color 1

Change this layer mode to Hard Light 100%:

space background color 1 hard light mode

Step 3

Create a new layer and use a soft round brush with different colors to make spots on the canvas. You can use colors of your taste, but don't forget that we're creating a colorful background, so pick vibrant colors. Here is my choice of colors: #378c6c, #c20707, #cf53c8.

space background colors 2

Remember not to fill the whole canvas with colors—we need some space for the dark shade and depth.

Step 4

On a new layer, change the foreground to #44595b and use a soft brush to paint on the edges and corners of the canvas.

space background color 3

Change this layer mode to Hard Light 100%:

space background color 3 hard light mode

Step 5

Create a new layer and press D to set the foreground/background to default (black and white). Use the Lasso Tool (L) to make a selection on the canvas and set the feather Radius to 60px:

selection with feather 60

Go to Filter > Render > Clouds:

apply clouds filter

Change this layer mode to Color Dodge 100%:

cloud filter color dodge mode

Step 6

Use an adjustment layer and set it as Clipping Mask to make the effect more subtle. Go to Layer > New Adjustment Layer > Levels:

clouds filter levels

On this layer mask, use a soft round brush with black color (soft black brush) to reveal the vibrance on some areas as shown below:

clouds filter levels layer mask
levels mask result

Step 7

Duplicate the clouds layer and move the duplicated one above the first and the Levels adjustment layer. Go to Filter > Render > Different Clouds:

clouds filter layer duplicated and ordered
apply different clouds filter

Select Filter > Blur > Gaussian Blur and change the Radius to 35px:

different clouds filter gaussian blur

Step 8

Make a Color Balance adjustment layer to change the resulting color a little.

space background color balance

Step 9

Time to make some stars. Create a new layer and change the foreground to#72c6fd. Use a hard brush to paint random stars over the canvas, remembering to vary the brush size:

paint small stars

Double click this layer, choose Outer Glow and set the color of glow to white:

star outer glow
outer glow result

Step 10

Create a Curves adjustment layer on top of the layers to change the color of the effect:

space background curves

Step 11

Open the nebula image. Drag this image into our main canvas using the Move Tool (V) and enlarge it using the Free Transform Tool (Control-T):

add nebula

Change the mode of this layer to Linear Dodge 100%:

nebular linear dodge mode

Step 12

Add a mask to this layer and use a soft black brush to reduce the effect and make it appear subtle on the existing background:

nebula masking
nebula masking result

Step 13

Use a Color Balance adjustment layer (set as Clipping Mask) to alter the nebula effect color a bit:

nebula color balance
space background result

Save the result as a JPG file for your future use.

2. Add the Space Background

Step 1

Create a new 2200 x 1600 px document and set the background color to black. Open the space background created in the first stage and drag it into this new canvas using the Move Tool.

add space background

Add a mask to this layer and use a soft black brush to reduce the image opacity, making the middle section more visible than the rest:

space background masking

Step 2

To make the middle more visible, create a new layer and use a soft white brush to paint on this area. Change this layer mode to Soft Light 100%:

brighten middle section
brightening result

3. Add the Planets

Step 1

Open the planet texture. Create a new layer and use the Clone Tool (S) to remove the four black lines on the image.

planet texture
clone black lines

Step 2

Press Control-Shift-Alt-E to merge the background and the clone layers into a new one. On the merged planet layer, use the Elliptical Marquee Tool to grab a circle. Go to Filter > Distort > Spherize:

grab a circle
spherize filter
spherize filter result

Step 3

Click this selection and choose Layer via Copy. We have the base of planet on a new transparent layer (I turned off the background, clone and merged layers to help you see the result more clearly).

planet base

Step 4

Drag the planet into our main document and scale it down using Control-T. Place it in the center of the image.

add big planet

Step 5

Make a Hue/Saturation adjustment layer (set as Clipping Mask) and bring the Saturation value down to -87:

big planet hue saturation

Step 6

Use a Curves adjustment layer and decrease the lightness.

big planet curves

On this layer mask, use a soft black brush to erase the outside section of the planet to bring some light to this, and also leave the shadow in the middle.

big planet curves masking result

Step 7

Make a Color Balance adjustment layer and change the Midtones settings:

big planet color balance

Step 8

Create a new layer (set as Clipping Mask) and use a soft brush with the color #b68fa4 to paint on some areas around the planet to color it (we've put it on a colorful background). Change this layer mode to Soft Light 100%.

big planet coloring 1

Step 9

Make a new layer and change the brush color to #b6eadd. Paint on some other areas of planet with the same purpose, and set the mode to Soft Light.

big planet coloring 2

Step 10

Add two other planets to the sides of the big one, making them much smaller.

add small planets

Step 11

Select these small planet layers and press Control-G to make a group for them. Change this group mode from Pass Through to Normal 100%. Make a new layer above these planet layers and use a soft black brush with the Opacity about 70–80% to paint shadow in the lower part of the planets.

small planets shadow

Step 12

Create a Hue/Saturation adjustment layer and bring the Saturation value down to -86.

small planets hue saturation

Step 13

Use a Color Balance adjustment layer to change the planet's color.

small planets color balance

4. The Basic Color and Light

Step 1

We'll be coloring the planets and adding more light to the space. Create a new layer above the planets group and use a soft brush with the color#b6eadd to paint on the top center of the scene. Change this layer mode to Soft Light 100%.

space coloring 1
space coloring 1 soft light mode

Step 2

Use a new layer with the brush color changed to #b68fa4. Paint on the top area of the big planet and alter the mode to Soft Light 100%.

splace coloring 2
space coloring 2 soft light mode

Step 3

Make a new Curves adjustment layer on top of the layers, and increase the highlight.

space curves

On this layer mask, use a soft black brush to reduce the brightness at the bottom of the planets and space as they're hidden from the light.

space curves result

5. Add the Spaceships

Step 1

Open the spaceships image. Select three spaceships which have similar poses and add them to the space. Duplicate them and rotate them towards the big planet. The nearer the foreground, the bigger the spaceship.

add spaceships

Step 2

Make a group for the spaceship layers and change this group mode to Normal 100%. Use a Hue/Saturation adjustment layer within this group to desaturate the spaceships.

spaceships hue saturation

Step 3

Create a Color Balance adjustment layer to add some cyan/blue to the spaceships.

spaceships color balance

Step 4

Use a Curves adjustment layer to darken the spaceships.

spaceship curves 1

On this layer mask, use a soft black brush to reveal the light on the top of the spaceships because they should be brighter than the bottom:

spaceships curves 1 result

Step 5

Create another Curves adjustment layer to give more light to the top of the spaceships.

spaceship curves 2

Select a soft black brush and paint on the Curves layer mask to maintain the shade of their bottom.

spaceships curves 2 result

Step 6

Use a new layer with a soft white brush to paint more highlight for some of the spaceships. Change this layer mode to Overlay 100%.

spaceships highlights
spaceship highlights overlay mode

6. Add the Asteroids

Step 1

Open the asteroids images. Select different asteroids to put around the big planet, duplicating and transforming them if needed, and make them very much smaller than the planets. Rotate the bright parts of the asteroids towards the light. 

add asteroids

Step 2

Add some asteroids to the bottom left and right corner of the space scene, and make them bigger than the existing ones. Blur them to bring some depth to the scene by applying a Gaussian Blur of 8 px to each of these layers.

more asteroids with gaussian blur

Step 3

Make a group for all the asteroids layers. Use a Color Balance adjustment layer to match the asteroids' color with the other elements:

asteroids color balance

Step 4

Create a Curves adjustment layer and reduce the lightness:

asteroids curves 1

On this layer mask, use a soft black brush to reveal the luminosity on the asteroids:

asteroids curves 1 masking

Step 5

Make another Curves adjustment layer to bring more light to the asteroids.

asteroids curves 2

Use this layer mask to maintain the shade of the asteroids, especially the parts which are hidden from the light.

asteroids curves 2 masking

7. Add the Lights and Light Trails

Step 1

Make a new layer and take a hard brush with the color #eebde2. Add small dots in order to create the lights on the spaceships. The bigger the spaceship, the bigger the dots.

spaceships lights

Step 2

To make a glowing trail we often see in space art, make a new layer and use a soft colored brush (#7b3e51) to create a spot on the canvas. Resize the brush size down and choose a lighter color (#d69e96) to put a spot in the center of the existing one.

light trail making

Convert this layer to a Smart Object and use Control-T to change its perspective and make it look like a trail. Place it at the bottom of a spaceship:

add in light trail

Step 3

Duplicate it several times and add the trails to other spaceships.

add light trails to others spaceships

Step 4

Make a new layer and set its mode to Color Dodge 100%. Use a soft brush with the color #eebde2 to paint the lightest part of the trails at the bottom of the spaceships.

lightest part of trail

8. The Final Adjustment

Make a Curves adjustment layer to brighten the whole scene, especially the top center:

Whole scene curves

Use a soft black brush to erase the sides and the shade on the big planet to create a nice contrast of the final effect.

whole scene curves result

Congratulations, You're Done!

Thanks for following this tutorial, and I hope you've learned something new from it. Feel free to leave your comments in the box below—I'd love to see them. Enjoy Photoshopping!

final result

This Year's Halloween Theme is... the Wizard of Oz!

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For the past couple of years, we've published a large amount of spooky themed content in time for the pinnacle of the creative calendar, Halloween. We've even invited the community to join in with our community projects. However, this year we're doing things a little bit differently.

Follow the Yellow Brick Road

We're Off to See the Wizard

You may be expecting the next two weeks to log on to see content with a eerie feel, but in an effort to not duplicate themes, we've prepared for you two weeks of content and themes based on the popular culture classic movie, The Wizard of Oz.

Anyone got a spare heart

Spoiler Alert! 

Each weekday, for the next two weeks, you'll be treated to at least two new pieces of content. Each has a different theme, and they are posted in the order of appearance when they're most important to the story line. 

Good Witch of the North anyone

Still Want Spooky Halloween Content?

If you're new to Envato Tuts+ and want to see more spooky themed content, you can always view our many tutorials which cover Halloween themes from our archives

Look the Emerald City of Oz

Design a Vintage ‘Wizard of Oz’ Movie Poster in Adobe InDesign

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Final product image
What You'll Be Creating

The best-know movie adaptation of The Wizard of Oz is the beloved Judy Garland classic from 1939. In this tutorial we’ll be designing a tribute to the film and to the Golden Age of Hollywood with a movie poster that has a distinctively vintage vibe.

Using both Adobe InDesign and Adobe Illustrator, you’ll learn how to develop a vintage style in your poster designs, using graphics, textures, colors and typography. Suitable for beginner-to-intermediate users of the software, this is a great introduction to some of the key principles of poster design.

Let’s get going and ‘Follow the Yellow Brick Road’!

final poster

1. Prepare Your Poster Document

We’ll design the poster layout in Adobe InDesign, and use Illustrator to create graphics that can be used in the design. So, first up, get InDesign opened up.

Step 1

Go to File > New > Document and, in the New Document window that opens, keep the Intent of the document set to Print.

new document for print

Step 2

Moving down the window, select A3 from the Page Size drop-down menu (297 mm by 420 mm) and keep the Landscape Orientation

Keep the Margins set to their default 12.7 mm value on all sides except the Bottom Margin—increase this to 26 mm.

Set the Bleed on all sides to 3 mm and click OK to create your new poster page.

new document window
new document

2. Build Up the Layers of Your Poster

Vintage posters look ‘vintage’ because they have a layered appearance, built up with textures, effects and colors. Anything too flat and one-dimensional will look too polished.

Let’s build up the layers of our poster design using InDesign’s Layers panel...

Step 1

Expand the Layers panel, which will probably be docked at the right-side of the workspace. If you can’t spot it, head up to Window > Layers.

Double-click on the default Layer 1 name in the panel to open up the Layer Options window. Rename the layer Background and click OK.

background layer

Step 2

From the Layers panel’s drop-down menu, select New Layer (or click the Create new layer button at the bottom-right of the panel). 

new layer

Rename the new layer Border and click OK.

border layer

Step 3

Create a further three layers in this order:

  • Yellow Brick Road
  • Ruby Slippers
  • Typography

Now you will have a sequence of five layers, with Typography at the top of the pile.

layers panel

Step 4

Lock all of the layers except Background and click on the layer to activate it.

locked layers

3. Create a Vintage Color Palette

Before you start designing your poster, it’s a great idea to create a selection of swatches—a vintage color palette that you can apply to elements on your design.

Step 1

Expand or open the Swatches panel (Window > Color > Swatches).

Click on [Black] to select the swatch, and then go to the Swatch panel’s drop-down menu and choose New Color Swatch. Keep the Color Type as Process and Mode as CMYK, and set the value to the following: C=2 M=8 Y=22 K (Black)=0

Uncheck the box next to Name with Color Value and rename the Swatch as Cream

Click Add, and then OK.

new color swatch cream

Step 2

Using the same process as in the step above, create a further four new CMYK swatches (until you have five swatches in total), with the following values and names:

  • Emerald: C=83 M=17 Y=68 K=2
  • Vintage Yellow: C=7 M=22 Y=87 K=0
  • Ruby: C=2 M=100 Y=85 K=6
  • Vintage Black: C=62 M=59 Y=68 K=72
new color swatch ruby
new color swatch yellow
swatches panel

Step 3

From the Tools panel, docked to the left of the workspace, select the Rectangle Tool (M) and drag across the whole page, up to the edges of the bleed on all sides. 

Set the Stroke Color to [None] and Fill Color to Cream.

cream rectangle

4. Create a Vintage-Style Border

You’ll notice that most vintage-style posters have imperfections, such as wobbly lines and patchy textures. It all adds up to that perfectly imperfect vintage look. 

Step 1

Return to the Layers panel and Lock the Background layer. Unlock the next layer up, Border.

locked layers

Select the Pen Tool (P) from the Tools panel, and start to click around the margins of the page (indicated by a colored line running around inside the edges of the page) with a slightly imperfect aim.

Stick roughly to the margin, but allow your pen to drop anchor points either side, here and there, to create an imperfect rectangle shape. 

pen tool
pen tool around margin

Click on the first anchor point to join up the points into a solid shape.

completed shape

Set the Fill Color of the shape to Emerald, and Stroke Color to [None].

shape with emerald fill

Step 2

With the emerald shape selected, head up to the main menu at the top of the workspace and select Object > Effects > Transparency.

Set the Mode to Multiply and reduce the Opacity to 90%.

transparency effect

From the Effects window’s left-hand menu, click on Gradient Feather to apply a default gradient and open up the options for adjusting the gradient. 

Swing the Angle round to -60 Degrees, and pull the Gradient Stops reasonably close together, in the right-hand half of the scale.

gradient feather

Click OK to exit the Effects window. You now have a perfectly imperfect border on your poster layout, which is looking really great. Good work!

completed effects

5. Follow the Yellow Brick Road...

The focal point of our poster is going to be an abstract graphic of the famous yellow brick road from the movie. To create this, we’ll need to head over to Adobe Illustrator.

Step 1

First up, remain in InDesign and go to the Swatches panel. Click to select the Vintage Yellow swatch, and choose Save Swatches from the panel’s drop-down menu.

save swatches

Name the Adobe Swatch Exchange (ASE) file as ‘Vintage Yellow’ and click Save.

save ASE file

Step 2

Now you can open up Illustrator and go to File > New to create a New Document. Keep all the default options as they are and click OK.

Open up the Swatches panel (Window > Swatches) and open up the panel’s drop-down menu. Go to Open Swatch Library > Other Library

open swatch library

Navigate to your ASE file on your computer and click Open. The Vintage Yellow swatch will load in its own window.

vintage yellow swatch

Step 3

Now we’re going to create our yellow brick road! From the Tools panel, choose the Spiral Tool (find it under the pop-out menu for the Line Segment Tool).

Hold down Shift and drag onto the artboard to create a uniform spiral, as shown. Set the Stroke Color of the spiral to Vintage Yellow.

spiral tool

Step 4

Open up the Brushes panel (Window > Brushes) and click on the Brush Libraries Menu button at the bottom-left corner of the panel. Choose Artistic > Artsitic_ChalkCharcoalPencil.

artistic brushes

With the range of brushes loaded, select the brush called Chalk - Blunt and apply the brush to the spiral’s stroke. Increase the weight of the Stroke to 4 pt, from the options at the top of the workspace.

brush applied to spiral

Step 5

Take the Scissors Tool (C) from the Tools menu (under the Eraser Tool’s pop-out menu). To create the ‘bricks’ of the road, snip the spiral along its length at varying intervals. Create a larger section followed by a smaller section, and delete the smaller sections to create a sequence of large ‘bricks’.

scissors tool

Continue along the whole length of the spiral.

To create a paved road effect, drag your mouse across parts of the spiral and Edit > Copy, Edit > Paste. Reduce the pasted sections in size a little if you need to (holding Shift to maintain the proportions), and position inside the first spiral.

pasted bricks

Repeat the process, copying and pasting sections of the spiral and positioning them outside the edge of the original spiral, along its base, until you have a spiralling road that gradually expands in size towards the outside of the spiral.

completed spiral

Step 6

Drag your mouse over the whole graphic, so you have selected all the ‘bricks’, and then go to Edit > Copy. 

select and copy spiral

Return to your InDesign poster layout, and Lock the Border layer. Unlock the next layer up, Yellow Brick Road. Go to Edit > Paste to drop the spiral graphic onto the page.

You can rotate the graphic a little—try to make it look a little imperfect and off-center—and position it up towards the top-right of the page, as shown.

paste into indesign

Once you’re happy with the arrangement, return to the Layers panel and Lock the Yellow Brick Road layer. Unlock the Ruby Slippers layer above it.

6. Create Ruby Footprints

Dorothy wouldn’t be seen dead without her gorgeous ruby slippers, and we can insert a little reference to her choice of footwear on our poster design. 

You can either draw your own simple footprint shapes (remember to include a heel and a pointed sole for heeled shoes) in Illustrator, or download this ready-made EPS file from GraphicRiver.

Step 1

Open up the graphic in Illustrator, and isolate just the pair of heeled shoes to work with. 

footprint vector

Apply a thin Charcoal Brush to the Stroke of the footprints to give them a slightly rougher edge. Then drag your mouse across one of the footprints, and Edit > Copy.

charcoal brush applied to stroke

Step 2

Return to InDesign, and Edit > Paste the footprint onto the Ruby Slippers layer. Adjust the Stroke and Fill Color of the graphic to Ruby.

Return to Illustrator and Edit > Copy the other footprint (this is done separately so you can edit them separately in InDesign), and Paste into InDesign. Set the Stroke and Fill of this to Ruby as well.

Now you can resize the footprints (while holding Shift) and adjust their angle and position. Place them somewhere on the yellow brick road, as demonstrated below.

ruby slippers

Step 3

As a final touch, drag your mouse across the page to select both footprints and go to Object > Effects > Transparency. Set the Mode to Multiply and click OK

multiply effect
final result

7. Finish Your Poster With Vintage Typography

There is a difference between authentic ‘vintage’ designs and designs that borrow from vintage styles. This poster falls into the latter group. We want to make the poster look like a contemporary tribute to vintage styles, and typography is a great way of introducing both modern and retro elements to a poster design.

Step 1

The first thing to do is to select your typefaces. There is a huge range out there of fonts that claim to be ‘vintage’ in style, some look better than others, and it’s really up to you to choose a font that’s going to reflect the sort of period and feel you want for your poster design.

These are the fonts I’ve chosen to use on this poster design. But feel free to experiment with different options!

Minotaur is a strong slab font with a nod to 1930s type styles, and Fontleroy Brown is a more traditional, 1940s-style serif.

Download the fonts above (or choose your own), install and return to InDesign.

Step 2

Back in the Layers panel, Lock the Ruby Slippers layer and Unlock your top layer, Typography.

From the ruler at the top of the screen (if you can’t see your rulers, go to View > Show Rulers) click and drag down a guide to Y Position 374 mm, towards the bottom of the page.

guide on page

Take the Type Tool (T) and create a large, square text frame. Position in the lower right corner of the page. Type ‘Oz’ and set the Font to Minotaur, Size 260 pt. Adjust the Font Color to Ruby

Adjust the position of the text frame so that the baseline of the text matches the 374 mm guide position.

oz text frame

Step 3

Pull down a second guide onto the page, to 329 mm. Use the Type Tool (T) to create another text frame, this time a bit longer, and type ‘Wizard’ into it. 

Set the Font to Fontleroy Brown, Size 241 pt, and set the Font Color to Cream.

Position the text frame to the left of the page, resting the text baseline on the 329 mm guide.

wizard text frame

Step 4

Create another, much smaller, text frame and position it above ‘Wizard’ to the left of the page. Type ‘the’ and set the Font to Minotaur, Size 70 pt, and Font Color to Cream.

the text frame

Select the text frame and Copy and Paste, adjusting the text to read ‘of’ and increasing the Font Size to 100 pt. Position to the left of ‘Oz’.

of text frame

Step 5

Now you have your movie title put together, you can introduce other smaller sub‑headings, such as straplines, review quotes or the names of the cast. 

Here, I’ve set ‘Judy Garland’ in Size 37 pt Minotaur, Font Color Vintage Black and chosen Align Right from the Character Formatting Controls panel at the top of the screen. I’ve positioned her name above ‘Oz’. 

judy garland headline

I’ve also added the names of other prominent cast members underneath ‘Wizard’, setting them in Minotaur, Size 23 pt, and Vintage Black. I’ve aligned them randomly to give the typography a more authentically vintage feel. I’ve also added connecting words like ‘starring’ in Fontleroy Brown, for a bit of contrast.

cast names
final result

8. A Final Vintage Touch...

Your poster’s looking great, but we can give it an even more authentically vintage look by bringing in a bit of texture in the background of the layout.

Step 1

Lock the Typography layer and Unlock the Border layer further down. With the layer activated, select the emerald shape, and go to Edit > Copy.

border layer

Step 2

Without pasting your shape, let’s first edit the existing emerald shape we have here on the page. 

Remove any effects applied to the shape by selecting it and going to Object > Effects. Deselect Gradient Feather from the Effects window’s left-hand menu, and reset the Transparency to Normal and Opacity to 100%. Click OK to exit the window. 

transparency removed

Remove the emerald color fill by choosing [None] from the Swatches panel.

color removed

Step 3

Now head up to File > Place. Choose a paper background image with a vintage feel. Try this paper texture from PhotoDune.

Select Open and resize the paper image so that it fills the shape (choose Fill Frame Proportionally from the options that appear at the top of the workspace).

paper image placed

Step 4

Finally, go to Edit > Paste in Place to paste a copy of your original emerald shape over the top of the paper image. The paper texture will subtly peek through the emerald shape, and give the whole poster a much more authentic vintage look.

final poster

Conclusion

Great work! Your poster is finished, and it’s looking fantastic! 

All you need to do now is export it (File > Export, choosing Adobe PDF (Print) or (Interactive) from the Format drop-down menu) and share it with friends and family.

final poster hung up

In this tutorial you’ve picked up some really useful, transferrable skills for recreating vintage-style designs digitally. Now you can feel confident:

  • Creating avintage-style background and ‘perfectly imperfect’ border for your poster layouts
  • Creating custom swatch color palettes in InDesign, and sharing them with Illustrator as ASE files
  • Creating simple vector graphics in Illustrator, ready for pasting directly into your InDesign documents
  • Choosing suitable typefaces and creating typography with a retro twist
  • Integrating papery textures into your designs to recreate that authentic vintage look

Awesome work. Feel free to share your poster designs in the comments below!

Create a Colouring Book Style Illustration of Dorothy Gale in Adobe Illustrator

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Final product image
What You'll Be Creating

The Wizard of Oz is an iconic movie which covers many themes. One of my favourites is that of colour. With this in mind, I've decided to create my own colouring book style illustration of its protagonist, Dorothy Gale. In this tutorial, I'm going to show you many different ways to create line art in the process of creating this tribute. 

If you're wanting to get into vector line art, I highly recommend my new course, An Introduction to Vector Line Art.

You can download the line art yourself in high resolution to the right of this article, should you wish to print it off and colour it in yourself... I've tried it out myself, and it's a lot of fun! 

Coloured in Dorothy Gale

So let's get Adobe Illustrator open and get vectoring!

1. Create Chunky Line Art

Step 1

Before I start, I like to put together a sketch of what my idea of the composition will look like. This helps me visualise the final product. Where needed, I include stock images to assist me in the drawing process, for example the model for Dorothy herself and a stock image for the bow (for some reason, I've always had problems with drawing bows!).

I then Place the sketch in Adobe Illustrator to work from, with a white filled Rectangle (M) on top set to Opacity 50% to dim the image.

Set up your layers

Step 2

The initial line art that I'm drawing for the illustration will be created with the Pen Tool (P). These are more chunky lines which have a non-uniform width. They create a more organic look to the lines, and I think it helps give it a bit more style. 

Below is an example of how I put together the collar on her dress. I first draw the overall shape of the collar, and then use Pathfinder > Minus Front to remove the two inner shapes. 

Create the collar

Step 3

I continue using this style for several areas on the portrait. Notice how some parts aren't complete—this is due to future shapes overlapping the area and therefore hiding where certain parts meet. 

Where Ive used the chunky line art style

2. Use the Grid Tool for the Rainbow

Step 1

Throughout the composition I want several icons from the movie to be present. One of the big ones would be the rainbow, and it would make sense to have her above the rainbow ("Somewhere over the rainbow"). 

To create the rainbow shape, I'm going to use the Rectangular Grid Tool. First I double-click on the icon so I can modify the number of horizontal and vertical dividers. The number you want is one less than the bars and columns you need. So seven colours in the rainbow means 6 Horizontal Dividers. I'm just wanting one column, so it would be 0 Vertical Dividers.

Rectangular Grid Tool options

When I click-drag the tool, I end up getting the following seven-row grid.

seven rows

Step 2

To create the rainbow arc, I'm going to keep the grid selected and go to Object > Warp > Arc and set the Bend to 100% Horizontal

Create the arc

Step 3

I then Object > Expand Appearance to remove the editable effect so I can ensure all of the lines are a uniform 2 pt Stroke Weight. I want the large area outlines to be at 2 pt and the smaller details to be between 0.25 pt and 1 pt

Position the rainbow

3. Section the Hair and Add Line Art

Step 1

For the hair, I've divided it up into sections first, using the Pen Tool (P). So I create the initial shape and then add on the next section. I do this with half of the head first and then copy and paste the shapes and reflect them for the other side, since the portrait is symmetrical. I then use the Free Transform Tool (E) to move the sections into place.

Sectioning the hair

Step 2

To add the detailing for the hair, I first create a tapered Art Brush.

Create a tapered art brush

Step 3

Then I create a series of strokes in the following pattern: a large stroke around the outside, with a smaller in the middle and then an independent stroke in the very centre. These are created with the Pen Tool (P) for maximum control of the curves. 

Adding detail to the hair

Step 4

I then carry on this style throughout the top of the hair and add additional strokes where required.

Final hair detailing

Step 5

To work on the flowing hair behind her head, I'm going to create a new brush. I draw a line with the Line Segment Tool (\) and give it a 40 pt Stroke Weight and apply the tapered art brush. I then Object > Expand it to get the shape of the brush. I set the fill to white and the stroke to black. 

Create a new tapered brush

Step 6

Now to add strokes using this brush from the back of her hair to over the rainbow and along her shoulder. Notice how half of the brush covers her face... this is so the tapered end of the brush is hidden.

Adding hair

Step 7

I'm going to need to start cleaning up my line art, so it's time to get creative with Clipping Masks (Control-7). As this line art is staying empty, ready to be coloured in by hand, you can use white filled shapes and Clipping Masks to hide unsightly edges. 

The first thing I do is work out the shape to cover the face, to hide the overlapping edges of the hair.

Hiding the overlapping hair

Then I continue to use Clipping Masks to hide overlapping edges.

Using clipping masks

Step 8

Now continue using the same style for creating the line art within the sections of the hair, for the hair overlapping the rainbow and shoulders. 

Continue using the hair line art style

4. Detail the Eyes and Eyebrows

Step 1

For the eyes, I'm going to use another Clipping Mask. I use the Pen Tool (P) to create the inside of the eye and create the impression of a waterline. 

Then with this shape, I use it to create a Clipping Mask for Ellipses (L) for the iris and pupil.

Create the eye

Step 2

Using the first tapered brush, I create strands around the eyebrow to mark out the shape and direction of the eyebrows. I do this using the Paintbrush Tool (B).

Outline the eyebrows

Step 3

Using the Blob Brush Tool (Shift-B), I fill in the centres of the eyebrows to complete the shape.

Complete the eyebrows

Step 4

Then use the tapered brush to add eyelashes to the top and bottom eyelids. The bottom eyelashes have a smaller Stroke Weight.

Adding eyelashes

5. Add Detail to the Clothing

When adding detailing to the clothing, you can use the tapered brush to create the folds. I've also used the tapered brush and a dashed stroke to create a stitching effect on the sides of the strap.

Adding stitching

6. Create the Yellow Brick Road

Step 1

For the Yellow Brick Road, I've created a tapered line using the triangle Width Profile with the point of the triangle at the Emerald City.

Follow the yellow brick road

Step 2

Then I've Object > Expanded it, removed the point of the path, and applied our tapered brush to create perspective with the line art.

Creating perspective

Step 3

I've added additional lines to the portrait and the horizon using the tapered brush, the Pen Tool (P) and the Line Segment Tool (\).

Adding more detail

7. The Emerald City

Step 1

I've used the Rounded Rectangle Tool to create the Emerald City. I've created the spires using the Line Segment Tool (\) and the triangle tapered Width Profile.

The beginning of the Emerald City

Step 2

I want to make the city sparkle. I do this by creating a Rectangle (M) and rotating it 45 degrees. Then, while selected, I apply Object > Distort & Transform > Pucker & Bloat with the below settings.

Create a sparkle

I then place them around the city.

Sparkling city

8. Create Icons to Do With the Characters

Step 1

For the Wizard (spoiler alert!), I'm creating a hot-air balloon leaving the city, as he does at the end. The base of the hot-air balloon is formed of basic shapes, which include a Rounded Rectangle and two Ellipses (L).

The base of the hot air balloon

Step 2

I then add additional lines to form the rest of the balloon and basket. I place the balloon in the top left-hand corner to fill in the space.

Position the hot air balloon

Step 3

For Dorothy's companions, I've created an earring with icons representing them. So a brain for the scarecrow, heart for the tin man and a medal for the lion.

Companion earring

9. Create the Ruby Slippers

Step 1

After drawing the base of the shoe, I'm going to add sequins to make them sparkle. I do this by creating a Scatter Brush.

Scatter Brush

Step 2

Then using the Pen Tool (P) I draw strokes around the shoe to add the sequins.

Add the sequins

Step 3

After Object > Expanding the brush, I've used the Free Transform Tool (E) to squash the sequins on the edge of the shoes to create the impression they are curving around the shoe.

Curving the sequins

Step 4

I create the bow in a similar way, but to get the sequins at an angle, I use Object > 3D > Rotate to angle them all.

I then finish off by adding sparkles to the shoes.

Angled bow

There's No Place Like Home!

I hope you've picked up some tips and tricks on creating your own line art illustrations. If you're creating one specifically for colouring in, remember to vary the sizes and shapes you're drawing, and make it interesting by not creating massive amounts of blank spaces.

Colour in Dorothy yourself by clicking download on the right of this article to get the high quality copy of the final illustration. Post your finished, coloured-in pieces in the comments—I'd love to see them!

Final Dorothy

Use the Warp Tool to Create a Furry "Toto" in Adobe Illustrator

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Final product image
What You'll Be Creating

As you've seen already, we are starting a huge project: creating Wizard of Oz characters. It is a children's story written by L. Frank Baum, and the original name of this story is "The Wonderful Wizard of Oz". It is a story about a little girl named Dorothy and her puppy Toto's adventures after their house was swept away from Kansas to the Land of Oz by a cyclone.

In this tutorial, we will create our cute puppy character, Toto. We will use basic shapes and add new fills to existing ones. You will also learn one of the many ways to create fur. At the end of this tutorial, you will get a puppy in a basket against a floral background, and a little gratification from a job well done!

1. Make the Basket

Step 1

After creating a New document (600 x 600 px Width and Height), we will start by forming the shape of the basket. Hit the Rectangle Tool (M) and draw a rectangle similar to the shape shown below. While keeping it selected, go to Effect > Warp > Arc. In the new dialogue window, adjust the options as you see here:

creating the shape of the basket

Step 2

Now look at the Appearance panel. Click on the tiny triangle in the top right corner and in the pop-up menu, select Add New Fill. Then look at the Swatches panel. Go to Swatches > Patterns > Basic Graphics > Basic Graphics_Lines and select the 6 lpi 50% pattern for this new fill. Set the Opacity to Soft Light.

We don’t want to stop here just yet. Let’s add one more fill. Press Add New Fill again, and go to Swatches > Patterns > Basic Graphics > Basic Graphics_Lines. Select the Scotch Rule 4 pattern and set the Opacity to Soft Light.

adding new fills to the basket

Step 3

Take the Rounded Rectangle Tool—draw two rounded rectangles and place them at the top and bottom of the basket shape.

adding bottom and top to the basket

Step 4

While keeping the same fill color, use the Ellipse Tool (L) to create two circles (to create an even circle, hold down the Shift button while drawing). Draw the small circle over the bigger circle. Then go to the Pathfinder panel and press the Exclude button. This will be the handle of the basket.

creating the handle of the basket

Step 5

Put the handle on top of the basket, but behind the basket (Control-X, Control-B).

placing the handle

2. Draw Toto's Head

Step 1

With the help of the Ellipse Tool (L), create two ellipses which are overlapping each other. Go to the Pathfinder panel and press the Unite button.

creating the shape of the head

Step 2

Double-click on the Warp Tool (Shift-R) and let's adjust the options. We will use this tool to draw the fur. Once the Warp Tool Options appear, enter the settings you see below, and then press OK.

Now we will start creating the fur. Draw each strand of hair spanning from the head outwards. Try not make the fur too long.

creating the fur on the head

Step 3

Create another copy of this furry head in front (copy-paste), making it smaller and lighter.

continuing creating the head

Step 4

Let's add the eyes. Using the Ellipse Tool (L), first create two ellipses: a large, dark blue one, and a small, white one for the highlight. Then copy-paste to complete the set of eyes, and place those two eyes on the head.

creating the eyes

Step 5

Now let's create the nose. Keep the same fill color as we had for the eyes and create an ellipse. Then you will need to make a sharp corner with the help of the Convert Anchor Point Tool (Shift-C). Click on the bottom anchor point to make it sharp. Add a white ellipse to create a highlight.

creating the nose

Place the nose under the eyes of the dog.

placing the nose

Step 6

To create the mouth of Toto, we will draw an ellipse (R=92 G=115 B=130) and rotate it slightly to the right. Using the Reflect Tool (O), let’s create another copy of this ellipse. Here’s the trick, though: once you have selected this tool, hold down the Alt key and click on the right side of the ellipse. A new dialogue window will appear where you need to enter Vertical, Angle 90 degrees and press Copy.

Use the Warp Tool (Shift-R) again as you did for the head to add furry effect around the mouth.

creating the mouth

Now, place the mouth under the nose.

placing the mouth

Step 7

Set the fill color to R=85 G=108 B=123, and once more draw an ellipse. Take the Direct Selection Tool (A) and move the handles of the anchor points of the ellipse to create the shape as in the second image below. Then, using the Warp Tool (Shift-R), add the furs.

Copy-paste this shape in the front and make it smaller and darker (R=49 G=68 B=79).

creating the ear

Step 8

We just created the left ear! But we still need the right one. Hit the Reflect Tool (O) and make a reflection of the whole ear as you did for the mouth. Place the right ear on the right side of the head.

We can now also align everything if you didn't do this before. So, select the two ears and group them together (right-click > Group), and then group the two eyes, the nose (along with the white highlights), and the mouth. After that select, the whole head and on the Align panel, press Horizontal Align Center.

creating another ear and placing them on the head

3. Create Toto's Body

Step 1

Make the fill color darker than the face (R=55 G=78 B=91), and draw an ellipse. After that take the Direct Selection Tool (A) and move the three handles to create the shape as shown in the image below.

creating the body

Step 2

Using the Warp Tool (Shift-R), create some fur on the body as you did before. You don't need to add the fur on the bottom of the body, because it won't be visible later.

creating the fur on the body

Place the body behind the head (Control-X, Control-B).

placing the body

4. Place Toto in the Basket

Select your dog and set it inside the basket.

placing Toto in the basket

5. Create the Paws and the Tail

Step 1

Now we can create the paws. Their position in the basket depends on how deep the dog is sitting in the basket.

Hit the Ellipse Tool (L) and draw a small, narrow ellipse. Keep the same fill color as we had for the body. Move the handles to create the shape shown below.

creating the paw

Step 2

Copy-paste the paw you just created and make it darker (R=42 G=64 B=73). Place the darker paw behind the whole body of the dog.

creating another paw

Step 3

Let’s add some furs to the paws. Remember to select the object before using the Warp Tool (Shift-R).

creating the fur

Step 4

Using the same method as you did with the paws, create a tail and then add the fur.

creating the tail

6. Create the Background

Step 1

Let’s make a light blue oval for our background—place it behind everything (Control-X, Control-B) and set the fill color to R=232 G=239 B=239.

creating the background

Step 2

Take the Polygon Tool and click on your work space. In the new dialogue window, enter 6 Sides and for the Radius, it doesn't matter, just not too big. Set the fill color at R=202 G=219 B=221. To make a flower from it, go to Effect > Distort & Transform > Pucker & Bloat and set the slider to 55%. The flower is ready.

creating the flower

Step 3

Spread the blue flowers on the left side of the background by copying-pasting the flowers. Then add a few more very light blue flowers (fill color R=249 G=252 B=251).

spreading flowers

Step 4

Now for a slightly tricky step: select all the objects which are overlapping the oval background as well as the oval background itself. Keep them selected and press Control-C, Control-B on your keyboard. On the Pathfinder panel, press the Unite button to create one shape from all these objects. Delete the fill color and set the stroke color to R=216 G=226 B=227. Make this stroke very thick on the Stroke panel. We are done!

creating the background 2

I Don't Think We're in Kansas Anymore, Toto

Our illustration is ready, and you’ve done a great job! You’ve just mastered creating different shapes by moving the handles of the anchor points on an ellipse, adding multiple fills to an existing one, and one of the many ways to create animal fur. I hope you've enjoyed the tutorial.

How to Create a Sepia Kansas Farm in Isometric Pixel Art With Adobe Photoshop

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Final product image
What You'll Be Creating

Let's create one more building for our isometric pixel art collection, this time under the Wizard of Oz theme. We'll make a farmhouse based on Dorothy's.

We'll finish it in a sepia tone to match the film, but we'll make it in regular color so that the building is an easily recyclable element to be used if the need arises.

1. Define the Size

We should use our pixel art character to find a size we like for our building.

Step 1

We'll start with a square and a simple demarcation of a door to get a better idea of proportions.

The square doesn't need to be big at all, as we'll add more of a footprint next.

starting the farmhouses footprint

Step 2

Let's add another square, smaller, attached to one side of the original one.

adding to the farmhouses footprint

Step 3

And finally this longer section that will go on the back of the house.

adding to the farmhouses footprint

If you really want to be faithful to the movie's house, check for reference images of Dorothy's farmhouse. It's not completely clear which side is the front, but I'm quite confident Ms. Gulch enters through this door.

Step 4

Now let's give the house some height. Take the original square, and Alt-nudge or copy/paste it a good height above the footprint. The character should be useful for this.

Adding a floor height

Step 5

The other two sections of the house have lower roofs, so repeat the above but without reaching the same height.

adding secondary heights

Looks a little confusing. Let's clean it up.

Step 6

Remove the lines that make it seem as if the larger cube is see-through. Let's just make it a solid box, with vertical lines connecting the corners.

cleaning up lines

Step 7

And repeat the above with the other sections of the farmhouse.

I kept the line separating these two sections for future reference.

cleaning up lines

The volumes should be pretty clear now.

2. Create the Roof

Let's do the outlines of the roof. The geometry here can get tricky, especially if we want to avoid jagged lines, but there are a few shortcuts and foolproof lines we can use.

Step 1

In a New Layer, let's make a copy of these top squares, in the same place as they are but in a contrasting color for easier editing.

drawing edges of the roofs

Remember that you can draw lines very easily by clicking on one point while using the Pencil Tool, and then clicking on another point while holding down Shift.

Step 2

Now let's give the bigger, taller roof a slightly wider footprint than the walls below. Roofs will usually cover a larger area than the walls.

expanding edges of the roofs

Do the same to the smaller square, with the difference that it should grow only on the three sides that aren't connected to the larger section of the house.

expanding edges of the roofs

Step 3

Now to start projecting the roof upwards we can simply take one of the sides of a square, starting with the largest one, from corner to corner, copy it and then rotate it (Edit > Transform > Rotate 90˚), and then connect this new line with a corner of the square.

adding diagonal to roof

Step 4

To finish the first side of the roof's wireframe, you simply need a 1:1 diagonal line. You can draw it with the Pencil Tool or with the Line Tool, making sure its weight is 1 px and that anti-alias is turned off.

adding diagonal to roof

Step 5

To finish the wireframe for this section of the roof, we just need to replicate this new triangle we made and add one line connecting the two tips.

completing lines for largest roof

Step 6

Let's get that shape clean, removing the rear lines. We also won't need most of the right-facing bottom line.

cleaning lines for largest roof

Step 7

Now repeat pretty much the same process for the smaller square.

Make the triangle.

adding diagonals to the smaller roof

Step 8

Copy the triangle and add the roof ridge.

completing lines for smaller roof

Step 9

And clean up the lines.

cleaning lines for smaller roof

Step 10

For the longer section we'll add a roof with a different inclination. It should simply be a horizontal line that shoots right out of the corner.

You'll want to add a bit of volume to it so the roofs don't look paper thin. That's why I put two horizontal lines here. We'll also do it to the other roofs a bit later.

adding lower roof

Step 11

These new horizontal lines should extend a bit past their corner of the farmhouse. And from their corner there should go a 2:1 line, covering the whole side until it meets the big roof.

Notice the two small green lines added here. They'll be used to find the point where this new roof surface will intersect with the big roof. Right now they're simply marking the correct width.

finding intersection of lower roof and largest roof

Step 12

Now if we move the two green lines up (simultaneously) to where the right one meets the horizontal roof line, that would mean the left green line has to be at the point where this new surface meets the wall and the big roof.

Then you simply have to add another horizontal line from the intersection point.

drawing intersection of lower roof and largest roof

And then clean up the green lines at the corner of the big roof that we won't need anymore.

cleaning lines up

Step 13

Now we add the width to the rest of the roofs; they're a few parallel lines, separated from the original lines by just one pixel.

adding ledges to roofs

Step 14

To finish the most important volumes of the house, we'll need to add a small porch.

We can start with its footprint.

adding the porch

Step 15

If you copy the footprint up to the level of the base of the big roof then you'd almost have the roof for the porch—you just need to give it an inclination.

It'll be a gentler inclination than the one from the big roof. It's done simply as a 1:1 diagonal.

adding roof to the porch

This inclination actually corresponds to the inclination of the last roof we added. Basically, these are the only lines that can make symmetrical vertical triangles in isometric pixel art, without any jaggedness.

Step 16

Now make the whole roof of the porch align to this new inclination.

adding roof to the porch

Step 17

Add a pair of posts, holding up the roof.

finishing the porch

And you're done with the roof and most of the volumes of the farmhouse. Moving on…

3. Add Colors and Textures

Enough with the wireframes! Let's get some color in.

The farmhouse is black and white, even after it lands in Oz, but we don't need to stick to that. We'll give it some nice colors to keep it as a possibly recyclable asset in our library of isometric pixel art… which should be growing if you're following this series of tutorials.

Step 1

Lo-sat blue for the roof seemed a nice choice. Use slightly different shades for the different inclinations.

Also, add a bit of light (almost white) grey to the edges of the roofs.

filling roof colors

Step 2

I thought I'd give a light grey to the walls, with just a tiny bit of saturation (5%) of a greenish hue.

Add different shades; for some reason it seems logical to me to shade the left side lighter than the right one. At any rate, it's ideal to keep this constant so that the lighting looks consistent throughout your pixel art.

filling wall colors

Step 3

Let's make the walls reach the roofs—it looks much cleaner.

cleaning up walls

If you like, you could merge the roof and walls into one layer at this point.

Step 4

Add some wood color to the floor of the porch. And fill in the posts with the wall color.

adding porch floor color

Step 5

Now let's soften the dark lines in surface intersections, wherever you get "valley" corners. I like black outlines to exclusively denote freestanding volumes.

So these "valley" lines should be similar to their neighboring surface colors, darker than both of them, but not black.

softening dark intersection lines

Not all pixel artists do this, but I think it's a nice touch.

Step 6

Now the opposite of the "valley" corners would be the "peak" corners. And we'll want these to be highlights; lighter than the neighboring surface colors.

adding corner highlights

This is more universally applied in isometric pixel art.

Step 7

Now that we're done with coloring, let's add some texture. It's pretty easy for the walls, because they're just wood boards—parallel lines.

In a New Layer, you can start by drawing lines over the visible house footprint lines. You might want to use a contrasting color for now.

creating wood board pattern for walls

Step 8

Then Alt-nudge so that you get a whole bunch of these lines, going up on the walls, all regularly spaced.

creating wood board pattern for walls

Step 9

You won't successfully cover all your walls this way, so add the extra lines you may need.

creating wood board pattern for walls

Step 10

Now color the lines black, using the Paint Bucket Tool with contiguous checked off.

And then remove any part of them that's not over walls. You can do this by going into the walls layer and with the Magic Wand, selecting all of the wall colors (excluding outlines) and then going back to the texture layer, inversing the selection (Select > Inverse) and hitting Delete.

creating wood board pattern for walls

Step 11

Then lower the layer opacity to 10% or less. You can do this via a shortcut: while the Move Tool is active, press the number 1 (for 10%) or rapidly press 08 (for 8%), or try multiple opacities and see what you prefer.

shading wood board pattern for walls

Step 12

To finish the wall texture we may remove all parallel lines from the very corners of the walls and add some vertical lines, like corner frames.

editing wood texture on the wall corners

Step 13

On to the roof. Let's make a roof tile pattern.

You could make tiny L shapes, repeating along a 2:1 line. And then copy that down, aligning them like bricks on a wall.

Then replicate and replicate till you get a large patch.

making a roof tile

Step 14

Use this to cover the roofs.

adding roof tile

Step 15

And then repeat the process we did with the wall, leaving only texture on the surfaces we want to cover.

But let's exclude the back piece of roof because the angle is very different for that.

Then lower the opacity and merge down, if you like.

shading roof tile

Step 16

For the back piece of roof we'll do this very simple parallel 2:1 lines texture.

adding roof tile

Applied in low opacity.

shading roof tile

Step 17

The porch floor should have a wooden boards texture. Start with parallel lines along the length of the floor.

adding porch floor wood board texture

And then some extra pixels to make the separate boards.

finishing porch floor wood board texture

Step 18

Lower the opacity and apply.

shading porch floor wood board texture

The farmhouse textures are complete.

4. Add Finishing Details to the House

Let's add some nice windows and other details to the building. They'll be based on the ones from the farmhouse in the Wizard of Oz, but should still be reusable and very nice looking.

Step 1

The frontmost walls will have double windows. We can start those with a rectangle, centered on the wall, and in a New Layer.

It would be ideal to align this rectangle with the lines of the wall texture!

starting double window frame

Step 2

Now let's make a frame for the windows. It can be 2 px in width all around. Looks nice and chunky.

Let's also add a break, splitting the windows in half.

splitting double window

Step 3

Finally let's split the windows vertically as well, with more of the chunky window frame, and clean up the rest of the lines.

drawing the two separate windows

Step 4

Add some color. I'm giving the window frame a slightly lighter shade of the wall color.

adding window color

Remember you can modify colors with Hue/Saturation/Brightness (Image > Adjustments > Hue/Saturation…). Try it if you haven't—it's easy and fun.

Step 5

Now let's soften those harsh black lines.

shading the rest of the window

And add an extra bit of dimension with some subtle highlights, a bit of shading on the window frame, and the glass effect of your choice.

adding details and extra shading on the rest of the window

Step 6

For the window on the other wall we can just Alt-nudge the first one, place it centered on the wall, and for the lighting to more appropriately match, lower its brightness by about 10% with Hue/Saturation/Brightness (Image > Adjustments > Hue/Saturation…).

copying the double window

Step 7

We'll want more windows, but no longer double. So you can copy the existing ones and bring the ends together, getting rid of the break in-between. I made the window on the right a little bit shorter vertically, as suggested by the reference images I found.

turning the double window into singles

Step 8

Finish placing the windows by removing the parts that should be obscured by the structures.

finishing positioning the smaller windows

Step 9

Now let's get to that door. Those vertical lines were starting to get annoying.

Start with a frame, very much like the window ones, except there shouldn't be any frame at the bottom, parallel to the floor. Instead you may want to bring some of the porch floor up on that section just a little bit, to give the door a deeper look, a bit of extra dimension.

adding door frame

Step 10

Add some color and soften the corner lines.

working on door

Step 11

And now add some detail to the door, which is actually a screen door with some semi-circles decorating the inner frame corners.

Right now it's all done with one color.

working on door

Step 12

But it becomes a more understandable and more 3D-looking with some softer shading in some areas and a bit of highlighting.

Here I added a tan color to the parts that would be the actual screen door.

Screen doors are see-through, but I think we might risk making the door too convoluted if we tried adding some see-through detail.

finishing door

Step 13

Here I added a small square to help find a spot for the chimney.

adding a square for the chimney

Step 14

Here are the extra lines to define the chimney shape.

making the chimney shape

Step 15

Add some color.

adding color to chimney

Step 16

Highlight and clean lines.

shading the chimney

Step 17

And now let's add a brick texture, starting with parallel lines.

adding texture to the chimney

Step 18

And finishing with the individual bricks, give some of the bricks slightly different shades for that extra bit of detail.

finishing the chimney

And the farmhouse is done! Now we just have to land it somewhere. Witches beware!

5. Add an Environment

We're going to make a little scene around the farmhouse. So, um… why not a farm?

Step 1

Let's start with a background color. I landed on this because I thought it looked enough like soil and looked nice enough with the house colors.

adding ground color

Step 2

Let's give it a subtle dotted texture. It's pretty much a grid, so it shouldn't be too distracting if you keep the contrast low.

adding ground texture

Step 3

Let's make one more edit to the house before it's finally grounded. We'll add a base to it, which should look pretty much as if the porch is a step above the ground.

To get it started I drew a line along the footprint of the house, in a New Layer (underneath the house).

adding a step to the entire house

Step 4

Clone that line down a few pixels, and give it a wood-like color and some outlines.

adding a step to the entire house

Step 5

And as usual: shade, highlight…

adding a step to the entire house

Step 6

… and soften the line colors where the surfaces meet.

finishing shading on the step

Step 7

The house has landed, so let's bring a tree into the scene.

Or have you not yet done the tree tutorial?

importing tree

Step 8

It's not much of a farm if it doesn't have any crops. And to plant the crops we should first ready the soil.

Here's a simple way to make a tilled soil pattern.

making a tilled ground texture

Alt-nudge that into longer and longer lines and then into multiple lines, like this:

making a tilled ground texture

Step 9

And then place it against the corner of the scene. Crop whatever's out of the frame.

adding tilled ground texture

Step 10

As for the crops, let's make them carrots—or basically some generic, leafy, vegetable thing.

You can start making a bunch of small and slightly different leaves. Then color them green, flip them horizontally (Edit > Transform > Flip Horizontal) and add shading.

And then put a group of leaves together and touch up the shading and dark lines to have one crop.

making plants

Ideally do a few slightly different crops, combining the multiple leaves, so you don't have the same one thing repeating over and over.

Step 11

Crops placed! Looks like a good year for carrot-thing.

adding crops

Let's just hope the weather doesn't turn.

Step 12

We'll add a fence between the crops and the house. Here's a pretty simple way to make one. This gets repetitive but: outline > coloring > highlighting > softening dark lines.

Oh! and also, make it easy to tile.

making a fence

Step 13

Around the rest of the house we'll have a picket fence. It can become overwhelmingly dark if we make each board of the fence freestanding, so instead we can just make them thin and bunch them close.

making a picket fence

Then to go around the house, make a flipped (and shaded a bit darker) version, plus a smaller, more ornate piece that will become the entrance.

finishing the picket fence

Step 14

We are so close, but let's add one more bit of unnecessary detail: a path to the house (in a contrasting color at first).

adding a walk path

Step 15

The path will simply have the same ground color but no texture.

Place the fences.

When placing the picket fence, make sure the gate lines up with the newly made path.

adding the fences

And that marks the end of the pixel work.

6. Add the Sepia Tone

Finally to give it that Wizard of Oz "back-in-Kansas" look, we'll add a couple of effects.

Step 1

Over the drawing, in a New Layer, fill in with a dark, low-sat, tan color, covering the entirety of the illustration.

picking a color to apply to scene

Step 2

Change the layer Blend Mode to Color.

changing blending mode for the layer

Step 3

And your graphic should look like this:

applying the sepia layer

You can easily modify your sepia with Hue/Saturation/Brightness (Image > Adjustments > Hue/Saturation…).

Step 4

And why stop there?

You can add an iris effect with a black radial gradient and rounded corners to make it really presentable and a bit more old-timey.

Gradients are usually a no-no in pixel art, but as part of presentation it should be cool.

farmhouse scene completed

For a smoother look I enlarged the illustration 2x before applying the radial gradient and the rounded corner crop.

There's No Place Like Home!

It took a bit of heart, brains and courage, but we did it! It's a pretty nice postcard type of pixel art illustration, commemorating a really great piece of cinema.

I hope this was enjoyable!

Quick Tip: Create a Rainbow Brush Using a Blend in Adobe Illustrator

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What You'll Be Creating

Create a blend using the colors of the spectrum, then turn that blend into an Art Brush. You can then apply that brush to any stroke and experiment with effects for interesting, colorful designs.


Create a Devastating Twister With Photo Manipulation Techniques

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What You'll Be Creating
This tutorial was originally published in April 2010. Although this tutorial does not use the latest version of Adobe Photoshop, its techniques and process are still relevant. 

If you're looking to create a really nice photo manipulation, often you will have to combine several photos and apply a few effects to get your desired look. In today's tutorial I decided to combine a few photos that I took while I was traveling to create a devastating tornado consuming everything in its path. Okay, let's get started!

1. Prepare Your Canvas and Gather Resources

To create images like this, I recommend that you gain a bit of knowledge of perspective, focal point, vanishing point, etc. It helps a lot while bringing together various images into one final composition.

Step 1

First, create a new document in Photoshop and name it tornado. Create a layer and fill it with some color, and come up with a rough sketch of your composition.

Prepare Your Canvas and Gather Resources

Step 2

Download the following images, and open them up in Photoshop. Use the upper image for the sky and the lower one for the land.

Prepare Your Canvas and Gather Resources

2. Construct the Twister From Clouds

Step 1

With the help of the Lasso Tool and a 20 px feather, cut out the sky and paste it into your tornado document.

Construct the Twister from Clouds

Step 2

Now that the sky is ready, our next job is to make the sky look cloudy.

Construct the Twister from Clouds

Step 3

Make some adjustments the image's Brightness/Contrast and Hue/Saturation.

Construct the Twister from Clouds

Step 4

Use the Clone Stamp Tool to help spread out the sky.

Construct the Twister from Clouds

Step 5

Use the Clone Stamp Tool to change the shade of the clouds.

 Construct the Twister from Clouds

Step 6

Open the second image and select some portions of the grass and vegetation using the Lasso Tool (5 px feather). I used multiple selections of the ground for my image.

Construct the Twister from Clouds

Step 7

Now paste the vegetation fragments of my image, and then bring them together. Use the Lasso Tool to spread the vegetation across your canvas.

Construct the Twister from Clouds

Step 8

Start selecting portions of the sky, and play around with the brightness and contrast just to give it some variation.

Construct the Twister from Clouds

Step 9

Use the same technique with other parts of the image as per my sketch and change the shade of the clouds in those areas.

Construct the Twister from Clouds

Step 10

At this point it's time to start laying out the tornado.

Construct the Twister from Clouds

Step 11

Use the Clone Stamp Tool to spread the tornado out in the selected area of the drawing.

Construct the Twister from Clouds

Step 12

Repeat the same process for the other selected areas.

Construct the Twister from Clouds

Step 13

The dust can be created by cloning portions of the sky and by changing its shade.

Construct the Twister from Clouds

Step 14

Use the Clone Stamp Tool to create a smooth transition between the various elements in the composition.

Construct the Twister from Clouds

3. Add the Finishing Touches

Step 1

To enhance our image, we now need to create a new adjustment layer with a black to transparent gradient. Set the Blend Mode of this layer to Soft Light

The purpose of this step is to enhance our image so that the upper edges look darker and that the viewer's focus is directed to the center. Repeat this step in one more layer if you want more variation in shading.

Add the Finishing Touches

Step 2

Now it is time to shade the outer areas of the composition. Do this by drawing a rectangle with the Rectangular Marquee Tool (with 0 px feather) in a new layer and fill it with black color. Use the Lasso Tool to cut the layer as shown. 

After this, set the layer's Blend Mode to Soft Light. The purpose of this step is to darken some areas of the image to shift the focus towards the center.

Add the Finishing Touches

Step 3

Now let's play around with some color variations. Make sure that you do it in adjustment layers, so that if you don't like it you can just delete the layer.

Add the Finishing Touches

Time to Go to Oz!

That's it. I hope that this tutorial helped you learn a little about photo manipulation techniques. Good luck!

preview

How to Colourise an Old Photograph in Adobe Photoshop

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What You'll Be Creating

One of the most iconic themes in the Wizard of Oz is the transition from sepia to colour. In this tutorial, I'll show you how to colourise a sepia photo to create a coloured image.

Colourising a sepia or black-and-white image can seem like a real challenge, but although it takes time and patience, it’s probably easier than you think. Here I'll take you through colourising a photograph in Adobe Photoshop.

This is the image I'm going to use to take you through the colourising process:

stock image
'Kansas Farmers'. Image via the Library of Congress PPOC

I find black and white easier to work with than sepia, so the first thing I did was convert this. This is just my personal preference, and you don’t have to; work on the sepia if you prefer.

Black and white version of photograph

1. Make Sure the Image Mode Is Set Correctly

Once your image is loaded in, you need to make sure the Image Mode is RGBand not Grayscale, even if your image is monochrome or black and white. Click Image >Mode and see that RGB Colour is ticked.

RGB Colour
Make sure your image is RGB

2. Start With Large Blocks of Colour

Step 1

Use the Quick Select tool to select the sky or what would be the largest single block of colour in the photo.

Start with Large Blocks of Colour
Use Quick Select to select an area that would be the same colour, like the sky

Step 2

Hit Refine Edge.

refine edge
Use Refine Edge to tidy up your selection

Step 3

Below you can see I’ve checked Smart Radius and changed the amount to 5 px—you can adjust it to whatever looks best for your image. I’ve also increased Smooth to 3 px to take off the hard edges. You can use the Refine/Erase Refinements tools here to tidy up your selection, and when you’re happy hit OK.

Adjust Smart Radius and 'Smooth' to suit

Step 4

Now you have your selection, click Adjustment Layers and add a Solid Colour layer.

solid colour layer
Create a Solid Colour layer via the Adjustment Layers

Step 5

Choose a colour that you think will suit the sky for your picture. It doesn't matter if it looks really bright, because that will be adjusted in a minute. Once you’ve chosen the colour, hit OK and you’ll see it outputs to a mask.

select an appropriate colour
Select an appropriate colour for your layer

Step 6

Change the Blend Mode to Overlay and the colour will look much better. If it’s still not quite right, double click the blue square next to the mask and drag your picker about until you find a better colour.

blend mode to overlay
Change the Blend Mode to Overlay

Step 7

Once you’re happy, you can tidy up any missed or sloppy bits using a soft black/white brush on your mask. 

tidy up
Tidy up sloppy areas using a soft brush on your mask

3. Choose Areas of Similar Colours

Step 1

Repeat the selection process detailed in the previous steps, this time with the carrot tops and melon. Leave out the cucumber for now so that everything isn’t the exact same shade of green. This time I changed Smooth to 2 px when refining the edges, but again, do what works best for you.

refine edge on carrots
Refine Edge on the carrot tops

Step 2

Create a new Solid Colour layer with your selection again as you did before, and choose a shade of green. At the moment, leave the Opacity of each colour at 100%. These can be adjusted later when all the colours are finished.

carrot top colouring
Create a Solid Colour layer and choose a shade of green

Step 3

Change the blending mode to Overlay and then adjust your colouring to suit. Do the same for the cucumber but use a different shade of green. Once the veggies are finished, move on to the skin tones.

Change the Blending Mode to Overlay
progress so far
Our progress so far

4. Skin Tones and Eyes

Step 1

Do the man and woman separately as it’s unlikely they’d have the exact same skin colour; he’d probably be a little more weather-beaten!  

Select the skin and refine your edges as before. Then when you’ve hit OK, press Q to get the Quick Mask selection up and then use the brush to colour out his eyes and any other areas that you won’t want to be skin-coloured. Press again and you’ll see that the parts you coloured red are now taken out of your selection.

quick mask
Use Quick Mask to select any fiddly bits that you don't want to include in the selection

Step 2

When you’re choosing your skin tones, try a few to see which look best but remember that as the blend mode will be Overlay, the colours aren’t really ‘true’. So go for very muted pink/browns rather than peach colours, or you’ll end up with orange glowing skin!

skin tones
Opt for dull pinks and light browns rather than peach colours

Step 3

For the eyes, create a Solid Colour layer without any selection and choose a colour. Click on the mask and hit Control-I to invert the selection. Now paint over the eyes as with the other layers. As you can’t really see his eyes from behind the glasses, I dropped the Opacity to 40% so as to just give a hint of colour.

If you colour a photo where you can really see the eyes, remember to only colour the irises.

eye colour
Create a solid colour layer with no pre-selection
Skin tones finished
Skin tones finished

5. Lips and Hair

Step 1

When you’ve finished the skin and eyes, you can add a little light and shade by making the lips a slightly different colour. Choose a red/brown colour and use a low opacity brush to add some colour. 

lip colour
Choose a slightly different shade to the skin when colouring lips

Step 2

For hair, try to look at the shading in the photo to get the nearest match, even though it’s sepia or black and white. I chose a dark colour for the man and lowered the Opacity to 90% to fade the colour out a little as he’s obviously an older man. The woman doesn’t look as if she has dyed hair, so I went with a dark grey.

hair colour
Choose natural-looking hair colours and think about age when deciding on a colour

6. Finishing Touches

Finish up by choosing colours for the clothes, and then once you have your colours set you can start to tweak the opacity of the other layers and get them looking more natural. 

Remember, less is more, and if you’re going for an ‘authentic’ look then be realistic about colours that would have been worn at the time and reduce the saturation to keep the ‘old photo’ look. If you just want to be wacky with colours, then forget what I just said and go for it!

colours finished
Everything is coloured but looks a little too harsh

Awesome Work, You're Done!

When choosing your own photo to colourise, keep in mind that the more detailed it is, the more time-consuming and difficult it will be to colour. Try to pick images with large sections of the same colour first, and move on to more complex photos as the method becomes easier for you. This is a really fun process to do, so have fun with it and I'd love to see your colourised photos.

finished image
The finished, colourised image

Create an Art Nouveau-Inspired Glinda Character in Adobe Illustrator

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What You'll Be Creating

In this tutorial you'll learn to create a character from children's novel “The Wonderful Wizard of Oz”—the Good Witch of the South.

1. Make a Sketch

Step 1

At the beginning, let's draw a sketch. I was inspired by artists who created in Art Nouveau style. To draw a sketch we need to use recognizable features of our character. In the books, Glinda is the most powerful sorceress of Oz. She is a beautiful young woman with long, wavy hair and big, blue eyes. She wears a beautiful ball dress with a plume behind her, a golden crown with stars upon her head, and carries a magic wand that helps her cast only good spells to protect Oz.

sketch of a character

Step 2

Create aNew document, 600 x 950 px, RGB. Then File > Place your sketch in Adobe Illustrator. Change the layer name to "sketch". In the Layer Options choose Template and change Dim Images to 50%.

new layer for the sketch

2. Create a Brush and Draw the Contour of the Character

Step 1

Create a New Layer for the lines. We'll draw all lines in this layer, because all detail colors will be the same.

Step 2

Now let's create a brush. Make a black ellipse with the Ellipse Tool (L) with 100% fill (Ellipse Options: Width: 100 px; Height: 3 px). Drag this shape to the Brushes panel and go to New Brush > New Art Brush.

Then press OK, and the window Art Brush Options will appear. Choose the Tints method.

creating of a new art brush

Step 3

Let's draw the contour of our character. Choose the Paintbrush Tool (B), and make the trial line. In our case, we’ll see that the line is too thick. Change its Weight to 0.35 pt on the Stroke panel.

trial of a new art brush

Step 4

The most convenient method is to start drawing the contour of the face. Draw lines as smoothly as you like, following the sketch. Cut unnecessary pieces using the Scissors Tool (C), select the segment and press Delete.

drawing of the face contour

Step 5

Next draw the hairstyle, making just the main lines. Later we'll add details made of very thin lines.

drawing of the hairstyle contour

Step 6

Let's create a brush “string of beads” for the dress decoration. Use the ellipse from the diadem. Drag it to the Brushes panel and create aNew Pattern Brush as shown below.

creating of a pattern brush

Step 7

Choose the brush and draw lines to decorate the bodice of the dress.

applying of a pattern brush

Step 8

Draw the entire character using our first art brush. It's easier to make some of the long lines on the dress folds using the Pen Tool (P); otherwise use the Paintbrush Tool (B).

drawing of the entire character contour

Step 9

On the new layer draw some stars for the skirt decoration. Select each of them and press Control-G.

making of the stars

Step 10

Duplicate these stars, pressing Alt, and place them on the skirt randomly as you like. Delete unnecessary details on the creases using the Eraser Tool (Shift-E),diameter: 4-5 pt.

placing of the stars

Step 11

Make the "lines" and "dress stars" layers invisible. Now create a New Layer under "lines", and here we'll draw the background lines.

Let's begin to create the archway by making a rectangle 280 x 580 px. Use the basic brush for the lines, weight 1 pt. Select this rectangle and go Effect > Warp > Arc Upper. On the Warp Options panel change theBend to 100%, and press OK.

Create the inner part of the archway this way, using a rectangle 260 x 580 px.

making of the archway

Make a rectangle 280 x 74 px for the upper decorative arch and apply the options shown below.

making of the upper arch

Step 12

Now let's create a Pattern Brush for the arch mosaic. Draw a vertical line 10 px long and change the brush options as shown in the screenshot.

 creating of a mosaic pattern brush

Draw the line exactly in the middle of the two arch lines and apply our mosaic brush.

applying of the mosaic brush

Step 13

Create a New Layer for the text. I chose Arial Bold font, because its letters are convenient and simple for the mosaic pattern.

Type the word “GLINDA” on the circular arc using the Type Tool (T), and change the font size to 42 pt. Then press the right mouse button and choose Create Outlines. Change the Fill to the Stroke.

work with the font

Step 14

Now create a Pattern Brush for the letters the same way as the previous brush was made for the mosaic. Here use a vertical line 5.5 px long.

creating of a mosaic pattern brush

Draw the line in the middle of the letter shape and apply the brush we have just created. Fill the empty spaces up using short, straight lines.

applying of the mosaic brush

Step 15

Well, it's time to draw the stars for the background decoration. Create a star using theStar Tool on a New Layer, choosing the size 4 x 8 px, 5 points. Cut the five internal points of the star using the Scissors Tool (C). Then create some additional stars using the first one.

making of the stars

Place some stars on the internal part of archway, changing their size and angle of rotation as you wish. Add some circles for diversity in the end.

placing of the stars

Step 16

Now let's return to our character. Make the layers "lines" and "dress stars" visible, but all the others, including "sketch", invisible.

Create a New Layer over the "lines"; here we'll draw thin lines. Choose our art brush and change its Weight to 0.15 pt on the Stroke panel. We have to draw the lines where the creases and the shadows are.

a thin lines drawing

Step 17

Here is how the character looks now.

lineart of the character

3. Create the Main Shapes

Step 1

First let's color the contour of the character. Select all lines and go to Object > Expand Appearance, filling them with brown color. Select the thin strokes separately and change the Opacity to 70%. Fill the stars with gold color.

color lineart of the character

Fill the background lines with brown too.

color lineart of the background

Step 2

Now we need to create the swatch of the main colors. In the books, Glinda is a redhead beauty, her dresses are white or pink, her eye color is blue and the diadem is gold with red diamonds. Choose sky blue and brick colors for the archway.

swatch of the main colors

Step 3

Now it's time to begin painting. Choose the colors from your swatch. Use the Pen Tool (P) for convenience. Start drawing the main shape following the brush contour. If required, use the Pathfinder panel to Unite shapes or Minus Front.

main shapes drawing

For a convenient work process, we'll create separate layers for each part of the character and the background. Organize the layers as shown in the screenshot below.

organization of the layers

Step 4

Here's what we've got at this stage.

main shapes of entire image

Step 5

It's time to make the outer contour of the character a bit thicker. Create a New Layer. Select all the layers with lines and main shapes of our character and copy them by pressing Control-C. Then go to the “outer contour” layer and press Control-F.

selection of the character layers

Now we'll go to the Pathfinder panel and press Unite.

union of the shapes

Change the Fill to the Stroke.On the Stroke panel choose Align Stroke to Outside.

stroke options

I noticed that the outer contour on the magic wand is unnecessary. Delete the excess points using the Delete Anchor Point Tool (-).

deletion of the excess points

Step 6

Make the outer contour of the archway thicker following this method. Select the arch shapes, and apply Expand Appearance. Change the Fill to the Stroke and choose Align Stroke to Outside.

The main part of the drawing is done. Here is how the image looks now.

main part of the image

4. Add Shadows and Highlights to the Character

Step 1

Let's add some volume to the face. First change the color of the lines of the eyes to make them more expressive. Delete the outline from the white round shapes.

eyes lines color

Then add some linear gradients from the main skin color to peach color on the face.

 linear gradient on the face

Add the same gradients on the chest and hands.

linear gradient on the skin

Step 2

Add some blushes to the nose and cheeks. Create a radial gradient, reducing the Opacity to 0% on the outer slider. Then select all blush shapes and change the Opacity to 20%.

blushes on the face

Step 3

Add some shadows to the face. Chose the brick color, and reduce the Opacity to 5%. Draw the shapes one on the top of the other using Pencil Tool (N) until you get the desired result.

shadows on the face

Step 4

Let's choose the color for the falling shades. Select the contour color using the Eyedropper Tool (I), reduce the Opacity to 50%, and draw some shadows under the eyes, lips, diadem and hair.

falling shades on the face

Step 5

Next let's add some highlights. Choose the bright-yellow color and draw some highlight shapes on the places where light of the magic wand has fallen. 

 highlights on the face

Add shades from the background. Select the blue color, change Opacity to 5% and draw some shapes on the lighter part of the face.

blue shapes on the face

Step 6

Now we'll get to work on the eyes and lips. Draw the eye shadows using a blue color with 30% Opacity. Add some falling shades under the eyelashes, and some bright twinkles.

Go to the layer with lines, select the upper eye line, and fill it with the linear gradient from brown to dark-brown, and the bottom line from light-brown to brown.

Also change the color of the lines of the lips. The upper part of the lips is shaded, so make it darker. Make volume by drawing a shadow between the lips and adding some highlights to the bottom part.

Add bright highlight to the eyebrows.

eyes and lips volume

Step 7

Draw the same shadows and highlights on the hands and chest as described above.

hands and chest volume

Step 8

Let's start coloring the hairstyle. Select the upper part of the hair and fill it with linear gradient from yellow to orange, and the back part of the hair from orange to brown.

 gradient on the hair

Draw the shapes of the shadows, and then select them and press Unite on the Pathfinder panel. Fill this shape with vertical linear gradient from orange to brown, reducing the Opacity to 75%.

Next draw shapes for the dark shadows, unite them and fill with a darker gradient.

shadows on the hair

Now draw the highlights using the same steps. Fill the shape with the gradient from light yellow to yellow, 80% Opacity.

In the end, add some blue shapes and gloss to the lightest area of the hair.

highlights on the hair

Use the same principles to draw the back part of the hairstyle.

volume on the back hair

Step 9

It's time to add highlights and shadows to the dress. First color it with vertical linear gradient from ivory to cream. Apply the same gradient on the sleeves and gloves.

gradient on the dress

Step 10

Now draw the shapes of the shadows, unite them and fill with gradient from cream to peach, as you can see below.

shadows on the dress

Apply these principles to draw dark shades and highlights, using darker or lighter gradients respectively. Play around with the Opacity where possible.

highlights on the dress

Then add some blue shapes and white gloss to the lightest area of the dress.

gloss on the dress

Step 11

Now we'll draw the shawl and belt. They are of the same color, so we'll draw them both at the same time, switching between layers. First color them with the gradient from light pink to pink.

gradient on the shawl

Next use appropriate gradients to draw shadows, fallen shades and highlights. Don't forget about the blue shades and gloss.

volume on the shawl

Step 12

It's time to add highlights and shadows to the golden details. We'll draw on the “decoration” layer.

Let's start from the diadem. Choose an orange color for the shadows and bright yellow for the highlights. Add some blue shapes and gloss. Then choose wine and peach colors for the red diamonds. For the white stars apply the colors of the dress shadows.

volume on the golden details

Now we'll make volume on the beads as shown below. Select each of them and press Control-G. Place them on the proper part of the diadem. Draw some shadows under the golden beads.

 volume on the beads

Step 13

We'll add some volume to the dress's decorative elements and magic wand following this method.

volume on the golden elements

Step 14

It's time for the final touch. Let's add some gloss to the stars on the dress and draw the decorative line on the shawl using our art brush.

final touch

Step 15

Finally our character is ready!

ready character

5. Add Shadows and Highlights to the Background

Step 1

First let's fill the blue archway with linear gradient from dark to light color.

making of the arch gradient

Step 2

Let's create some clouds. Draw random shapes, unite and fill them with gradient as shown in the screenshot, reducing the Opacity to 50%.

 drawing of the first clouds shapes

Repeat this process a couple of times. Reduce the Opacity to 30% and 15% on the next two groups of shapes to make these clouds airy.

 drawing of the final clouds

Step 3

Select all stars on the background and fill them with gold radial gradient.

adding of the gradient to the background stars

Create little blue stars to fill up the empty spaces of the arch. Draw the star made of two parts: a main shape with Opacity 100% and a dark-blue shape behind with Opacity 20%. Then select both shapes and press Control-G.

making of the additional background stars

Change their size and opacity, duplicate them, and move them as you wish. Reduce the opacity of the bottom stars. The lower the star, the less opacity it has.

 placing of the blue stars

Step 4

Let's decorate the upper part of arch with blue stars and add some volume to the gold stars.

decoration of the upper arch

Step 5

Now we'll make the mosaic more variegated. Create some rectangles 10 x 10 px and fill them with darker and lighter tints than the main color. Then place them on the cells randomly.

Color the mosaic on the letters the same way. 

coloration of the mosaic

Wow! We're Finished!

We did a great job, and I hope you liked the process. Enjoy and share your result!

final image

How to Create a Chibi Lollipop and Lullaby Munchkin in Adobe Illustrator

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What You'll Be Creating

Represent the Lollipop Guild and the Lullaby League with this cute illustration tutorial. We'll work together with a sketch, build up solid shapes, create line art, render our illustration, and create a simple background worthy of Oz itself. Journey over the rainbow for this super-cute chibi-style tutorial!

1. Start at the Top

Step 1

Let's start with the provided sketch, which you can download at the link to the right. I've opened it up in Adobe Illustrator CC and placed it on its own layer. It'll be used as a guideline for the rest of this tutorial. Alternatively, you can design your own characters and follow along with the techniques and steps outlined below to create a different, personalized design.

Start with a sketch or design plan

Step 2

Let's start with the Lullaby League girl's head!

  1. On a New Layer, use the Ellipse Tool (L) to draw a circle in the skin tone of your choice.
  2. Use the Direct Selection Tool (A) to pull down the bottom anchor point to form the chin.
  3. Add two new anchor points in the lower half of the ellipse to form the jaw.
  4. Adjust the handles of the anchor points as you see fit to give your character's head a cute but recognizable shape, as seen below.
Adjust a circle to form a head

Step 3

Let's draw some quick and easy ears and create outlines for the ears and head.

  1. Draw an ellipse, as you did with the head.
  2. Pull the bottom anchor point downward, more than was done with the head. Copy (Control-C) and Paste (Control-V) the ear.
  3. Rotate (R) the ellipse to the left for the left ear and to the right for the right ear. Place each ear behind the head shape in the Layers panel.

For the outlines, either add dark brown strokes to each shape or Copy and Paste each shape and Align their corresponding object above them in the Layers panel.

Draw ears and create outlines

Step 4

Let's focus a bit on the arms. Use the Pen Tool (P) or the Pencil Tool (N) (whichever you're more comfortable using) and trace each arm.

  1. Since this character's arms are outstretched, I drew from the shoulder to the wrist as one shape.
  2. The second shape, drawn with the Pencil Tool, was the hand. It's up to you whether your character has four fingers or five.
  3. CopyPaste, and Reflect the left arm to create the right arm. Group (Control-G) each arm's components together.
Drawing the arms

2. Draw the Dress

Step 1

I reduced the Opacity of the entire sketch layer in the Layers panel to about 40% or so. This makes it easier for me to trace my original sketch.

  1. Using the Pencil Tool with Smoothing set to the middle or so, trace the ruffled collar of the dress.
  2. Complete the shape, set the fill color to pink, and place it beneath the head but above the arms.
Draw the collar of the dress

Step 2

I took the other dress parts in steps, all traced from the original sketch.

  1. As we did above, the collar is below the head but above the arms.
  2. The bodice of the dress is under the collar, but above the arms.
  3. The top skirt is above the bodice but below the collar.
  4. The bottom skirt is beneath the top skirt.

We'll better define these dress components in the next few steps.

Arrange your dress components traced from the sketch

Step 3

The ruffled side bits should be broken down into sections: top portions and undersides.

  1. I drew a dark-pink shape and placed it beneath the skirt (as seen in the sketch itself). Starting with the top part of the side ruffle, I drew a shape that stopped at the first fold.
  2. Repeat this process of drawing each shape up to where it stops at the fold, and use dark pink to indicate parts of the folded fabric that go beneath each ruffle.
Drawing and layering the ruffled dress components

Step 4

If you'd rather have a more symmetrical dress, you can do the following:

  1. I deleted the right half of the skirt. You can do so by deleting nodes or placing another shape over each skirt component and hitting Minus Front in the Pathfinder panel. Group the left side together (do not include the collar and bodice).
  2. CopyPaste, and Reflect the group horizontally to create the right side. Align the group to the top edge of the left side.

Group together your dress parts for now and we'll get on to the legs.

Create a symmetrical dress quickly and easily

3. Draw the Legs and Shoes

Step 1

  1. Like many of the other components, trace the leg with the Pen Tool.
  2. I did so in full and will draw the ballet shoe on top of it.
Draw a simple leg with the pen tool

Step 2

For the shoe, I drew a large shape over the foot with the Pencil Tool.

  1. I then selected the part of the pink blob that didn't intersect with the leg object with the Shape Builder Tool (Shift-M) and deleted it.
  2. The ribbons of the ballet shoe were drawn with the Blob Brush Tool (Shift-B). You can draw them with whatever drawing tool you prefer, of course.

Group together all of your leg components.

Using alternative tools to create shapes for the leg

Step 3

CopyPaste, and Reflect the leg we drew in the previous step. Place it behind the first and place both legs beneath the dress components. I gave the arm group an outline as well by Uniting each arm's components and then Copying and Pasting the arms to create the outlines.

Place the legs beneath the dress and arm outlines above the arms

Step 4

The hair and the hat are more of the same: trace components of the design (hide the head so you can see the hair more easily and repeat with the hat).

  1. For the hair, I decided to take it in sections: seven of them in total.
  2. Each shape has a corresponding outline shape as well. I layered my objects in the following manner: outline, corresponding shape, next outline, next corresponding shape, etc.

Group together your hair components. 

Take the hair in sections and layer them accordingly

Step 5

Let's take a look at the full body design and each of its sections. I Grouped together each of these seven sections, which are made up of the following components:

  1. The hat is made up of three pieces: brim, hat, and ruffle at the top.
  2. The hair is made up of seven pieces which we created in the previous step.
  3. The head is made up of two ears and one head.
  4. The arms are just the two arms.
  5. The top of the dress is made up of the collar, and the bodice and top of the skirt have been United in the Pathfinder panel.
  6. The bottom section of the skirt is comprised of two pink objects and six dark-pink sections.
  7. And finally, the legs are two legs and four shoe components (each leg's ribbons were United in the Pathfinder panel).

Each section is layered in the order seen above within the Layers panel.

Break down each of the bodys sections

4. Detail the Head

Step 1

Since I'm using a pressure-sensitive graphic tablet, I'm prone to creating line art with the Blob Brush Tool. My settings for the tool are seen below: Smooth with Pressure Enabled at 6 pt in size. 

You are welcome to use the drawing tool of your choice and either trace the line art from the sketch, or create thick and thin lines with stroked paths and the Width Tool.

Blob Brush Tool settings

Step 2

I locked my body components layer for now and am working on a New Layer for line art. As we complete each section, I'll Group the line work together, place it within the main art layer we worked in previously, and then go back to the line art layer.

I placed the sketch layer above my body layer and set the Blending Mode to Multiply for the whole layer in the Transparency panel. Make sure the only unlocked layer is the line art layer while you work on creating line art.

You can see my layer order in the panel below.

Layers panel layer order

Step 3

In the line art layer, begin to either trace the curls of the hair or draw your own.

  1. Thicker lines belong on the outside of the hair and to define each hair section.
  2. Work through each section one at a time.
  3. I followed the contour of the bumpy curl shapes I created previously to add thin lines within the hair.
  4. Group together all of your hair line art. Unlock the body layer and place the hair line art above the hair group.
Draw thin and thick lines for the hair

Step 4

Let's take a look at my line art process in action. Working on the hat in the line art layer, I started with the thicker outline and then drew thin, curved lines in order to show how ruffled the brim of the hat is. Once again, Group together your hat line art and place the group above the hat group in the body layer.

Drawing lines on the hat

Step 5

I kept the hat and hair visible in the body layer while I worked on the face. I outlined the head and ears again, giving the ears a bit more detail, and then set to work on the face itself, starting with the right eye.

Begin working on the face itself

Step 6

  1. I filled in the eyes and drew some thick top lashes.
  2. The mouth is a giant, open smile.
  3. I drew the tongue with the Pencil Tool, allowing it to be a simply blob shape.
  4. The teeth and the brown in the eyes were drawn on top of the other shapes, tracing the sketch layer with the Pen Tool and filling them in with their corresponding colors (white and brown respectively).

The nose is a single dot, and the eye's highlights are white hearts and circles. Group everything together and place it below the hair but above the head in the Layers panel.

Fill in the face details

5. Detail the Body

Step 1

  1. Starting with the collar of the dress, I drew the bow in four pieces (two for the bow and two for the tails) and United them. 
  2. Then, I outlined the bow, drew a couple details on it, and drew lines for pleats in the collar.

Place the bow components over the collar pleats. The pleats will go above the collar in the Layers panel, and the bow will go below the head.

Detailing the collar of the dress

Step 2

Working on the top of the dress, we want to define the folds and pleats in the dress itself.

  1. The collar was very, very pleated. The folds extend from top to bottom within the shape.
  2. The dress pleats are a bit different. Some start at the waist and head all the way down to the bottom of the skirt.
  3. Others start at the bottom of the skirt and stop around the center of the skirt itself.

Vary the pleat styles for each section of the skirt, Group together your line art, and place it above the skirt group but below the collar group in the Layers panel.

Vary your pleat styles within your dress

Step 3

For the bottom of the skirt, consider the sections defined in the sketch:

  1. Some folds fold over cleanly.
  2. Other folds in the skirt show their underside. These were defined with dark pink shapes.

Each section has two or three fold lines in them. Place this group of line work below the first skirt group but above the second.

Draw the second skirts line art group

Step 4

The ribbons on the shoes are folded and wrapped around the legs. Some of the lines on the ribbons travel across them entirely, while others stop in the middle.

The shoe itself just needs a line to separate it from the leg and another to show the seam at the opening.

Define the shoes and ribbons

Step 5

Let's take a look at my completed line art. I added a couple of details to each arm as well as defining the toe edge of the ballet shoes. Each line art group sits above its corresponding body section in the Layers section.

completed line art for the lullaby league character

6. Render With Gradients

Step 1

Let's take a look at the general styles of gradients I'll be using to render the lullaby character. 

All of the gradients go from 100% to 0% Opacity.

  • For shadows, gradients are Linear with Blending Modes set to Multiply. Colors are a darker hue than the one they're overlapping.
  • Blush is a Radial gradient also set to Multiply. Since it's blush, its color is pink.
  • Highlight shapes are either Radial or Linear, depending on what works best (on the face I chose radial gradients for highlights and on clothes I used mostly Linear gradients) with the Blending Mode set to Screen.

I also played with the Opacity of the shapes themselves, depending on how dark or light I wanted a shape to be.

the various gradients used within my design

Step 2

Like the line art, each gradient section is worked on in its own layer and then placed within the main body layer, beneath the line art but above the body shapes.

For the face, I drew—with the Pen Tool and Pencil Tool, depending on the control I wanted to have—shadow shapes to help define the cast shadow from the hair. These shapes follow the contour of the hair itself.

I drew ovals for the blush under the eyes, on the cheeks. There is a small ellipse below the nose with a shadow gradient (tan to light tan) and there are highlight shapes drawn on top of the nose and chin (Radial gradients set to Screen).

Shadows and highlights of the face

Step 3

I drew shadows on each hair section, defining cast shadows from each overlapping section as well as some of the curls in the hair. The gradients are Linear and go from dark yellow to the yellow of the hair itself. Group together shadow components.

The highlights were drawn on each curl with Radial gradients set to Screen. You can either use light yellow or the same yellow used for the hair. Group together your highlight shapes. 

Place both groups above the hair but below the hair's line art in the Layers panel.

Shadows and highlights for the hair

Step 4

The shadows on the body and clothes are fairly simple: they define cast shadows (like those on the arms) and folds (like those on the dress).

Work through each section creating groups of shadows and groups of highlights. Body shadows and highlights are hues of tan and peach (for my design) and the dress has various hues of pink. Take note of the direction of each gradient shape below. Use the Gradient Tool (G) to adjust your gradients' angles and radii, depending on the style of gradient you've created.

draw shadow and highlight shapes on the body

Step 5

Let's take a look at my gradient groups without the character's body.

  1. The hair shows how the shadow shapes follow the contour of each hair section as well as some additional curls. The highlights show up as yellow versus light yellow when on white, so you can easily see them. Note how they stretch across the larger portions of each curl.
  2. The face has shadow shapes behind the eyes, under the hair, on the ears, beneath the nose, and beneath the mouth. Blush appears on both cheeks and highlights appear on the nose and chin.
  3. The top of the dress has shadow shapes that define the folds and pleats in the skirt as well as the cast shadow from the collar. Darker colors are closer to folds and objects that overlap. Highlights will be placed in the centers of folds to show the different in levels within the fabric.
Breakdown of each gradient section

Step 6

There isn't a ton of rendering to be done on this design. I added both shadows and highlights to the hat, showing how ruffly the top and brim are, as well as the curving shape of the hat itself. Layering transparent gradients is a great way to render an item quickly within an illustration.

The lower skirt shapes have more shadows on them since they're beneath the rest of the dress. Additionally, the legs have cast shadows from the dress and the shoes have stronger highlights than the other items, since ballet shoes tend to be made of satin.

Group together each of your gradient sections and place them above their body components and below their line art groups within the Layers panel.

The full body design

7. Draw the Lollipop Guild Boy

Step 1

This process is a bit quicker, since we've done it previously. I'll be speeding up the tutorial, making note of alternate techniques, in order to complete the second character in fewer steps.

  1. Copy and Paste the head from the Lullaby League girl.
  2. Using the Direct Selection Tool, adjust the anchors and anchor handles to fit the head shape of the second character.
  3. Alternatively, you can redraw the head, but I find it easiest to move the jaw and side of the head for a 3/4 view.
Adjust the head shape for a three quarter view

Step 2

The arms of this character benefit from being done in three pieces versus just two.

  1. Firstly there are the hands drawn to the elbow. You can either draw them in one go or draw each hand and then the forearm, Uniting them in the Pathfinder panel after.
  2. Give each section an outline (either adding a dark brown stroke to the objects or Copying and Pasting the objects and placing the stroked paths above the original object).
Draw each arm in sections

Step 3

Not every part of the arms shows in this design. Part of the character's right arm is covered by the giant lollipop stick and most of the body is covered by clothes.

  1. I drew the shirt sleeves and shirt's body as three separate components with the Pen Tool and then United them.
  2. The collar is comprised of two shapes, and the buttons are two circles as well. The shorts are a separate shape all their own too. 

For this character, I opted to create the initial outlines by simply adding a stroke to the filled object in the Stroke panel with Caps and Corners set to Rounded.

Draw the body shapes

Step 4

Like the character before this one, the body is broken down into a variety of sections:

  • Hair
  • Head
  • Lollipop Stick
  • Arms
  • Shirt
  • Shorts
  • Legs

To make sure the hand overlapped the lollipop stick, an additional hand shape was drawn over the stick, matching the first that is set in the group well below it.

the full body of the lollipop character

8. Draw the Lollipop Guild Line Art

Step 1

Let's start up with the hair. Once again, you can follow along with the curls drawn in the sketch, or create your own. There are fewer sections (only three), so there's less to create this time around.

The hair curls up in the center and at the sides. Note the shorter lines drawn on the large section to the right, which shows the structure of the hair.

draw details of the hair

Step 2

The face is fairly simple as well. I'm using the Blob Brush Tool to draw all of these details, but you can use whatever drawing tool serves you best.

  1. The eyes are kidney-like shapes with large half circles in the upper right corners.
  2. The eyebrows are large check-mark shapes, and the mouth is a silly curve.
  3. The blush is a pink scribble beneath the eyes.
  4. Group together all of your face components and place them above the head in the Layers panel.
Draw the face details

Step 3

Let's check out some of the clothing details:

  1. The shirt has a couple lines drawn on the collar, details on the buttons, and some curves in the scallops of the shirt. You are welcome to draw the shirt's pattern and place it below the line art or keep your shirt a solid color.
  2. The pants and socks have stitch-like details added to the right sides of each.
Closeup of the clothing details

Step 4

Here's a quick shot of most of the line art isolated. I found it easiest to complete it all in one go and group it together so that when I created my gradient shapes they would go beneath the line art. You can use whichever technique for creating and ordering your line art within your Layers panel you like best.

The line art isolated

Step 5

Here's a shot of the completed line art and completed body design with the sketch layer hidden. As you can see, I've added more details to the lollipop itself, including some sparkly stars, and some additional details on the shoes. From here, we're ready for this character's brief gradient section.

Completed full body shot

9. Render the Lollipop Guild Boy

Step 1

Focusing on the face first, I want to make sure the bald portion of the head is shiny with a highlight shape, and the hair is still casting a shadow on the right side of the face. The cheeks, nose, and chin are highlighted as well. Group your shadow and highlights from the face together and place them beneath the hair group and above the head group.

Rendering the face with highlights and shadows

Step 2

Looking at the hair, notice how the highlights keep the hair looking shiny, as though this character smoothed it down and sculpted the curls with pomade. The shadows create depth between each section that's been defined by the line art.

Use highlights and shadows to create depth within your design

Step 3

For the body, the shadows aren't as strong as the fold-filled dress worn by the Lullaby League girl.

  1. Focus on the cast shadows from the head, collar, lollipop, and each section of clothing.
  2. Emphasize the edges of the clothing, which is rougher in style than that of the ballerina, with shadow gradient shapes (note the sleeves).
  3. The shadows and highlights on the shorts are brighter than the shirt. They're also grouped together and placed below the shirt components in the Layers panel.
  4. The highlights on the shirt are mainly on the shoulder and chest portion of the shirt. If I placed a highlight on each scallop, it'd look more folded, which this design is not.

Continue with the shoes and legs, rendering it in the same manner as done with the character before this one.

Render the clothes

10. Create the Background

Step 1

Each character is on its own locked layer. I've hidden the sketch layer and am working on a background layer beneath the two characters. Draw a large blue circle with the Ellipse Tool and four horizontal lines of varying lengths drawn with the Line Segment Tool (/).

Creating the background

Step 2

Draw several short, vertical lines between the horizontal ones to create bricks. Group the brick lines together and lock them in the Layers panel. Lock the blue background circle too.

Using the Pencil Tool or the Blob Brush Tool, draw a large, scribbly shape to create the base for the gold bricks.

Creating the yellow brick road

Step 3

  1. For sparkles, I used the Blob Brush Tool to draw circles, dots, and sparkle shapes in light yellow.
  2. Next I layered some white sparkles above the light yellow ones.
  3. Then, I used a medium yellow to complete the shiny, sparkling look of the bricks and Grouped all of these shapes together by selecting the entire section with the Selection Tool (V).

Place the sparkle group below the brick line art and unlock the other background components.

Draw sparkle shapes on the bricks

Step 4

To create a quick rainbow, draw six identical rectangles and set their colors to some version of a rainbow. Group the rectangles together and go to Effect > Warp > Arc with the following attributes:

  • Horizontal
  • Bend: 86%

Under Objecthit Expand Appearance.

Create a simple rainbow

Step 5

Rotate the rainbow and place it in the background of your design. I've hidden the characters for now so you can easily see my rainbow's placement.

Place your rainbow

Step 6

With your preferred drawing tool, draw a couple of white clouds on either side of your design.

draw a couple clouds

Step 7

Draw circles, blobs, or half circles to create a series of green hills behind your characters. Add some little brown 'v's to create birds flying in the distance.

Draw some hills and little birds

Step 8

Group together the blue circle, rainbow, birds, clouds, and hills. Copy and Paste the circle from the group and place it over the background group. Select both and Create a Clipping Mask (Control-7). Place the clipping group beneath the brick road components in the background layer.

Create a clipping mask

Share Your Completed Design

Add some finishing touches of background line art and sparkles, or even go further and render your background with gradient shapes. Share your result from this tutorial or an illustration using the techniques of this tutorial in the comment section below!

the final design

How to Create a Yellow Brick Road Inspired Text Effect in Adobe Photoshop

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Final product image
What You'll Be Creating

"It's always best to start at the beginning—and all you do is follow the Yellow Brick Road." This tutorial will show you how to use a brick texture, a simple brush, and a couple of layer styles to create a Yellow Brick Road inspired text effect. Let's get started!

Tutorial Assets

The following assets were used during the production of this tutorial.

1. Create the Text

Step 1

Create a new 1000 x 700 px document, and create the text in All Caps using the font SansBlack, the Size 230 px, and the Color#f1cc4c.

Set the Leading to 200, and the Kerning to Optical.

Create the Text

Step 2

Duplicate the text layer, change the copy's Fill value to 0, and then duplicate it.

Duplicate the Text Layer

2. Define the Patterns

Step 1

Open the BrickLargePainted0050 image, go to Image > Image Size, and change the dimensions to 350 x 350 px.

Resize Brick Image

Step 2

Go to Edit > Define Pattern, and click OK.

Define Brick Pattern

Step 3

Open the Grass0035 image, resize it to 320 x 320px, and define the resized image as a pattern as well.

Define Grass Pattern

3. Style the Original Text Layer

Double click the original text layer to apply the following layer style:

Step 1

Add a Bevel and Emboss with these settings:

  • Size: 1
  • Highlight Mode: Soft Light
  • Opacity: 50%
  • Shadow Mode - Opacity: 10%
Bevel and Emboss

Step 2

Use the default Contour settings.

Contour

Step 3

Add a Texture with these settings:

  • Pattern: BrickLargePainted0050
  • Depth: 280%
Texture

Step 4

Add a Pattern Overlay with these settings:

  • Blend Mode: Color Burn
  • Pattern: BrickLargePainted0050
Pattern Overlay

This will style the main text layer, adding a subtle texture.

First Styled Text Layer

4. Style the First Copy Text Layer

Double click the first copy text layer to apply the following layer style:

Step 1

Add a Bevel and Emboss with these settings:

  • Style: Chisel Hard
  • Check the Anti-aliased box
  • Highlight Mode: Soft Light
  • Opacity: 50%
  • Shadow Mode - Opacity: 45%
Bevel and Emboss

Step 2

Add a Contour with these settings:

  • Check the Anti-aliased box.
Contour

Step 3

Add a Texture with these settings:

  • Pattern: BrickLargePainted0050
  • Scale: 50%
  • Depth: 200%
Texture

This will add some more texturing and details to the text.

Second Styled Text Layer

5. Style the Second Copy Text Layer

Double click the second copy text layer to apply the following layer style:

Step 1

Add a Bevel and Emboss with these settings:

  • Size: 100
  • Uncheck the Use Global Light box
  • Angle: 18
  • Altitude: 58
  • Check the Anti-aliased box
  • Highlight Mode - Opacity: 35%
  • Shadow Mode - Opacity: 27%
Bevel and Emboss

Step 2

Add a Contour with these settings:

  • Check the Anti-aliased box.
Contour

Step 3

Add a Texture with these settings:

  • Pattern: BrickLargePainted0050
  • Scale: 50%
  • Depth: 45%
  • Check the Invert box
Texture

This will add more coloring and detailing to the text.

Third Styled Text Layer

6. Add the Grunge Texture

Step 1

Place the Grunge Texture 27 image on top of all text layers, and change its layer's Blend Mode to Color Burn.

Add Grunge Texture

Step 2

Click the Create new fill or adjustment layer icon at the bottom of the Layers panel and choose Levels.

Add a Levels Adjustment Layer

Step 3

Click the Clip to layer icon, and change the Gamma value to 2.24.

Levels Settings

7. Add the Grass Texture

Step 1

Create a new layer on top of all layers and call it Grass.

Pick the Paint Bucket Tool, and in the Options bar, choose the Pattern fill type, and use the Grass0035 pattern to fill the Grass layer.

Create and Fill the Grass Layer

Step 2

Add a Levels adjustment layer, click the Clip to layer icon, and change the Gamma value to 0.50.

Add a Levels Adjustment Layer

Step 3

Command-click any text layer's thumbnail to create a selection, and go to Select > Inverse.

Create and Invert Selection

Step 4

With the Grass layer selected, click the Add vector mask icon at the bottom of the Layers panel.

Add Mask

8. Erase the Edges

Step 1

Right click any text layer and choose Create Work Path, and then click the Grass layer's mask thumbnail.

Create Work Path

Step 2

Pick the Eraser Tool and choose the Edges brush tip, set the Foreground color to Black, and hit the Return key to stroke the edges with the brush tip.

An alternative way would be to pick the Direct Selection Tool, right click the work path, choose Stroke Path, and then choose Eraser from the Tool drop-down menu and click OK.

With the Direct Selection Tool selected, hit the Return key to get rid of the work path.

Stroke Work Path

9. Add the Grass Shadow

Double click the Grass layer to add a Drop Shadow effect using the following settings:

  • Blend Mode: Linear Burn
  • Opacity: 15%
  • Uncheck the Use Global Light box
  • Angle: 60
  • Distance: 8
  • Spread: 5
  • Size: 1
Drop Shadow

This will add a subtle shadow to the grass layer.

Grass Drop Shadow

10. Adjust the Coloring of the Final Result

Step 1

Click the Create new fill or adjustment layer icon and choose Gradient.

Use the Gradient shown below, change the Angle to a value around 26, and check the Dither box.

After that, change the Gradient layer's Blend Mode to Hard Light and its Opacity to 20%.

Gradient Fill Adjustment Layer

Step 2

Select all the layers you have, duplicate them, and go to Layer > Merge Layers.

Rename the merged layer to High Pass, and go to Filter > Convert for Smart Filters.

Duplicate and Merge Layers

Step 3

Go to Filter > Other > High Pass, and change the Radius to 5.

High Pass Filter

Step 4

Change the High Pass layer's Blend Mode to Pin Light and its Opacity to 50%.

High Pass Layer Settings

Step 5

Finally, add a Curves adjustment layer, and play around with the curve until you get a result you like.

Add a Curves Adjustment Layer

You can adjust the Gradient, High Pass filter, and/or the Curves settings to get a final outcome you're happy with.

Final Outcome

Congratulations! You're Done

In this tutorial, we created a couple of text layers, and used multiple layer styles to achieve the textured brick effect.

Then, we added the grass and used a work path with a simple grass brush to create the edges around the brick text.

Finally, we used a couple of adjustment layers and a filter to enhance the coloring and the look of the final result.

Please feel free to leave your comments, suggestions, and outcomes below.

How to Create Organic Textures for the Scarecrow in Adobe Photoshop

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What You'll Be Creating

Here's something I just cob-bled together. It was a-maize-ingly fun and I have a veritable corn-ucopia of Photoshop brush tricks to help you add texture to your illustrations. If you'll lend me your ear I'll show you how! 

Here's our illustration. It looks pretty good, if I do say so myself, but a little flat. 

Flat Illustration

In this tutorial I will take this guy from "Plain Grain" to "If I Only Had a Brain" in a few easy steps! We will be focusing on texturing his body with sack cloth, adding padding to the scarecrow and bird's nest with straw and adding a grain to the fence between Scarecrow's field and the Yellow Brick Road. 

OK, enough with the corny jokes—let's get texturing!

Reference and Assets

The assets I will be using for this project are as follows:

  • Free Photoshop brushes from the wonderful Matt Heath (specifically MH 8B Shader 2)

Photodune Images

1. Hessian Sack-Cloth Texture

Step 1

Here's Scarecrow isolated from the rest of the illustration for clarity. Here are the areas we are going to be making lovely and rough.

Scarecrow - Areas for Hessian Texture

Here's an example of the sack-cloth texture we wish to emulate. We won't be going this detailed, as the finer nuances wouldn't hold up at print size, plus it wouldn't fit in with the rest of the piece. 

Photodune - httpphotodunenetitembackground-of-burlap-hessian-sacking2798611

Step 2

Here we will start off with Scarecrow's abs in the "tummy" folder.

Scarecrow Base

Step 3

Create a New Layer under the shadows layer (which I painted in earlier using a light blue on multiply) by pressing Control-Shift-N. Then right click it and set it to Clipping Mask.

Layer Under Shadows on Tummy for Sack Cloth

Step 4

On this layer select a slightly lighter brown than the base and paint in horizontal lines which would follow the contours of the form. 

Horizontal Lines for Sack Cloth Fibres

Step 5

Next create a New Layer above that and draw in vertical contour lines. Note how I have curved them in to give the appearance of a belly button. 

Vertical Sack Cloth Contours

Step 6

Then select both these layers by holding Shift, and drag them onto the New Layer icon at the bottom of the Layers panel. This will create duplicates of these layers. Then in the Layer Blend Modes set the blending mode to Multiply on both the lower ones, and move them using the MoveTool (M).

Duplicate Layers Set to Multiply and Moved For Depth

Step 7

Next I will move on to the face texture. Here in the Head folder which I created earlier I have a really dark shadow layer, a blue shadow layer set to Multiply, an empty layer for our texture, and the base shape layer. The two shadow layers and the texture layer both clip to the base head shape. This enables us to paint loosely while still keeping clean edges.

Face Base

Step 8

As before with the tummy, I draw horizontal contours round the face. Note how this now begins to look curved. I also drew contour lines around the ears for cuteness!

Horizontal Face Contours

Step 9

Next I add in the vertical strokes.

Vertical Contours

Step 10

Carrying on the form design, keep doing contours on areas like the hands, neck and legs.

Hand Contoured

Step 11

Next, here's a wee trick for you. At the top of the Layers panel there's an icon that looks like a chess board next to the word Lock. With the crosshatched layers selected, press Control-E to merge them and click on the chess board. This will lock the transparency on that layer. 

Now, using the MH 8B Shader 2 brush, paint in some light beige areas. I decided to give this scaredude a goatee so painted that in. This adds some cool dimension and depth.

Face Highlights - Hint at Beard

... and here we have the scarecrow with his highlighted areas of sack cloth using the lock transparency method. He looks so rough and rugged! Next we pad out the nest with some straw and have some strands coming out of his sleeves, trousers and seams. 

Highlighted Sack Cloth

2. Straw Texture

Step 1

Here's the plan. We need some straw for this dude's stuffing, plus drawing texture is fun!

Scarecrow - Straw Plan

Here's some straw. To replicate this we will need:

  • tiny bits of straw
  • light, golden colours
  • strands
  • randomness

Thankfully this can be easily created with erratic brush strokes and a custom scatter brush! Let's start off with that scatter brush.

Photodune - httpphotodunenetitemstraw2037028

Step 2

Create a New Document by pressing Control-Shift-N. Set the Width and Height to 1000 px at 300 dpi. 

Brush Document Setup

Step 3

In that document, using black "paint", draw in some random dots and lines using the MH 8B Shader 2 brush.

Brush Design

Step 4

To create a brush in Photoshop go to Edit > Define Brush Preset and save the brush. Here's the brush straight out the box with no amendments.

Straw Bits Brush - No Setting Change

Step 5

Under Brush Tip Shape in the Brush dialogue (F5 on the keyboard), tweak the spacing slider until the stroke resembles something like the second line.

Straw Bits Spacing Change

Step 6

Under Shape Dynamics make sure that Size Jitter is set to Pen Pressure, Angle Jitter to around 11% and Pen Pressure, and Roundness Jitter is set to around 70% depending on preference. Then test out the brush again. It's starting to look good and bitty, but not quite right yet.

Straw Bits Brush Shape Dynamics Tweak

Step 7

Back in the Brush Tip Shape I change the Spacing of the brush so it's a little further apart. This looks good, so we save the brush by clicking on the square icon at the bottom of the Brush panel and call it something like straw_scatter.abr.

Straw Brush Spacing Tweak

Step 8

OK, these birds don't look too comfortable, so let's add in some random straw lines using MH 8B Shader 2 in a fresh yellow hue in the Birds folder above the chicks.

Straw Lines Using MH 8B  Shader 2

Step 9

Add dots to imply seeds and lots of random lines moving out from the chicks.

Add Dots to Imply Seeds

Step 10

Add in smaller tufts of straw over the chicks layer.

Tufts over Chicks

Step 11

Now we get to use our Scatter Brush to imply loose straw. Using the same yellow colour as before, paint in random areas. Change the brush size quickly by pressing the [ and ] keys on your keyboard.

Use Scatter Brush to Imply Loose straw

Step 12

For some more realism, add some loose parts under the hat layer using our scatter brush. 

Loose Straw Under Hat

Step 13

Then by hand draw in some extra strands under the hat layer using Matt's MH 8B Shader. He's starting to look really rugged now!

Extra Strands of Straw Under The Hat Brim

Step 14

To make him look a little "burst", add straw coming from areas like the collar...

Add Straw Under Shirt Layer Over Neck

Step 15

... and the sleeve. Here I've added a few strands of straw to imply movement as the scarecrow waves. Use the scatter brush as much as you like, changing up the size using the [ ] keys on your keyboard.

Motion with Straw

Step 16

For fun I add in a light scatter of straw dust on the face for a straw beard.

Straw Beard on Scarecrow Chin

Step 17

Then I select a dark brown and, using the scatter brush, I make the brush quite small and imply straw-like stubble. I add little areas all over the piece to give a carefree, loose feel.

Scarecrow Straw Stubble

3. Wood Texture

Now that our Scarecrow looks awesome, let's move on to his environment a little. The fence posts look a bit too plain.

Flat Planks

As you can see from this reference image, wood has lots of different hues, a grain and some knots. Rather than draw in all the knots by hand, I will show you how I would create them using a scatter brush!

Photodune - httpphotodunenetitemprimitive-wood-fence11497451

Step 1

Create a New Document by pressing Control-Shift-N, and set it to 2000 px by 2000 px at 300 dpi. We need this one to be slightly larger than the straw particles one, as they will be bigger on the final illustration. 

Wood Brush Document Setup

Step 2

In our New Document, create a New Layer and, using the MH 8B Shader 2 Brush with black "paint" selected, draw in a couple of concentric circle sets to imply knots, plus a few dots and marks. Depending on your drawing style, these can be as detailed or as loose as you like. Here I've gone for loose. Then, once you are happy with your brush, go to Edit > Define Brush Preset and save your brush. 

Wood Brush Knots

Step 3

In the Brush Presets (F5) change the Spacing to around 165%.

Wood Brush Tip Shape

Step 4

In Shape Dynamics set the Size Jitter to Fade at 25%.

Wood Shape Dynamics

Step 5

Next, in Scattering, set Scatter to 1000% and to Pen Pressure and Count to around 3.

Wood Brush Scattering

Step 6

Here I test out how the brush is looking, and it's pretty cool and random. I find it works better as a stamp than using a stroke to lay down the design. Again you can change the size of the brush dynamically by pressing the square brackets on your keyboard. 

Wood Knot Brush Test

Step 7

Let's move on to applying the knots to the planks. Before this tutorial I had each plank set up with its own shadow layer set to clipping mask. Between each shadow/plank layer, create a New Layer and ensure it's set to Clipping Mask (right click on the layer and select Create Clipping Mask). 

Clipping Mask Layer - Multiply

Step 8

In the Layer Blend Modes, set this layer to Multiply and colour-pick the brown of the plank by holding Alt and clicking on the plank. With our Knots brush selected, paint some knots over the plank. This might take a few tries. A quick way to go back a few steps is to press Control-Alt-Z.

Knots on First Plank

Step 9

Once you've gone over all the planks in the same way, see how it looks. I felt the knots were too dark so I lowered the Layer Opacity to around 40%. To make the planks woodier, I draw in some grain which contours round the knots. 

Change Opacity

Step 10

Here's how all the planks look together. It's starting to look more wooden!

Dark Grain - All

Step 11

On a New Layer above the wood, paint in some highlights by using a warm honey colour and the MH 8B Shader brush.

Wood Grain Highlights Close Up

Step 12

Carry on over the piece adding thin, subtle highlights. 

Wood Grain Comparison

Step 13

Add fewer highlights in shadowed areas for a realistic appearance. 

Subtle Highlights

Step 14

To add a bit more depth I painted in some leaves from the overhanging shadows with a dark blue on a clipping layer set to multiply on the planks. This is looking pretty cool, and I'm feeling happy about it all.

Extra Shadows From Corn on Wood

Conclusion

Here we have our completed illustration! I have gone in and added some patches to his cheeks and grunge marks using Matt Heath's awesome brush on Multiply layers.

Illustration After Finishing Touches

In this tutorial you have learned how to make brushes to create loose straw and knots, and learned how to use contours to show form in fabric. 

You will be able to create your own textured illustrations in Photoshop—I'd love to see your results! If you would like to see any other textures covered in my tutorials, please leave a comment below. 

Don't forget, if you want to learn how to create more textures from scratch in Adobe Photoshop, be sure to check out my course, Creating and Applying Textures to Illustrations in Adobe Photoshop.


How to Create Tin Man From The Wizard of Oz Using Adobe Illustrator

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Final product image
What You'll Be Creating

Today’s tutorial is a little special since it’s a part of a larger series meant to show some love for all of you Wizard of Oz fans out there. We’re going to recreate a character from the story, and not just any character—we’re going to have the honor of building Tin Man.

We are going to be using some of Adobe Illustrator’s basic shapes combined with the Pen Tool, but you shouldn’t worry, because the process is really straightforward. So if you have some basic Illustrator knowledge, you should ace it!

OK, let’s jump into Illustrator and start creating!

1. Set Up the Document

First things first, let’s start by creating a New Document by either going to File> New or using the Control-N keyboard shortcut. We'll adjust some of its settings:

  • Number of Artboards: 1
  • Width: 800 px
  • Height: 600 px
  • Units: Pixels

And from the Advanced tab (which can be found under the little right-facing arrow):

  • Color Mode: RGB
  • Raster Effects: High (300 ppi)
  • Align New Objects to Pixel Grid box: checked
setting up a new document

2. Set Up Our Layers

Once we’ve created our little document, it’s time to layer it so that we can separate the different sections of the illustration, which will allow us to focus better later on when we start adding details.

Open up the Layerspanel, and create three layers. Let’s name them so that we know which one is which:

  1. wood frame
  2. character
  3. axe
setting up our layers

3. Create the Wooden Frame

We will work our way up, from the wood frame layer all the way to the axe one, making sure to lock all but the layer that we are currently on. This will help you keep your shapes organized, while making things a lot easier to edit.

Step 1 

The first layer that we are going to work on will be the circular wooden frame, on top of which we will then position the rest of our illustration.

So, assuming that you’re on the wood frame layer, use the Ellipse Tool (L) to create a 320 x 320 px circle, which we will color using #99847B.

We will then align the shape to the center of our Artboard using the Horizontal and Vertical Align Center options found underneath the Align panel.

aligning the base shape for our wooden frame

Step 2

Next, let’s give the shape an outline by selecting it and then going to Object> Path > Offset Path and giving it an offset of 6 px.

Once you have the outline, change its color to something darker (#453F3C) so that we can distinguish the two, and then select both it and the previous shape and group them using the Control-G shortcut.

wooden frame with outline

Step 3

We will be creating a slighter smaller circle, just 280 x 280 px, which we will color using #806E67, and then position on top of the previous one, making sure to center it, and then give it the same6 px outline.

As before, group the circle and its outline, since in the next step we will start adding details that will overlap with some of the shapes, making it harder to work if they aren’t grouped.

adding the inner section to the wooden frame

In case you’re wondering why we added this second piece, the reason is that the first circle will end up being our actual frame, while the smaller inner one will act as a background. If you don’t see it yet, well, let’s change that by adding some details.

Step 4

In this step we will add the vertical lines that will give the impression that our background is made out of wooden tiles.

To do that, simply select the Rectangle Tool (M) and create five 4 x 328 px shapes (#453F3C), which we will position 48 px from one another, making sure to group (Control-G) and align them to the center of our circle afterwards.

distancing the vertical wood lines using the align panel

Step 5

Once you have the first set of vertical lines, we need to create a copy (Control-C > Control-F) of them, which we will position towards the left side, so that the elements of the two groups sit side by side. 

Since these will act as shadows, we need to change their color to black (#000000) and set the Blending Mode to Multiply while lowering the Opacity to 20%.

adjusting the blending mode for the vertical shadows

Step 6

Now, since we want both the vertical lines and shadows to cover up just the surface of the smaller circle, we will have to select create a copy of the circle (not the outline) and paste it over them. 

Once we have the copy in place, we need to select it and our lines and then right click > Make Clipping Mask. This will mask the sections of the lines that go outside the surface of the circle, which is exactly what we wanted.

masking the vertical lines

Step 7

As soon as we mask the lines, we can cut (Control-X) and paste (Control-F) them inside the inner circle group by double-clicking on it to enter Isolation Mode.

vertical wooden lines masked

Step 8

Next, we need to add a small inner shadow, by creating two circles, one 280 x 280 px one, and one smaller 260 x 260 px one, which we will then extract from the larger one using Pathfinder’s Minus Front function. 

Once we have the resulting shape, change its color to black (#000000) and set its Blending Mode to Multiply while lowering its Opacity to 20%.

setting the blending mode for the ring shadow

Step 9

Following the same process as with the ring-like shadow, we will be adding a circular highlight to the edge of the wooden frame (the larger circle, not the outline) by creating a 320 x 320 px ellipse, from which we will cut out a smaller 312 x 312 px one. 

We will then set the resulting shape’s color to white (#FFFFFF) and change its Blending Mode to Overlay, while lowering the Opacity to 30%. You should also make sure to position the highlight inside of the larger circle group, since we will be adding more details along the way, and this way it will be easier to keep track of your shapes.

adding the ring highlight to the wooden frame

Step 10

Since we now have a circular highlight, how about adding two vertical ones too? First, grab the Rectangle Tool (M) and create one wider 8 x 332 px shape, and one narrower 4 x 332 px one, position them 6 px from one another, and then place them in the illustration, a little towards the right side.

creating the basic shapes for the vertical highlights

Step 11

Now, as we did with the previous vertical lines, we will mask the highlights, and then set their Blending Mode to Overlay while lowering the Opacity to 30%.

setting the blending mode for the vertical highlights

Step 12

This next step will require you to get a little creative, since we will start working on the wood detail lines.

First we will have to go inside of the larger circle group by double-clicking on it in order to enter IsolationMode, where using the Pen Tool (P) we will start drawing little curved lines. We have to make sure to set the weight of the lines to 2 px and color them using the same tint used for the outline (#453F3C).

Once you’re done, your design should look something like this.

adding the decorative lines to the wooden frame

Normally we would need to add the wood detail lines to the inner section of our frame, but since we don’t have the silhouette of our character drawn yet, it will be easier to leave it as it is for now, and come back later on once we have everything laid out.

4. Create Tin Man

From this point on, we will focus on creating the character, but I’m going to switch things up a little bit.

If you've read some of my previous tutorials, you might have noticed that I usually go all nuts with numbers, positioning, etc. While there’s nothing wrong with that, I felt that for this tutorial, I had to do things a little bit differently since I want to get you in a more creative state of mind, and actually see you express yourself by giving you some pointers here and there.

That being said, grab a cup of coffee or tea, and as the Great Oz put it, “You have plenty of courage, all you need is confidence in yourself.”

Step 1

First, make sure that you’re on the character layer, and using the Pen Tool (P) let’s start working on Tin Man’s metal collar by drawing a trapeze-like shape that we will color using #CCC4C4.

As you can see, I’ve drawn a relatively large shape in terms of width, and positioned it towards the bottom-center side of my inner circles, since we will have to mask it later on.

creating the base shape for the collar

Step 2

Next we need to add an outline to the collar by selecting it and then going to Object> Path > Offset Path and applying an offset of 6 px to it. Since the outline has to stand out from the inner fill, we will have to change its color to #453F3C.

adding an outline to the collar base shape

Step 3

Once we have the bottom section of our collar, we can start working on its top side by adding an ellipse shape that will act as the inner section, and then give it that 6 px outline.

adding the circular section to the collar

Step 4

Next, we will be adding a subtle shadow to the top side of the inner collar element that we’ve just created. I recommend you use the Pen Tool (P) and draw a path that is narrower towards the top, but then comes out wider toward the edges. Once you’ve drawn the path, simply change its color to black (#000000) and then set its Blending Mode to Multiply while lowering the Opacity to 20%.

Since the shape will go outside of the surface of the ellipse, we will need to create a copy of the ellipse itself and use it as a clipping mask for our shadow.

adding a shadow to the circular section of the collar

Step 5

Using the Pen Tool (P) start adding some details to the lower section of the collar by creating some highlights. Then use the Ellipse Tool (L) to add a little round highlight that we will tilt slightly towards the left.

Make sure that once you’re done adding the details, you position them underneath the top ellipse, by selecting the lower part of the collar and the highlights and then right click > Arrange > Send to Back.

adding the highlights to the collar

Step 6

Once you’re done adding the highlights, we need to add the little bolts and the vertical divider. First grab the Ellipse Tool (L) and create four 6 x 6 px circles (#453F3C) and position them evenly at a distance of 4 px from one another. Group the bolts (Control-G) and then align them to the center of the bottom section of our collar, pushing them a little towards the right side.

Add a 4 x 48 px rectangle (#453F3C) to their right and a smaller 2 x 48 px shadow right next to the divider.

Also, at this point it would be a good idea to select all of the collar’s shapes and group them (Control-G) so that things don’t end up flying around.

adding the final details to the collar

Quick note: keep in mind that some of the values indicated above might vary since your dimensions will be different from mine. That being said, don’t get discouraged—try to use what I’ve used, and adjust the shapes as you need to.

Step 7

Since we’re done working on the collar, we can now start focusing on the neck.

As always, the first thing we need to do is create the main fill section. Draw a rectangle and push its top anchor points slightly towards the inside.

Color the shape using #CCC4C4 and then position it towards the bottom-center of the collar’s ellipse.

creating the base shape for the neck

Step 8

Once you have the base for the neck in place, give it an outline, and set the new shape’s color to #453F3C. It might be a good idea to group the two (Control-G) since we will have to make some adjustments in the next step.

adding an outline to the neck section

Step 9

At this point, you might have noticed that the bottom sides of our neck’s inner shape and outline are going outside the ellipse’s surface, which is something that we need to correct.

neck misalignment example

The simplest solution is to select and create a copy of the collar’s ellipse (not the outline) and then remove its top anchor point by selection and pressing Delete. Then using the Pen Tool (P) continue drawing the shape, creating a top section that goes over the top side of our neck’s outline. Then we simply select both the neck and the outline and create a clipping mask.

correcting the neck misalignment using a clipping mask

Step 10

Once we’ve fixed the neck, we can start adding some details such as the horizontal line dividers and some highlights and shadows. Please keep in mind that once you start working on the details you first have to go inside the neck group, since otherwise you might lose things.

Also, you will have to group all of your details and mask them using the neck's inner section, since otherwise they will go outside its surface.

adding details to the neck

Step 11

Since we’re basically done with the neck, we can now move on to the head itself.

I started working on the head by first drawing a 92 x 134 px rectangle with a 46 px Corner Radius which I then adjusted by playing with its anchor points.

The shape that you will be going for will have a slightly flatter top section, while the bottom one will look a little elongated.

Take your time and play around with it until you have a nice looking shape, and then color it using #CCC4C4 and position it above the neck so that it goes ever so slightly over it.

adding the base shape for the head

Step 12

Give the head an outline, and then start adding the eyes, nose and mouth to it.

adding the eyes nose and mouth to the face

Step 13

Once you have the eyes, mouth and nose in place, it’s time to start adding the ears.

In my illustration, I’ve created the ears by drawing two 10 x 26 px rectangles (#968F8E) with a 5 px Corner Radius, to which I’ve applied a 6 px offset path effect in order to get the outlines.

I then changed the outline color to #453F3C and positioned a pair on each side using the eyes as reference points, making sure to send them to the back of the head itself.

adding the ears to the head

Step 14

As soon as we’re done creating the ears, we can start drawing the funnel hat.

So, using the Pen Tool (P), start tracing the bottom section of the hat, making it just a couple of pixels wider than the head itself. Color the shape using #968F8Eand then give it an outline.

adding the bottom section of the hat

Step 15 

Next, we will continue by drawing the top section of the hat. We will have to make sure that the bottom anchor points align themselves nicely with the top ones on the shape that we’ve just created. Once you’ve traced the shape, color it using #7B7472 and of course, give it an outline.

adding the top section of the hat

Step 16

Since the original hat had a handle, we need to make sure to add one to ours as well.

Using the Ellipse Tool (L) create a 28 x 28 px circle (#968F8E), and then flip its fill with its stroke by pressing Shift-X.

Since our circle should now be a ring, we need to adjust its weight by setting it to 4 px. Then, simply expand the shape by going to Object > Expand > Fill and Stroke and give the resulting shape an offset path of 6 px.

Finally, group (Control-G) both the fill and outline and position the handle to the right of the hat.

adding the handle to the hat

Step 17

Once we’ve finished working on the hat, we can start adding finer details to our character, by adding highlights, shadows, and a couple of bolts and dividers to give it that metal look. Take your time, and be as detailed as possible.

adding details to the hat

Step 18

Once you’ve finished adding the details, you might notice that the bottom section of the collar is going outside the surface of the interior wood section. Since we want it to be framed inside it, we will first group (Control-G) all the elements that form our character and then mask it using a 280 x 280 px circle that we will position on top.

masking the character

Step 19

But hold on, something feels wrong, as if we’re missing a piece.

Well Dorothy, we are. Since I thought we should first focus on the main components of the character, I left the cherry for the end. If you still don’t know what I’m talking about, I’ll let you know—it’s the bow.

So get back in there, and draw a nice-looking bow, which we will color using #ED7161 and then position over the collar towards its bottom side.

adding the bow to the character

Step 20

Before we move on to the last piece of our illustration, we will first have to take a couple of minutes and work on our wood lines, which we need to position within the second circle group. As before, use a 2 px stroke weight and play around until you have some nice-looking lines.

Now, since the details need to go onto the wood frame layer, you will have to lock the character one, and work inside the previously mentioned one.

adding the second set of wood lines

5. Create the Axe

We are now down to our last segment of the illustration, which is Tin Man’s signature piece, the axe.

If you've read the story then you know that Tin Man (which should actually be Tin Woodsman), wasn’t originally made out of metal. Instead he was a real person like me and you, named Nick Chopper. He used to make his living by chopping down trees in the forests of Oz.

Now, to make a long story short, he had some beef with the Wicked Witch of the East which enchanted his axe in such a way that it chopped off his limbs one by one, but instead of dying he somehow magically replaced them with tin prosthetic limbs.

Ok, so you now know why the axe is so important. Let's start creating it.

Step 1

First let’s lock all the other layers, all but the axe one, and using the Pen Tool (P) start drawing the wooden handle.

Try to get a more organic feel to it, and once you have something that you think looks nice, color it using #806E67 and give it a 6 px outline (#453F3C) using the offset path effect.

With both the inner section and outline selected, group them (Control-G) and then position them towards the bottom side of the wooden frame so that they end up masking about half of the surface of the bow.

creating the axes handle

Now, in case your outline gets a little funky like mine did, don’t worry—we will make that side overlap with the blade, so everything will turn out fine.

Step 2

Okay, so now that we have the handle, how about adding some details to it, such as the wood lines, a top highlight and a bottom shadow?

adding details to the handle

Step 3

Let’s start working on the blade, by creating a 24 x 40 px rectangle (#B1A9A9) with a Corner Radius of 2 px. We will adjust the shape by selecting its bottom center anchor points using the Direct Selection Tool (A) and then deleting them by pressing Delete.

Then, using the Pen Tool (P), continue the shape by drawing the bottom section of the blade, making sure to close the path that you’ve traced.

adjusting the axes blade

Step 4

Once you have a nice-looking blade, give it an outline and then position it on the right side of the handle, making sure to mask any imperfections created by the handle’s outline.

adding the blade onto the axe

That's It, Folks!

Start adding a couple of highlights and shadows to the blade, and you should be all done.

I hope that you had fun doing this little tutorial, and I’m looking forward to seeing your final results, so don’t keep me waiting!

illustration finished

Create a Fun, Seamless Yellow Brick Road and Poppy Pattern in Adobe Photoshop

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Final product image
What You'll Be Creating

If you've ever wanted to set off to see the Wizard, you'll need to follow the Yellow Brick Road. And if you can't find one nearby, you can always make one of your very own. Follow this tutorial to make a seamless Yellow Brick Road and Poppy Field pattern, to help you channel your inner Dorothy. You get bonus points for wearing sparkly shoes while you draw. 

1. Set Up the Road

Let's get some curvy lines going to represent the base of our road. Technically the Yellow Brick Road has only one swirly beginning, but the shape was too fun not to use, so I decided to include it into the pattern. 

Step 1

Draw some nice flowing freehand swirls to serve as the base for your road. If you can't achieve the line smoothness you want when you're drawing freehand, zoom in and smooth out the line bit by bit, using the Hard Round Brush Tool and the Eraser Tool in turn. 

Drawing nice curves isn't easy, but I urge you to practice it whenever you can—you will get better with effort. 

Yellow Brick Road and Poppy Field pattern - drawing freehand curves

Step 2

Make a copy of your swirls by pressing Control-J, and slide them to the right in a straight line by holding down the Shift key while you drag. Change the color of the copied layer by clicking on the Fx button at the bottom of the Layers panel and choosing Overlay from the drop-down menu. This will help you see how the edges of the two copies fit together, and which parts you need to redraw in order to make them seamlessly flow together.

Brick Road and Poppy Field pattern - lining up the curves

Step 3

Once the two sets of swirls flow together neatly, delete the copy layer and select a section from the left side of your main swirl layer. We want to fold the swirls in on themselves to create our starting pattern tile. 

Brick Road and Poppy Field pattern - making the first repeat tile

Step 4

Holding down the Shift key, drag the selection in a straight line until it reaches the correct position, i.e. until it matches up with the right side of your swirls. You now have a horizontally repeating design with perfectly straight edges, and you can place Guides at the sides of your design. 

To place Guides, make sure your Rulers are visible. If they're not, you can make them appear by selecting View > Rulers from the Menu Bar. Then you can simply click on the ruler and drag to pull out a Guide

Brick Road and Poppy Field pattern - making the first repeat tile pt 2

Step 5

When you're setting your Guides, they will often snap to the edge of your artwork on their own. However, this snap is not always accurate, so it will save you a lot of grief later on if you take the time to zoom down as much as possible with the Zoom Tool and make sure the Guide is set to perfectly align with the edge of your lines. 

If the Guide is even just a third of a pixel's width off, it can mess up your repeat later on. 

Brick Road and Poppy Field pattern - making sure your guides align

Step 6

Once you have moved the left edge of your line work over to the right side, it's possible that some fragment of the lines will still be sticking out beyond the right Guide. Use the same method to move it over to the left side—select it with the Rectangle Selection Tool, and Shift-drag it until it touches the inner side of your left Guide

You've effectively folded in the sides of the tile, and now you have a finished horizontal repeat. Remember this set of steps, because you will be using it a few more times during the tutorial.

Brick Road and Poppy Field pattern - completing the repeat tile

Step 7

To work out the vertical repeat, we'll do the same thing we did with the horizontal—click Control-J to make a copy of our line work, Shift-drag up or down until they rest comfortably against each other, and then adjust the original line work to flow more smoothly into the copy. 

Always make your adjustments on the original tile, because you will discard the copy when this step is done. 

Brick Road and Poppy Field pattern - the vertical repeat

Step 8

Once the lines are looking good, we'll use the Rectangle Selection Tool to grab the bottom part of the line work and Shift-drag it upwards until it lies smoothly against the top part of the design. 

Brick Road and Poppy Field pattern - the vertical repeat completed

Step 9

Set a pair of horizontal Guides against the top and bottom of the line work, and your tile is officially completed. 

Brick Road and Poppy Field pattern - final starting tile

2. Define the Bricks

Ok, so we have a road map for laying down our Yellow Brick Road. Let's try to bring it to life. 

Step 1

Using the Overlay function from the Fx menu on the bottom part of the Layers panel, set the colors of the background and the lines to something more fitting for our theme. Setting colors through the Overlay function means that you will always be able to adjust them with a single click, so you don't need to worry too much about the exact tones. 

Use a Hard Round Brush Tool set to a relatively small size to close off your swirl shapes, so you can fill them in more easily. Your Guides will get in the way, so hide them (uncheck Menu Bar > View > Show > Guides). You can also use the shortcut Control-; to hide the guides.

Brick Road and Poppy Field pattern - adjusting the base colors

Step 2

Use the Magic Wand Tool to select the spaces inside your now closed lines. Then go to Menu Bar > Select > Modify > Expand and set it to expand your selection by two or three pixels. 

Brick Road and Poppy Field pattern - a trick to filling in shapes

Step 3

Click Alt-Delete to fill the selection. Now you have a base for your road. Because you expanded your selection, you won't get any ugly pixel-thin gaps between your line and your fill. 

Brick Road and Poppy Field pattern - road base is ready

Step 4

Turn on your Guides again (Menu Bar > View > Show > Guides) and use them to help you neatly cut away the excess road base. 

Brick Road and Poppy Field pattern - trimming the excess

Step 5

Once you're done removing the excess from the outside of the Guides, use the Zoom Tool to check once again that the guides are positioned correctly. The easiest way is to check in just two places—the top right corner and the bottom left corner. That way you check all four guides with just two zooms. 

As you can see, I had removed one pixel too many from the right side of my road base, so I needed to pull my right Guide one pixel inwards. 

Brick Road and Poppy Field pattern - aligning the guides

Step 6

Using Control-J, make eight copies of your road base layer and slot them in place around your main tile. This will help give you a framework when you're laying in the details on your road, and it will also show you if you have any errors in your tile repeat. 

Merge all of these into a single layer (hold down the Shift key while selecting to select multiple layers at once, and then click Control-E to merge) and set its color to something similar to your background color, so it's not distracting. 

Brick Road and Poppy Field pattern - creating a framework

Step 7

On a new Layer, draw rough lines to indicate how your bricks will flow. This will help guide you when you're zoomed in close and drawing the individual bricks. 

Brick Road and Poppy Field pattern - planning your brick flow

Step 8

Use the Zoom Tool to zoom down and start drawing in bricks on a new Layer, following the guiding lines you drew. Once all the bricks are drawn, you can discard the layer with the guiding lines. 

There are many different versions of the Yellow Brick Road, some with a more neat and uniform look and some with more random and fun bricks. I chose a more flexible brick layout to make it easier to fit the curves and swirls of my road. 

Brick Road and Poppy Field pattern - drawing the brick bases

Step 9

Once all the bricks are drawn, adjust the colors of the road base layer and the brick face layer to whatever looks best to you. The base should be dark, and the brick faces should be a medium tone that will let us add both shadows and highlights on top. 

Brick Road and Poppy Field pattern - adjusting the brick colors

Step 10

Make a copy of the brick face layer and give it a darker color. Move it 10 to 30 pixels below the brick face layer, to create some thickness for your bricks. Choose a thickness that looks best to you. 

Brick Road and Poppy Field pattern - extruding your bricks into 3D

Step 11

Since it now looks as if the brick face layer is floating above its own shadow, let's close up that gap between them. Make a copy of the bottom brick layer, and move it two or three pixels up. Then make another copy, and move it up. Keep doing this until it looks as if the brick sides are solid. 

Merge all the copied layers into one, and play with their color once again to see what suits them best. 

Brick Road and Poppy Field pattern - extruding the bricks pt 2

Step 12

Now let's add some sparkle to our road! Select the brick face layer (Control-click on the Layer Thumbnail on the Layer panel) and then hide the selection so it doesn't get in your way (Control-H). Now you can paint on the brick faces without affecting the rest of your piece. 

Pick any spatter brush, texture brush, or soft brush you like, and choose a color slightly warmer and lighter than your brick face color. Lightly go over the edge of the brick road that is closer to you. 

I won't keep repeating 'make a new layer, make a new layer', and you don't strictly have to, but making a new layer for every new color you use is the best way to ensure that you can always go back and change things easily. It could save you a lot of heartache down the line.

Brick Road and Poppy Field pattern - highlights on the brick tops

Step 13

Now let's do the reverse—pick a slightly darker color and go over the other side of the road. This will give the road a bit of dimension. 

Brick Road and Poppy Field pattern - shadows on the brick tops

Step 14

Now make a new layer and set its Blending Mode to Soft Light (Layer panel> Blending Modes > Soft Light). Set your Foreground Color to white (you can't do it through Overlay this time, because Blending Modes don't work on layers with a Color Overlay). 

Pick up the Hard Round Brush Tool and start drawing in highlights on individual bricks. It does take a while, but they will look so pretty afterwards! Because your layer is set to blend with the colors below, the highlight will look slightly different on each brick depending on its color. 

Brick Road and Poppy Field pattern - shine on the brick tops

Once all this is done, you have a super pretty Yellow Brick Road!

Brick Road and Poppy Field pattern - the finished road

3. Add Some Grass

Now let's give it some nice surroundings. 

Step 1

Pick a shade of green slightly darker than your background, and with the Hard Round Brush Tool start drawing in some grass. You don't have to be particularly meticulous about this, so feel free to go fast and don't strive to make it too even. It's grass! It should be messy!

Make sure some blades reach up above the bricks on the near side of your road, but none should be reaching over the far side of the road. 

Brick Road and Poppy Field pattern - first pass of grass

Step 2

Pick a new shade of green, this time a little lighter than your background color. Add more grass. 

Brick Road and Poppy Field pattern - second pass of grass

Step 3

Finally pick a third, darkest shade of green. Use it more sparingly and randomly than the first two, and draw shorter blades of grass. It adds a nice bit of depth. 

Brick Road and Poppy Field pattern - final pass of grass

Step 4

To give the road some extra weight, let's make a copy of our brick face layer, move it below all the brick layers, and change its color to that last, darkest green we used on the grass. 

Move the layer a few pixels up and to the left, and lower its Opacity to around 65%. This will give you a nice shadow on the ground. 

Since you're moving this layer, a part of it will now be sticking outside your guides. Any time some of your drawing sticks outside the guides, remember to fold it back in just like we did in the first section. 

Brick Road and Poppy Field pattern - brick shadows on the grass

4. Add the Poppies

And finally it's time to add some pretty flowers!

Step 1

First let's draw the outer petals—pick a nice bright red and draw some petal shapes. A poppy usually has four petals, but some of them will be facing towards us and some of them will be facing away from us. At this stage draw only the petals that are facing away from us. 

Brick Road and Poppy Field pattern - outer poppy petals

Step 2

Now let's pick a slightly different shade of red and draw the petals that are facing towards us. You can choose to make the inner side of the poppies lighter or darker than the outer side—either can work. I've made mine lighter on the inside. 

Brick Road and Poppy Field pattern - inner poppy petals

Step 3

Now add some black around the center of each flower, and on the base of each petal. Pure black looks a bit harsh, so I chose a nice chocolate brown instead. 

Brick Road and Poppy Field pattern - dark petal spots

Step 4

Pick a new shade of green and draw in the characteristic poppy pistils. The way I drew mine was to first paint them in solid, and then use a Hard Eraser Tool to chisel out their details. 

Brick Road and Poppy Field pattern - adding the pistils

Step 5

The flowers are still looking a bit flat, so let's give them some more details. I picked a somewhat darker tone of red to draw fine veins on the inner petals, and to add some shadows on the outer petals. 

Brick Road and Poppy Field pattern - adding petal details

5. Multiply the Poppies and Finish Up

Now we've drawn one nice batch of poppies, but we don't necessarily want to draw a hundred more. Let's spread them around a bit more effectively. 

Step 1

Use Control-J to make a copy of each of your poppy layers, and then group them all together and use Control-E to merge them into one. Now you have a little bunch of poppies you can copy and use Edit > Transform > Flip or Rotate to put them in a few different places without having them appear samey. 

Brick Road and Poppy Field pattern - repeating the first batch of poppies

Step 2

Make a new bunch of poppies, and use the same technique as above to move them to a few different places. 

Brick Road and Poppy Field pattern - adding more poppies

Step 3

Once it becomes difficult to fit in new bunches of poppies, take single flowers and spread them around to fill in any remaining gaps. You can choose how busy you want to make your poppy field, but I'd suggest leaving some parts sparser than others, to give it a nicer flow. 

Once all your poppies are in place, zoom in close and use the darkest shade of green you used on the grass to draw the poppy stems and leaves. Their bottom parts will stand out awkwardly from the surrounding grass, so use a Hard Eraser Tool set to a small size to eat away at the bottom parts of the stems, making it seem as if other blades of grass are in front of them. 

Brick Road and Poppy Field pattern - working on poppy distribution

Step 4

Your poppy field is looking really sweet! Make a new layer, set its Blending Mode to Overlay and set your Foreground Color to pale yellow. Pick a Soft Round Brush with a feathered edge and randomly paint in some large spots. If the effect is too stark, bring the layer opacity down to whatever feels nicer. 

This effect seems so subtle it can almost be hard to spot, but if you try turning it on and off you'll see the subtle, rich texture it's adding to the piece. 

Brick Road and Poppy Field pattern - adding subtle sunshine

Step 5

Finally if you feel like it, you can add another layer with its Blending Mode set to Overlay and add one final highlight to your road, making it seem sunnier. Paint in crescent shapes along the curves of the road with a Hard Round Brush and then eat away their edges using a Soft Round Brush with its Opacity lowered to around 30%

Brick Road and Poppy Field pattern - adding extra shine to the road

And There It Is!

You've made a seamless Yellow Brick Road with Poppy Field pattern. You can use it as a digital wallpaper, you can print it out and use it for scrapbooking, or you could have it printed on fabric or wrapping paper and make a special surprise for that special Wizard of Oz fan in your life. 

Hope you had fun making it! Here's the final image once more:

Brick Road and Poppy Field pattern - final

And here is a zoomed out version showing more of the repeat. Fun, right? 

Brick Road and Poppy Field pattern - final repeat

Draw the Cowardly Lion From the Wizard of Oz in Adobe Illustrator

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Final product image
What You'll Be Creating

The Wonderful Wizard of Oz is one of the most popular fairy-tale novels for children, which is also loved by millions of adults for its fantastic, magical atmosphere. In this tutorial we’ll be creating a colorful portrait of Cowardly Lion, using a stock photo to create a realistic, outlined look. We’ll be adding some grungy and lighting effects, creating a stylish thematic poster with the Cowardly Lion. Let’s start!

1. Create Line Art From a Stock Photo

Step 1

For our tutorial, we’ll be using this photo of a lion from Pixabay.com

File > Place the photo in your Adobe Illustrator document and position it so that the lion’s head is in the center of your Artboard. I’ve set the Artboard size to 700 x 800 px. You can change the Artboard size anytime with the help of the Artboard Tool (Shift-O).

Double-click the layer containing the lion photo in the Layers panel and check the Dim Images to box, turning our reference image into a semi-transparent template.

Create a New Layer on top of the sketch layer for the outline.

place the stock photo on  the artboard

Step 2

Let’s start from the eye of the lion. We’ll be using the Blob Brush Tool (Shift-B). You can actually use the Paintbrush Tool (B) as it is more versatile and easy to edit, because it allows you to draw separate paths and then adjust each path, using the Direct Selection Tool (A). However, the Blob Brush Tool (Shift-B) is closer to real-life drawing, as if you were using a marker. The drawback of this tool is that you’re drawing with shapes, which are harder to edit. However, they look more natural, so it’s up to you to decide which tool to pick.

You can see the settings of my Blob Brush Tool (Shift-B) in the screenshot below. I’m using a digital tablet, so I enable the Pressure feature next to the Size slider.

We start outlining the eye, changing the width of the lines by varying the pressure. Press harder on your tablet to get a thicker line and use a very light pressure to get a thin line. You can also change the size of the brush, using the [ and ] keys.

start drawing the eye with the blob brush tool

Step 3

Add more details, adding small, thin strokes around the eye for the fur. Follow the direction of the lion’s hair by looking at the photo.

Add more details around the eye

Step 4

Move to the nose and mouth of our lion. Note that we’re outlining only the left part of the face, because later we’ll make a mirrored copy, creating a symmetrical portrait.

Don’t worry if the lines overlap at this step, because we'll fix that as well.

Move to the nose and mouth of our lion

Step 5

Use curved strokes to add a bearded part under the mouth.

Use curved strokes to add a bearded part under the mouth

Step 6

Let’s move to the ears of our lion. The ear's outline looks more rough and wavy, so let’s change the Fidelity of our Blob Brush Tool (Shift-B), moving the slider closer to Accurate on the left side. Now we can make even more natural strokes with minor details.

change the Fidelity of our Blob Brush Tool for the ear

Step 7

Draw out the lion’s mane around the face (only from the left side of the head). Then select all the created lines, Group(Control-G) them and double-click the Reflect Tool (O) to open the Reflect options window. Flip the image over the Vertical Axis and use the Copy button to create the right side of the lion’s head.

Use the reference photo to place the outlined copy in the proper position, moving the right eye to the same place as in the photo. You will notice that some other parts (the mouth and nose) may overlap with the left half of the outlined image, but don’t worry about that.

reflect the left side over the vertical axis

Step 8

Select the copy of the outlines on the right side and double-click it to Isolate Selected Group. Select the nose lines and move them to the right, placing the nose in the proper position. Do the same for the mouth and the beard.

move the overlapping parts

Step 9

Adjust the position of the mane on the right side of the image. Redraw some parts of the mane in order to make the image more versatile and not completely symmetrical.

redraw the mane

Step 10

Let’s rotate the lion’s brows upside-down to make him look more cowardly. In order to increase this effect, let’s also add a small arched line at the outer edges of the eyes.

make the lion cowardly

Step 11

Use the Guides to locate the center of the lion’s face and to position the elements symmetrically. Press Control-R to show the Rulers. Click on the left side Ruler and drag the Guide to your Artboard, placing it in the middle of the lion’s face. Add minor details to the nose, defining its center.

use the Guides for symmetry

Step 12

If you zoom in, you may find some of the lines overlap. Let’s see how we can get rid of the unwanted pieces outside the lines. Select two overlapping lines and take the Shape Builder Tool (Shift-M). Hover the mouse cursor over the unwanted piece and click it while holding Alt to delete it.

edit the overlapping lines

Step 13

Use the Delete Anchor Point Tool (-) to delete the unneeded anchor points and the Direct Selection Tool (A) to move the points around, making the shapes fit each other.

make the lines fit each other

2. Color the Created Outlines

Let’s enliven our image by adding colors! Firstly, we will build a basic color scheme with flat colors, creating the overall look of our lion. Then we’ll add more accents and use gradients for shadows and overtones, making the image more realistic.

Step 1

Create a New Layer under the outline layer. Place the reference image of the lion next to the Artboard and use the Eyedropper Tool (I) to pick the basic light-beige color from the photo.

Take the Pencil Tool (N) and start filling the upper part of the mane with color. You don’t need to make the hair line repeat exactly the same form as the outlines that we’ve created previously. Just make the shapes fit each other. Move along the edge of the mane, adding colored spots, but leaving the center of the lion's face blank for now.

You can see the settings of my Pencil Tool (N) in the screenshot below.

use the pencil tool to color the mane

Step 2

When you've made enough beige shapes around the face, select them and Unite in the Pathfinder panel, creating a merged shape with an empty space in the center.

unite the hair shapes in pathfinder

Step 3

Draw a light-beige shape for the center of the face and Send it to Back (Control-Shift-[), placing it beneath the mane. Pick a light-brown color from the reference photo and add darker accents to the portrait, drawing brown hair shapes along the cheekbones, on the forehead and on the ears.

color the face and the ears adding accents

Step 4

Move to the bottom part of the face, filling the inner part of the nose and mouth with dark-brown color and placing lighter greyish-pink shapes on top, adding depth to the elements.

color the nose and mouth

Step 5

Now let’s enliven the eyes! We’re still using the Pencil Tool (N) here. Create a dark-brown base in the shape of an eye. Add a thin, light-grey, wavy shape along the lower eyelid, making it look moist. 

Draw a circle for the iris. And let’s make it more true to life by applying a radial gradient with a bright-orange center and a light-yellow edge.

We can also add depth to the eye by placing a semi-transparent shadow under the upper eyelid. Draw a slightly arched shape at the top part of the eye and fill it with a vertical linear gradient from dark brown on top to white at the bottom. Switch to Multiply Blending Mode in the Transparency panel, thus making the white part of the gradient transparent and turning the shape into a subtle shadow.

color the eyes with gradients and add a shadow

Step 6

Finish up with the eye by adding a few glossy highlights, filling them with horizontal linear gradients from light yellow to black. Switch to Screen Blending Mode to turn the black parts transparent, making the eyes vivid and shiny.

add highlights in screen blending mode

Step 7

Let’s make the portrait more three-dimensional and textured by adding highlights around the eyes and nose of our lion. Make the edges of the highlights rough, depicting separate hairs of the fur, and use the same yellow-black linear gradients and Screen Blending Mode to make the shapes semi-transparent.

Let's add more depth to the portrait by changing the flat base colors of the mane to subtle gradients of the same shades, making the bottom part of the head darker than the top part.

add more highlights and apply gradients

Step 8

Let’s make the colors more vivid by increasing the saturation. Make the colors of the mane and the central part of the face brighter by making them more yellowish. And add more orange tints to the ears and around the cheekbones.

I’ve decided to delete the black outlines of the mane along the edges of the portrait, thus adding more air to the image and making it less “noisy”.

Lets make the colors more vivid and bright by increasing the saturation

Step 9

Let’s adjust the outlines a bit more, making them fit the color palette of our lion. Select the black outlines that we have on the top layer. Unite the selected outlines in the Pathfinder and right-click to open a context menu. Choose Make Compound Path (or press Control-8), combining all the separate pieces of the outlines into one single object.

Finally, apply a linear gradient to the outlines from dark-purple in the center to dark-orange at the edge.

unite and recolor the outlines

This is how our lion looks at this step.

This is how our lion looks at this step

Step 10

Let’s make the lion look proud and stately by adding volume to his mane, making it bigger and furrier. Grab the Pencil Tool (N) and draw another hairy shape around the head. Send it to Back (Control-Shift-[), placing it beneath the head, and fill it with bright radial gradient from yellow in the center to deep-orange at the edge, making it darker than the basic color of the mane and thus emphasizing the face.

add another hair shape for the mane

Step 11

And draw another layer of hair beneath the previous one, making the mane more detailed. Fill it with lighter radial gradient to separate the hair shapes from each other, adding dimension to our image.

draw another layer of hair beneath the previous one

3. Work on the Background and Add Details

Let’s form a simple background and add some intricate details to our portrait, turning it into a poster dedicated to The Wonderful Wizard of Oz.

Step 1

First of all, make a New Layer and use the Rectangle Tool (M) to make a rectangle the same size as our Artboard (in our case it is 700 x 800 px). Fill the shape with radial gradient from light-beige in the center to darker-beige at the edges, thus creating the effect of a subtle vignette.

add a background with radial gradient

Step 2

Let’s add some details, which are closely connected to the Wizard of Oz story. Remember the Courage Medal that the Cowardly Lion received from the Wizard of Oz? 

We won’t be depicting the medal itself; however, it will help us to get inspired and to use some of its elements for our poster, such as the red stripes and the blue ribbon.

Take the Rectangle Tool (M) and draw a narrow vertical stripe the height of our Artboard. Hold Alt-Shift and drag the stripe to the right, creating a copy. Press Control-D several times, creating more copies.

Finally, select all the stripes and Group(Control-G) them.Apply a radial gradient to our group of stripes, from bright-red in the center to dark-red at the edges, making the stripes look shiny and smooth.

add red stripes to the background

Step 3

Copy the bottom hair shape of the lion’s mane and Paste it in Back (Control-C> Control-B). Make the copy a bit larger and switch its color to a radial gradient from dark-red in the center to white at the edges. Apply Multiply Blending Mode, turning the shape into a subtle shadow in order to make the head stand out against the background.

add radial shadow beneath the head

This is how the overall composition looks at this step.

This is how the overall composition looks at this step

Step 4

Now let’s add some spots and splatter to our poster, creating a grungy, retro effect. There are two ways to do it. The first and easier way is using the built-in Adobe Illustrator artistic brushes, which you can find in the Brushes Library of your Brushes panel (click the Brushes Libraries Menu icon and go to Artistic > Artistic_Ink or Artistic_Watercolor).

You can check out Part 3, Step 2 and onwards of the Design a CD Cover in Low-Polygonal Grungy Style in Adobe Illustrator tutorial to see how to apply such brushes to your image, creating the desired effect.

The second way is more time-consuming, but at the same time, it is much more creative and interesting. So if you want to put more spirit into your image, let’s work with a traditional medium a bit.

Use ink, watercolors, gouache or whatever you like to create splashes and splatter on paper. I use black ink and a common brush to make a lot of small, textured spots by making the ink drip on the paper from the tip of the brush. You can also use a toothbrush to get a nice splatter effect.

Scan your image or use your phone to make a photo, but make sure that you have enough light, so that the background is more or less clean, without any shadow. 

Open your image in Adobe Photoshop and press Control-L to open the Levels options window (or go to Image > Adjustments > Levels). And from here, let’s try to give our image as much contrast as possible by pulling the left black slider to the right, making the dark parts of the image darker. And pull the right white slider to the left, lightening the white areas even more.

scan your image and edit in photoshop

That’s how it looks now: we have solid black spots on a pure-white background.

contrast image in photoshop

Step 5

Save your image as JPEG and File > Place it in Adobe Illustrator. Now we have the Image Trace function available in the top control panel.

Select the High Fidelity Photo preset from the drop-down Image Trace list and then, after the image is traced, click the Image Trace Panel button, which appeared in the control panel on top.

Here, in the Image Trace option panel, move the Paths and Corners sliders to 100% to get as much detail as possible. As for the Colors slider, let's set the colors value to 1, because we have only one color: black. Set the Noise value to 1 px as well.

Leave all other settings as default and Expand the image from the top control panel, turning the traced result into vector shapes.

trace the splatter in adobe illustrator

Step 6

Create a New Layer between layers, containing the background and the lion’s head. And start adding the grungy spots that we’ve just created.

add grungy spots to the background

Step 7

Fill some of the spots with linear gradients from orange to white and from red to white, and switch to Multiply Blending Mode, making the spots semi-transparent. 

Fill other shapes with dark-burgundy color, applyingScreen mode, thus creating light, faded spots above the background.

apply Screen and Multiply Blending Mode to the spots

Step 8

Create another New Layer, this time placing it on top of the lion’s head. Add more splashes above the face and around the head, filling the shapes with semi-transparent gradients in Multiply mode. 

Place two round spots above the eyes of the lion and fill them with radial gradients from white in the center to orange at the edges. Apply Multiply Blending Mode, making the centers of the spots transparent.

add more grunge spots on top of the lion

Step 9

Now let’s render a bright ribbon in the bottom of our poster. Start by making a narrow stripe with the help of the Rectangle Tool (M) and fill it with horizontal linear gradient from dark-lilac at the edges to vivid-blue in the center. 

Take the Pen Tool (P) and form a small dark triangle at the bottom left part of the ribbon. The Smart Guides (View > Smart Guides) are really helpful at this step, when you need to position the objects one to another and to make them fit each other.

Add a smaller rectangle beneath the shapes, forming a fold of the ribbon.

form the ribbon from a narrow rectangle

Step 10

Select both the small triangle and the fold, and use the Reflect Tool (O) to flip the elements over the Vertical Axis. Press the Copy button and move the created copy to the opposite side of the ribbon.

reflect the folding making a copy

Step 11

Now let’s add a title to our ribbon. Use an intricate font with serifs, for example Trajan Pro 3 or a free font Playfair Display, and type COURAGE. Object > Expand Appearance, turning the text into a set of separate vector letters.

And let’s make the letters golden by applying a complex vertical linear gradient, made of six colors, from dark-brown at the edges to light-yellow and orange in the middle.

Make the title more three-dimensional by going toObject > Path > Offset Path and applying a 2 px Offset value. Fill the created shape with a vertical linear gradient from beige at the edges to light-yellow (almost white) in the center.

apply golden gradient to the letters

Step 12

Place the title above the ribbon and add another Offset shape with 2 px Offset value. Fill the shape with dark-blue color and switch to Multiply Blending Mode, creating a shadow beneath the letters and making them stand out more against the ribbon.

Let’s make our ribbon slightly bent. Select both the ribbon and the title and Group (Control-G) them. Go to Effect > Warp > Arc. Move the slider to the left, setting the Horizontal Bend value to -20%, making the ribbon arched.

apply arc effect to the ribbon

Step 13

Object > Expand the ribbon and place it in the bottom part of our poster, making the composition look complete. Add a subtle shadow beneath the ribbon in the same way as we did for the lion’s head, by placing the copy of the ribbon beneath the basic shape, filling it with red-white linear gradient and switching it to Multiply Blending Mode.

add the ribbon to the poster

Brave as a Blizzard

Great job! We’ve finished our Cowardly Lion’s portrait, and so he gained his courage!

I hope you’ve got inspired while following this tutorial and discovered some new coloring and texturing techniques, which will be helpful for your designs and artwork!

You can go even further and add more shiny details to the poster by placing some colorful decorative sparks here and there. Check out Part 4, Steps 3and 4 of the tutorial How to Create a Winter Candle Lantern in Adobe Illustrator to find out how to create those glowing sparks and make them more colorful!

Have fun, and stay tuned for more!

Cowardly lion from Wizard of Oz

Use Filter Forge and Adobe Photoshop to Create a Yellow Brick Road

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What You'll Be Creating

Filter Forge is a plugin for Photoshop that allows you to build your own filters. In honor of our Wizard of Oz celebration, what better way to run it through its paces than by creating a yellow brick road?

1. Obtain the Plugin

Filter Forge can run as either a plugin for Photoshop or a standalone piece of software. Either way, it will still need to be installed. There's even a free 30-day trial version so you can try it out to see if it's right for you. Head on over to www.filterforge.com to get things started.

Filter Forge website

2. Use a Starter Brick Filter

One of the most impressive features of Filter Forge is the ability to create custom filters with the Filter Editor. This feature is a node-based editor that requires no coding at all! The available nodes are logical, intuitive, and robust. 

Step 1

Open Photoshop and create a new document with File > New. This file will hold the base texture maps for our 3D rendered road and will require a lot of pixel area. Enter a Width of 2000 pixels and a Height of 2500 pixels and a Resolution of 72 pixels/inch.

Create a new file in Photoshop

Step 2

Open the plugin with Filter > Filter Forge > Filter Forge 4. The plugin will open in its own window. The main portion of the window is the preview area. To the left is the library filled with several factory preset textures and filters. Unfortunately, there's no Yellow Brick Road filter included. Instead of crafting one from scratch, use the Filter Library: Download more filters link at the top of the window to browse the online library.

The Filter Forge interface

Step 3

Search for the Castle Bricks filter and click on the Open this filter in Filter Forge button to automatically download and open the filter.

Download the Castle Bricks filter

Step 4

Castle Bricks is an impressive brick texture and will serve well as the basis to build the pavement for the favored highway of Oz. But it won't work in its present form, so it will require some modifications. 

The Castle Bricks filter

3. Use the Filter Editor

It's time to pop the hood on this filter and take a look at how things work.

Step 1

Press the Filter Editor button and choose the Edit this filter option to begin editing the network of nodes that makes up this filter. When the Filter Editor opens, the main window becomes a workspace for the network of nodes that controls how this filter works. It may look intimidating and confusing at first, but it's really quite simple and remarkably easy to use.

The Filter Editor

Step 2

The color of the bricks is an integral part of the Yellow Brick Road. The color is right there in the name! So these dull gray stones just won't do. 

Click on the Bricks Color node and the left panel will display the settings for that node. Click on the color chip to change it to a bright yellow, #FFF404(the bricks in the preview will appear multi-colored, but don't panic—those will be changed soon enough).

Change the Brick Color

Step 3

Likewise, change the Mortar Color to a dark brown, #58410F.

Change the Mortar Color

Step 4

Click on the primary Bricks node and set the H Range (Hue) to 5, L Range (Lightness) to 20 and S Range (Saturation) to 50.

Adjust the brick color settings

Step 5

Click on the Bricks Bond node and set the Value to 4. This adjusts how the brick pattern is situated. This value adds in a bit of imperfection so the arrangement doesn't look quite so mechanically perfect.

Adjust the Bricks Bond Value

Step 6

Currently the Result node shows the bricks as a brilliant blue. That's the direct opposite of what is needed! The reason for this is the Invert node near the top of the network. Select that node and Delete it.

Delete the Invert node

Step 7

When the node is deleted, the inputs and outputs are broken and need to be remapped. The right edge of the primary Bricks node has a large green arrow—this is the output of that node. Click and drag on that arrow to connect it to the input of the Blend node that the Invert node was previously connected to.

Remap the Bricks output to the Blend input

Step 8

Press the Components button to open a library of component nodes. Click on the Noise category, and drag a Perlin Noise component onto the main workspace.

Add a Perlin Noise Component

Step 9

In the Perlin Noise settings, set the Roughness to 75 and Contrast to 64.

Adjust the Perlin Noise settings

Step 10

Then map the output of the Perlin Noise node to the Foreground input of the Blend node. This blends the noise with the brick color and provides a less mechanical appearance by adding a bit of grunge into the brick color. This is the equivalent of using layer blending modes in Photoshop.

Map the Perlin Noise to the Foreground of the Blend node

4. Add Texture and Depth

The filter is generating a good yellow hue for the road, so let's turn some attention to the roughness of the surface. The bottom cluster of nodes controls the depth and texture for the bricks.

Step 1

Adjust the Slider Control for the Bricks Roughness to 10.

Adjust brick roughness

Step 2

Open the Components panel again and look into the Noise category. Drag a Stones component onto the work space and set the Roughness to 76.

Add a Stones noise node

Step 3

Drag a Blending component from the Processing category onto the work space. Then map the Perlin Noise output to the Blend's Background input. Map the Stones output to the Blend's Foreground input. Map the Blend output to the Bricks input. This blends both of the textures together into a unique combination to give the bricks a rough surface.

Map the Perlin Noise and Stones to Blend node to connect to the Bricks node

Step 4

Add a Slider Control component from the Controls category. Set the name to Mortar Width and the Value to 6. Then map the output of this control to the Mortar Width input of both Bricks nodes. This way changes to the Mortar Width will be updated in both Bricks nodes.

Add a control slider for the mortar width

Step 5

At this point, the network should look something similar to this. Don't worry if your nodes are in different places—they are easy to move around, and the position doesn't matter. It's the connections that are important.

The final filter network

Step 6

Press the Save Filter button to return to the primary interface of Filter Forge. The filter preview updates to reflect the new filter settings.

New texture previewed in the Filter Forge interface

Step 7

Go to the Settings tab and set the Size, pixels to 500 to reduce the physical size of the bricks in the final texture. Click the Seamless Tiling option (the Size will auto-adjust when you engage this option to make sure the texture can tile properly).

Change the brick size and make the texture seamless

Step 8

The bricks appear very dark at the moment, so go to the Lighting tab and change the Environment texture to Forest. Set the Brightness to 200 and the Surface Height to 35.

Adjust the lighting for the texture

Step 9

At this point, if you want just a basic texture to work with in Photoshop, press the Apply button and Filter Forge will render out the texture. But if you want to generate maps to use in the 3D feature-set, continue to the next series of steps.

The finished filter appearance

5. Use 3D Texture Maps

Filter Forge can generate several different types of texture maps that can be used to define specific properties of 3D elements in Photoshop and any other 3D program.

Step 1

While still in the Filter Forge interface, go to Filter > Render Maps > Diffuse Map. Then click Apply and the program renders out a texture to be used just for the colorization of the 3D road.

Render the Diffuse Map

Step 2

Once the filter is finished rendering into Photoshop, make sure there are no bright magenta areas that need to be cropped out (this only happens if the document dimensions don't work with the seamless tiling parameters), and save this file as YellowBrickColor.jpg.

The diffuse map

Step 3

Run the Filter Forge plugin again and this time set the Filter > Render Maps > Bump Map. Apply this setting and save the result as YellowBrickBump.jpg.

the bump map

Step 4

Run the Filter Forge plugin again and this time set the Filter > Render Maps > Normal Map. Apply this setting and save the result as YellowBrickNormal.jpg.

the normal map

Step 5

Open the attached OzLandscape.jpg file in Photoshop. This is a composite landscape image that will serve as the basis for our Lemon-hued Highway adventure!

OzLandscape image

Step 6

Add a new layer with Layer > New > Layer (Shift-Control-N) for the road. Use the Rectangular Marquee Tool (M) to create a tall, narrow selection, and Fill it with White.

Add a new layer for the roadway

Step 7

Go to 3D > New 3D Extrusion From Selected Layer. Photoshop switches to the 3D interface and turns the filled rectangle into a 3D box. In the Properties panel, set the Extrusion Depth to 10 px to make the box very flat.

Turn the rectangle into a 3D box

Step 8

Use the Move Tool (V) and the 3D transform widget to Rotate and Scale the box until it fits into the scene as a basic roadway.

Rotate and scale the box to be a roadway

Step 9

In the 3D panel find the Road Front Inflation Material. Then look in the Properties panel and click on the document icon next to Diffuse. Select Replace Texture and load YellowBrickColor.jpg.

Assign the Diffuse Map

Step 10

Click on the document icon again and select Edit UV Properties. In the Scale section, set the U/X to 125% and the V/Y to 20%.

Set the UV properties

Those settings adjust the scale of the brick texture along the 3D object so the bricks appear to be life-size and not stretched.

Bricks in the proper scale

Step 11

Next, assign the YellowBrickBump.jpg file to the Bump setting and adjust the BumpScale to 5%. Set the UV Properties to match the settings used in the Diffuse Map.

Assign the Bump Map

Step 12

Likewise assign the YellowBrickNormal.jpg to the Normal map, using the same UV Properties.

Step 13

Select Infinite Light 1 in the 3D panel. Use the on-screen light direction widget to rotate the light to match the angle of the lighting in the scene. In the Properties panel set the light's Color to a pale yellow, Intensity to 110% and Shadow Softness to 10%.

Adjust the 3D lighting

Step 14

Create a selection around the 3D road and go to 3D > Render (Alt-Shift-Control-R). Photoshop combines all the texture information and the lighting into a final render of our Yellow Brick Road!

Render the Road

6. Photo Manipulation

The rendering of the 3D road completes the involvement of the Filter Forge plugin for this project. The following steps are traditional Photoshop techniques to composite the render into the scene and complete the final image.

Step 1

Control click on the 3D Road layer to create a selection, and then go to Layer > New > New Layer Via Copy (Control-J) to copy the pixels to a new layer. This creates a rasterized version of the render without losing the 3D information. Name the new layer Road Render and hide the original 3D Layer.

Create a rasterized layer from the render

Step 2

Create a copy of the Road Render layer with Layer > New > New Layer Via Copy (Control-J) and move it further "back" into the scenery by scaling it slightly smaller and moving it upwards. Then go to Edit > Transform > Warp and use the warp cage to shape the road around the curve in the photo.

Edit a copy of the road layer to fit around the curve

Step 3

For both road layers, goto Layer > Layer Mask > Hide All to conceal the entire layer. Then use a Soft Round Brush with white paint on the masks to reveal the pavement only along the roadway.

Use layer masks to fit the yellow road to the path in the photo

Step 4

Open the Brush panel Window > Brush (F5) and make the following brush settings.

Brush Tip Shape Settings:

  • Brush tip to Chalk 36 pixels
  • Spacing: 33%

Shape Dynamics:

  • Size Jitter: 22%
  • Angle Jitter: 100%

Scattering Settings:

  • Scatter: 76%
  • Both Axes option enabled
Custom brush settings

Step 5

Add a New Layer for the Shadow Area and set the Blend Mode to Darken. Use the newly defined brush at 40% Opacity with a dark green paint #243400 to add shadows to the edge of the roadway.

Adding shadows to the road

Step 6

Add another New Layer for Grasses. Use the Clone Stamp Tool (S) with the Dune Brush preset to sample pixels from the grassy field and clone them onto the foreground edge of the roadway so the road appears to be behind blades of grass.

Step 7

Add a New Layer for the Distant Road and use a Soft Round Brush tip at a very low brush size, around 6 pixels, with bright yellow paint #ffff2a to carefully trace along the roadway in the distance. Change the blending mode to Overlay and reduce the Opacity to 74%.

Add in the distant road

Step 8

Create a selection of the roadway by Shift-Control-clicking on both layer masks for the Road Render layers. Then add a Curves adjustment layer and create a hill-shaped curve as shown below to brighten up the yellow road.

add Curves to the roadway

Step 9

Add another New Layer for Sun Rays. Use the same custom brush that was used to add the shadows to the roadway, but this time use it at 100% Opacity and white paint. Create a mass of brush marks in the center of the canvas.

Add white brush marks to the center

Step 10

Go to Filter > Blur > Radial Blur and set the Blur Method to Zoom and the Amount to 100. If the effect is not strong enough the first time, run this same filter twice.

Use the Radial Blur

Step 11

Set the Blend Mode to Screen and use Edit > Free Transform (Control-T) to scale the light streaks up and re-position the effect so it is directly over the sun in the photo.

Scale and move the light streaks to be coming form the sun

Step 12

For the finishing effect, create a merged layer at the top of the stack by holding down Alt and going to Layer > Merge Visible. Then go to Filter > Camera Raw Filter (Control-Shift-A). In the Basic tab set the Clarity to +64 and the Vibrance to +18.

Apply Calrity and Vibrance from the Camera Raw Filter

Switch to the Effects Tab and in the Post Crop Vignette section set the Amountto -33. Then press OK to apply the filter.

Add a Vignette

And You are Done!

Click your heels together three times because you are finished! Congratulations on a fine piece of digital artwork. This piece would have been much more difficult to accomplish without the help of the Filter Forge plugin. The ability to creatively craft your own filters and use them as 3D render maps can unlock new worlds of wondrous possibilities.

How did your custom filter turn out? Share your image below in the comments!

Want More?

Are you inspired to tackle more photo manipulation projects? Want to try your hand at some custom Photoshop brushes? Check out my profile here at Tuts+ for my other Tutorials, Quick Tips, and Courses.

Create a Photo Manipulation of the Emerald City of Oz With Adobe Photoshop

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Final product image
What You'll Be Creating

In this tutorial I'll show you how to create an inspired Emerald City based on The Wizard of Oz, with royal buildings, a poppy field, a yellow brick road and a green gate. You'll learn how to enhance the color and lighting, use texture, create depth of field, and use drawing and painting as well as advanced compositing techniques. 

Tutorial Assets

The following assets were used during the production of this tutorial:

1. Add the Sky

Step 1

I just love the magnificent and gorgeous buildings as well as the fantasy atmosphere of the city, and I want to recreate this scene on a bright, sunny autumn day. There will be lots of steps, and some techniques will be repeated or done in the same way, so I'll go into more detail in the first stages and be shorter in the later ones.

First create a new 1800 x 1500 px document in Photoshop with the settings below:

new file

Step 2

Open the sky image. Select a part of the sky only using the Rectangular Marquee Tool (M).

select sky

Drag the sky into our white canvas using the Move Tool (V).

add sky

Step 3

Create an adjustment layer to change the sky color. Go to Layer > New Adjustment Layer > Color Balance:

sky color balance

On this layer mask, select the Brush Tool (B) with a soft, round one with black color (soft black brush) to reduce the yellow on the top of the sky.

sky color balance masking

Step 4

Use a Curves adjustment layer to brighten the sky.

sky curves

2. Add the Grass

Step 1

Open the grass image. Select a part of the grass in the middle using the Rectangular Marquee Tool.

select grass

Add it to the lower section of the working document using the Move Tool.

add grass

Step 2

Use a Hue/Saturation adjustment layer (set as Clipping Mask) to desaturate the grass green.

grass hue saturation

Step 3

Use a Curves adjustment layer and increase the lightness in order to make the grass less dull.

grass curves

On its layer mask, use a soft black brush to reduce the brightness in the foreground and the right side. We're aiming to make the main light come from the left.

grass curves result

3. Make the Wall

Step 1

Create a new 3000 x 3000 px document and fill it with any colors you like. Press Control-Shift-N to make a new layer and fill it with an illuminating emerald color (#36684a).

fill layer

Step 2

Open the wall image. Drag the wall into the canvas using the Move Tool and place it on the right.

add wall texture

Change this layer mode to Soft Light 50%.

wall soft light mode

Step 3

Duplicate this layer and flip it horizontally by choosing Edit > Transform > Flip Horizontal. Place this in the left side.

duplicate wall texture

Save the result as a JPG file for your future use.

Step 4

Open the wall texture created in the previous step. Use the Rectangular Marquee Tool to select a part from this texture.

select wall texture

Place it in the middle section of the grass and use the Free Transform Tool (Control-T) with the Warp mode to bend the top of it as shown below.

add wall section

Step 5

Duplicate this layer several times and arrange them along the ground to create the wall form. Leave some distance between the biggest wall parts in the middle for the gate. Use Control-T to resize and bend these parts to vary the curves and sizes.

add more wall sections

Step 6

Select all the wall layers and press Control-G to make a group for them. Change the group mode from Pass Through to Normal 100%. Use a Curves adjustment layer for all of the wall layers (set as Clipping Mask) which are located on the left to brighten them to fit the main light source. The nearer the left, the brighter the wall.

wall section 1 curves
wall section 2 curves

Step 7

Create a Curves adjustment layer within the wall group to brighten the wall sections.

wall curves 1

Use a soft black brush on this layer mask to reduce the lightness on the right ones and some lower areas of the left ones.

wall curves 1 masking

Step 8

Make another Curves adjustment layer to darken the walls a bit.

wall curves 2

Apply brush masking on this layer mask to reveal the light on the left ones and the top of the right ones.

wall curves 2 result

Step 9

The wall still looks flat, so make a new layer above the wall group, changing the mode to Overlay 100% and filling with 50% gray.

DB new file

Activate the Dodge and Burn Tool (O) with Midtones Range, Exposure about 10–15% to paint more details for the walls. You can see how I did it with Normal mode and the result with Overlay mode.

DB results

Step 10

Right click the wall group, and choose Duplicate Group. Right click it again, choose Merge Group, and we have the wall selection. Make a new layer above this one. Load the wall selection by holding Control and clicking the thumbnail layer.

laod wall selection

Go to Edit > Stroke and pick the color #fae284.

stroke wall
stroke wall result

Step 11

Double click this layer, and choose Bevel and Emboss.

stroke wall Bevel emboss
Stroke B  E result

Step 12

Add a mask to this layer and use a hard black brush to remove the stroke at the bottom as we don't need it.

wall stroke masking

4. Make the Gate

Step 1

Come back to the wall texture. Use the Pen Tool (P) to draw a shape like a gate on this layer.

draw gate shape 1

Press Control-Enter to turn this path into a selection.

shape 1 selection

Right click this selection, and choose Layer via Copy. We have this shape on a new transparent layer (I turned off the texture background temporarily and made a new white fill layer between the background and the shape to help you see the process clearly). Name it "1".

shape 1

Step 2

Duplicate this layer and use Control-T to make it smaller.

shape 1 duplicate

Create a Curves adjustment layer (set as Clipping Mask) to darken this shape and make it visible on the previous one. Name it "2".

darken shape 2

Step 3

To make another part of the gate, draw another shape on the texture background and copy it into a new layer as we did with the first shape. Move this layer on top of the layers and use a Curves adjustment layer to brighten it. Place it onto the existing portal and name it "3".

gate shape 3 selection
gate shape 3 curves

Step 4

Duplicate the "3" layer and move it under "2" and above "1". Make it narrower using Control-T.

gate shape 4

Use a Curves adjustment layer to darken this shape and it becomes the inner shade. Name it "4".

gate shape 4 curves

Step 5

Make a new layer above "2" and load its selection. Go to Edit > Stroke and pick the color #ad8932.

gate shape 2 stroke
shape 2 stroke result

Step 6

Load the "3" selection and stroke it with a brighter color (#f5dd7d) and width of 15 px.

gate shape 3 stroke

Step 7

Double click this layer, and choose Bevel and Emboss. Set the color of Highlight Mode to white and Shadow Mode to #5b4d0e.

shape 3 stroke  BE
shape 3 BE result

Step 8

Make a new layer and draw a line from the top to the bottom of "2" using the Pen Tool. Right click it and stroke it with the color #f6d77b, and remember to uncheck Simulate Pressure.

gate door line 1

Apply the Bevel and Emboss effect with the same settings as in the previous step.

door line BE

Step 9

Duplicate this layer and move it to the right a bit. Align these lines in the center of the door.

Door line duplicate

Step 10

Make a group for these two lines and use a Curves adjustment layer to darken them a little. On this layer mask, use a soft black brush to make the lower part of the lines brighter (the top is more hidden so it should be darker).

door lines curves

Step 11

Come back to the "1" layer. Add a mask to this layer and remove the bottom using a hard black brush.

shape 1 masking

Step 12

Hide the background and the fill layer and press Control-Shift-Alt-E to merge all transparent layers (the gate parts) into a new one. Move the merged gate into our main document and place it between the wall sides (the space we've left while adding the wall sections).

add gate

Step 13

To make the gate pattern, double click this portal layer, and choose Pattern Overlay. Load Texture Fill 2 and pick Web.

gate Pattern overlay
Gate pattern result

Step 14

To make the gate shadow on the wall (the light comes from left to right so the gate should cast shadow on the right), create a new layer under the gate one. Use the Polygonal Lasso Tool (L) to make a selection beside the right side of the gate and fill it with black.

gate shadow 1

Lower the opacity of this layer to 80% and soften the shadow by choosingFilter > Blur > Gaussian Blur and changing the Radius to 1px:

gate shadow 1 blur

Add a mask to this layer and use a soft black brush to reduce the opacity of this shadow.

gate shadow 1 masking

Step 15

Use the same method to make the shadow of the left side of the gate cast on the ground.

gate shadow 2

Step 16

Use a Curves adjustment layer to brighten the gate, especially the left where it's illuminated by the light. On this layer mask, use a soft black brush to hide the light and create the shadow of the left on the hidden door area.

gate curves 1

Step 17

Use another Curves adjustment layer to strengthen the shadow. Paint on the rest of the gate to maintain the lightness there.

gate curves 2

5. Add the First Building

Step 1

From this stage on, we will be creating the buildings behind the wall and setting these layers below the wall and gate ones. We'll be using different elements of different castles, churches, domes and monuments to composite into the fresh ones. The aim is to avoid uniform buildings, but to allow the viewer to see some commonalities in color, structure and details. There will be two main color schemes: green/cyan and yellow/golden.

Open the castle 3 image. Select a part of this castle using the Polygonal Lasso Tool:

building 1 selection 1

Add it behind the gate and flip it horizontally to fit the light source of the background.

add building 1

Step 2

Select the big dome from this castle and add it to the top of the existing one. Set this layer under the existing layer.

building 1 dome select
add building 1 dome

Step 3

Make a group for these layers. Use a Hue/Saturation adjustment layer to desaturate them.

building 1 hue saturation 1

Step 4

Use a Channel Mixer adjustment layer to change the building color.

building 1 channel mixer
building 1 channel mixer result

Step 5

Create a Hue/Saturation adjustment layer and change the Master settings:

building 1 hue saturation 2

Step 6

Use another Channel Mixer adjustment layer to turn the building color golden.

building 1 channel mixer 2

Paint on the mask of this layer with a hard black brush to reveal the cyan, especially the wall of the building to create an emerald building with golden columns.

building 1 channel mixer masking

Step 7

Use a Levels adjustment layer to increase the highlight.

building 1 levels

6. Add the Second Building

Step 1

Isolate the monument and place it on the left edge of the wall.

add building 2

Step 2

Make a new layer (set as Clipping Mask), change the mode to Overlay 100% and fill with 50% gray. Use the Dodge Tool to brighten the left of this building as it looks too dark at the moment.

building 1 DB

Step 3

Use a Channel Mixer adjustment layer to change the building color.

building 2 channel mixer

Use this layer mask to reveal the golden details (ornaments) of this building.

building 2 channel mixer masking

Step 4

Create a Curves adjustment layer and increase the lightness. Paint on the layer mask to maintain the shade there.

building 2 curves

7. Add the Third Building

Step 1

Open the church 2 image. Extract the top of the church put it on the right side of the scene. Flip the bright side of the dome to the left.

add building 3

Step 2

Select the dome of the church and add it to the top of the building 2. Use Control-T to distort it to fit the form of that building.

building 3 dome select
building 3 dome adding

Add a mask to this layer and use a soft black brush to blend the top part with the existing building.

building 3 dome maksing

Step 3

Select the globe on top of the building from the original image, and place it onto the top of building 2.

building 3 globe

Use a layer mask to remove the bottom of this globe.

globe masking

Step 4

Create a Channel Mixer adjustment layer to alter the globe color.

building 3 channel mixer

Step 5

Make a group for these layers, and use a Hue/Saturation adjustment layer and change the Cyans settings:

building 3 hue saturation

Step 6

Create another Channel Mixer adjustment layer to add emerald to the building parts. Erase the columns and the globes to keep their original color.

building 3 channel mixer masking

Step 7

Use a Curves adjustment layer to give some light to the building. Apply brush masking on the dark side of the building to maintain the shade there.

building 3 curves

Step 8

Make a Levels adjustment layer to increase the highlight. Keep the shade of the building and globe by erasing the darker parts.

building 3 levels

8. Add the Fourth Building

Step 1

Open the church 3 image. Select the top with the dome and place it on the two sides of the wall. Add the dome to the top of the center building (first building).

building 4 adding

Step 2

Group these layers into a new folder. Use a Hue/Saturation adjustment layer to alter their color.

building 4 hue saturation

Reveal the original color of the gold lines on the domes by using the Hue/Saturation layer mask.

building 4 hue saturation masking

Step 3

Make a Channel Mixer adjustment layer to give some vibrant golden color to the building parts.

building 4 channel mixer

Use this layer mask to reveal the emerald areas on the top and the windows and leave the gold visible on the columns and strokes.

BD 4 channel mixer masking

Step 4

Create a Curves adjustment layer to increase the highlight, especially on the domes. After that, erase the rest using this layer mask.

BD 4 curves
BD 4 curves masking

9. Add the Wall Columns

Step 1

Open the column image. Select the higher part of the column and add it to the connection between the two wall sections. Duplicate them several times, use Control-T to vary their size, and add them to other wall connections. The farther from the viewer, the smaller the column.

select columns
add columns

Set these layers above the wall and stroke ones.

Step 2

You can see that most of the columns are higher than the wall. To delete the higher parts, add a mask to each of these layers and work on it using a hard black brush.

columns masking

Step 3

Take a lower part of the column in the original image and place it onto one of the building parts in the previous stage (building 4) which lacks the top.

select another column part
add this part

Step 4

Make a group for all of these layers. Use a Color Balance adjustment layer to bring some saturation to them.

columns color balance
columns color balance result

Step 5

Use a Curves adjustment layer to brighten the columns.

columns curves 1

Use a soft black brush to maintain the shade on the darker side of the columns.

columns curves 1 masking

Step 6

Make another Curves adjustment layer to strengthen the shade.

columns curves 2

Erase on the brighter side of them to keep the brightness there, especially the ones near the light.

column curves 2 masking

Step 7

Make the columns' shadow in the same way as the gate's. The farther from the light, the longer and softer the shadow.

columns shadow

10. Add the Fifth Building

Step 1

Open the church 1 image. Select two domes to place behind the existing buildings.

BD 5 select 1
add BD 5

Step 2

Make a group for these layers and use a Channel Mixer adjustment layer to change the building color, especially the domes. On this layer mask, erase the lower parts using a soft black brush.

BD 5 channel mixer 1

Step 3

Add a Hue/Saturation adjustment layer and change the Master settings:

BD 5 hue saturation 1

Step 4

Use a Curves adjustment layer to brighten the buildings. Apply erasing on the layer mask to keep the shade on the darker sides.

BD 5 curves 1

Step 5

Create a Curves adjustment layer to make the shade on the buildings stronger. Erase the bright areas using its layer mask.

BD 5 curves 2

Step 6

Select the tower from the original image and place it under the existing buildings (not in this group). Duplicate this layer and move it to the other side of the wall.

BD 5 select 2
BD 5 add more

Step 7

Make a new folder for all of these layers including the existing group. Use a Channel Mixer adjustment layer and change the Reds settings:

BD 5 channel mixer 2

And here is the result after masking:

BD 5 channel mixer 2 masking

Step 8

Make a Color Balance adjustment layer and enhance the color of the building by changing the Midtones and Highlight settings:

BD 5 color balance
BD 5 color balance  result

11. Add the Sixth Building

Step 1

Open the tower 1 image and isolate the top to add behind all the existing ones.

add BD 6

Step 2

We're going to do the same with the other buildings. First use a Channel Mixer adjustment layer and bring the Red value of Reds up to +65. Erase this adjustment layer effect on the lower part of the building to avoid a color cast look.

BD 6 chanel mixer

Step 3

Make a Curves adjustment layer to bring more shade to the darker part of the building. Use a layer mask to bring the original lightness back to the front.

BD 6 curves 1

Step 4

Increase the light on the building by adding another Curves adjustment layer. The screenshot below shows the result after masking off the shade.

BD 6 curves 2

12. Add the Seventh Building

Step 1

Open the tower 2 image and cut out the tower using the Polygonal Lasso Tool. Place it behind building 2 and then duplicate it to add behind building 1. Use a layer mask to remove the top of the duplicated tower (don't worry, we'll add another top to it later).

Add BD 7

Step 2

Use a Channel Mixer adjustment layer and change the Reds and Blues settings:

BD 7 channel mixer

Use the layer mask to get the result below:

BD 7 Channel mixer masking

Step 3

Use a Hue/Saturation adjustment layer to increase the vibrance of the parts which have been masked off in the previous steps.

BD 7 hue saturation

Step 4

Add a Curves adjustment layer and increase the lightness. Apply erasing to the parts which are less illuminated.

BD 7 curves 1

Step 5

Increase the highlight using another Curves adjustment layer. Here is the result after using this layer mask.

BD 7 curves 2

Step 6

Open the dome 1 image. Take the highest part and add it to the building which lacks the top.

BD 7 dome select
BD 7 adding dome

Step 7

Here are the results with Hue/Saturation, Channel Mixer and Curves (after masking).

BD 7 dome hue saturation
BD 7 dome channel mixer
BD 7 curves

13. Add the Eighth Building

Step 1

Open the castle 1 image. Select the highest tower to place behind building 2.

BD 8 select 1
add BD 8

Step 2

Select the lower part of this tower and another building to combine into a new one. Place them near the right side of the wall.

BD 8 select 2
Add more BD 8

Step 3

Group all of these layers and make a Hue/Saturation adjustment layer inside the group. Use its layer mask as usual.

BD 8 hue saturation 1

Step 4

Add two Curves adjustment layers to refine the light and contrast of the buildings. The results are shown in the screenshots below:

BD 8 curves 1
BD 8 curves 2

Step 5

Use a Channel Mixer adjustment layer for the top of the second building (the combined one). Here is the result after working on this layer mask (the selected part shows the masking area):

BD 8 channel mixer 1
BD 8 chanel mixer 1 result

14. Add the Ninth Building

Step 1

Open the castle 2 image. Take two domes and add them to two sides of the walls and behind most of the existing buildings. Use Control-T to make one of them smaller than the other.

select BD 9
add BD 9

Step 2

Apply Channel Mixer and Curves adjustment layers to match the color and light of these with the other elements.

BD 9 channel mixer
BD 9 channel mixer result
BD 9 curves

15. Add the Tenth Building

Step 1

Open the dome 4 image. Select a dome and place it behind building 9.

BD 10 add

Step 2

Apply Channel Mixer, Hue/Saturation and Curves:

BD 10 channel mixer
BD 10 hue saturation
BD 10 curves

16. Add the Missing Details

Step 1

Open the dome 2 image. Select the dome part only and add it to the one of the buildings in the building 3 group which lacks the top. Set this layer under the building 1 group.

add more dome
add more dome 1

Step 2

Duplicate this layer and move it to the top of building 1. Use Control-T with the Warp mode to bend it as shown below:

add more dome 2

Use a layer mask to remove some outside details of this part:

more dome masking

Step 3

Group these layers and use two Hue/Saturation adjustment layers to add some vibrant gold/cyan to these dome parts.

domes hue saturation
domes hue saturation 1

Step 4

Make a Curves adjustment layer to bring more light to these details.

domes curves

Step 5

Open the church 3 image again. Take the top part of the dome and add it to the top of one of the buildings in the building 5 group. Place it inside the fourth building group, below the adjustment layers so it has the same effect with the elements inside this group. Use a layer mask on the Channel Mixer adjustment layers to reveal the golden tone as we've done with the layers in the fourth building group.

select dome top
add dome top

Add a mask to this building layer and remove its top using a hard black brush.

dome top masking

Step 6

Open the castle 1 image again. Select a part from its top to add to the top of building 1. Set this layer above the existing buildings ones and apply the same adjustment layers and masking method done with the eighth group of buildings.

dome top 2 adding

Step 7

Come back to the church 3 image again and select the highest part of the dome to complete the first building. Apply the same adjustment layers and masking method we used with the fourth building layers.

dome top 3 adding

Step 8

Open the dome 3 image. Take the small globe on the top to add to the top of the columns, and duplicate them several times according to the number of the columns. Vary their size to match the size of the columns.

select globe
adding globe

Step 9

Make a group for these globe layers. Create a Color Balance adjustment layer and change the Midtones settings:

globe color balance 1

Step 10

Use a Curves adjustment layer and increase the lightness. Apply masking to make the ones on the right a bit darker than those on the left.

globe curves 1

17. Add the Landscapes

Step 1

Place the landscape 1 image behind the grass, and use a layer mask to remove its sky, reveal the existing sky, and make the tops of the mountains fade a bit into the sky.

add landscape 1
landscape 1 masking

Step 2

Change the landscape color using a Color Balance adjustment layer:

landscape 1 color balance

Step 3

Use a Curves adjustment layer to increase the haze and match the landscape contrast with the background.

landscape 1 curves

Step 4

Add landscape 2 above landscape 1, and use a layer mask to blend it with the grass. Leave some tree bushes on the sides, and reduce the opacity of the trees in its background. The aim is to add some depth of field to the whole scene.

add landscape 2
landscape 2 masking

Step 5

Use a Curves adjustment layer to match the brightness of landscape 2 with the background.

landscape 2 curves

18. Add the Trees and Bushes

Step 1

Open the tree 1 image and drag it into our working document using the Move Tool. Place it on the left and behind all the buildings.

add tree 1

Step 2

Use a Hue/Saturation adjustment layer to turn the tree color into a red one.

tree 1 hue saturation

Step 3

Make a Curves adjustment layer to brighten the tree a bit:

Step 4

Duplicate this tree layer and bring it to the top of the layers, placing it beside building 1. Use a layer mask to erase the lower part of the tree and make it stand inside the wall.

tree 1 duplicate

Step 5

Make it brighter using a Curves adjustment layer.

duplicated tree 1 curves

Step 6

Add tree 2 to the left edge of the scene and the front of the first building.

add tree 2

Step 7

Change the color of these trees using a Hue/Saturation adjustment layer.

trees 2 hue saturation 1
tree2 2 hue saturation 2

Step 8

Make a group for trees 2 and use a Curves adjustment layer to brighten them.

trees 2 curves

Step 9

Add tree 3 using a similar method:

add tree 3
tree 3 hue saturation

Step 10

Add tree 4 to the ground, near the left edge of the image. Use the familiar method to match it with the scene.

tree 4 color balance
tree 4 curves

Step 11

Make its shadow as we did with the other elements.

tree 4 shadow

Step 12

Add tree 5 to the right side using the same method.

tree 5 hue saturation
tree 5 curves 1
tree 5 curves 2
tree 5 shadow

Step 13

Place tree 6 on the right edge to hide some details in the background.

tree 6 hue saturation
tree 6 curves

Step 14

Isolate the bush and place it near the gate, using the Warp Tool to tweak its form as shown below:

add bush

Duplicate this layer twice and arrange the bushes along the wall.

add more bushes

Step 15

Make a shadow for them as we did with the other elements.

bushes shadow

Step 16

Use some adjustment layers to change the color, light and shade. I won't say in detail as it has been repeated too much through this tutorial.

bushes color balance
bushes curves 1
bushes curves 2

Step 17

Open the tree 7 image and cut out the trunk only to cover the right edge of the scene. Use the Warp Tool to bend it as shown below. Set this layer above all the existing ones.

add tree 7

Step 18

Use some adjustment layers for this tree:

tree 7 curves
tree 7 color balance
tree 7 color balance 1

Step 19

Open the leaves image and cut the leaves part to add to the top of tree 7. Use a layer mask to blend the leaves with that tree.

add leaves

Step 20

Make some adjustment layers for the leaves, giving them more red and vibrance.

leaves hue saturation
leaves curves 1
leaves curves 2

19. Add the Poppy Field

Step 1

Place the poppy field image onto the ground area. Use a layer mask to remove its background and blend it with the existing ground. Set this layer above the gate ones.

add field
field masking

Step 2

Create a new layer and activate the Clone Tool (S). Use this tool to clone the poppy to the selected parts to hide some unwanted areas there.

field clone
clone result

Step 3

Make a Curves adjustment layer to enhance the light and contrast of the field.

field curves

20. Add the Yellow Brick Road

Step 1

First use the Pen Tool to draw a curvy shape like a road running along the field to the gate. Fill it with any color you like, but better choose a bright one, such as a yellow like mine. We'll be using it as a guide.

road shape

Step 2

Open the brick texture image and drag it into our main document. Place it in the foreground and use Control-T with the Warp mode to bend the brick following the curve of the shape:

add brick texture

Load the shape selection and on the brick layer, click the Add layer mask button at the bottom of the Layers panel. We have the result:

road masking

Step 3

Use the same method to make the parts of the road and fill the shape with the brick texture, remembering that the further from the viewer, the smaller the bricks.

add more road parts

Step 4

Add some adjustment layers to turn the road color into a yellow one.

road channel mixer
road hue saturation
road curves

Step 5

To make the road look more realistic, make a group for all the brick layers. Add a mask to this group and use a hard black brush (better use a tablet pen) to paint on the edges of the road to show some poppies and blades of grass:

road group masking

Step 6

Create a new layer and use a soft black brush to paint the shadow of the poppies on the road. Lower the brush opacity to achieve a more realistic result.

poppies shadow

21. Add the Ornaments

Step 1

Isolate ornament 1 and add it to the middle of the door. Use a layer mask to remove the sides of this ornament and make it look like a big decorated key.

ornament 1 adding

Double click this layer, and choose Drop Shadow:

ornament 1 drop shadow
ornament 1 drop shadow result

Step 2

Use some adjustment layers for this ornament.

ornament 1 hue saturation
ornament 1 curves
ornament 1 curves 2

Step 3

Use the same method to add ornament 2 to the bottom sides of the door.

ornament2 hue saturation
ornament 2 curves

Step 4

Do the same with ornament 3 and place it in the middle of the sides of the door.

ornament 3 hue saturation
ornament 3 curves
ornament 3 curves 2

Step 5

Repeat the same steps with ornament 4 that is located on top of the gate.

ornament 4 hue saturation
ornament 4 curves
ornament 4 levels

22. Add the Oz Text

Step 1

Make a new layer and activate the Type Tool (T). Choose Arial font with 10 pt and type the O letter with the color #f8ae43. Move the O to the middle of ornament 1.

letter o

Type the Z letter on a separate layer and move it to the middle space of the O.

letter z

Step 2

On each of these layers, apply Layers Styles with the settings below. Set the color of shadow in Inner Shadow to #fbf039.

oz layer style 1
oz layer style 2
oz layer styles result

Step 3

Make a group for the text layers. Use a Curves adjustment layer to change the contrast of the letters.

oz curves

Step 4

Add a mask to this group and blend the bottom of the O letter with ornament 1.

oz masking

Step 5

Come back to the gate layer and use the Clone Tool on a separate layer to remove the lines shown inside the "OZ" letters.

door lines cloning

23. The Final Adjustment

Step 1

Make a new layer on top of the layers and use a soft brush with the color #190600 to paint on the top left of the scene. Change this layer mode to Linear Dodge 100%.

light 1
light 1 result

Step 2

On a new layer, use a soft white brush to paint glowing light on the top of the buildings and gate.

buildings light

Step 3

Make a Selective Color adjustment layer and change the Yellows and Cyans settings:

selective color
selective color result

Step 4

Create a Curves adjustment layer to darken the whole scene. Keep the brightness of the left side using this layer mask.

whole scene curves

Step 5

Go to Layer > New Fill Layer > Solid Color and pick the color #fcef84.

fill layer

Lower the Opacity of this layer to 30% and reduce the effect on the right side and some of the buildings. Leave the hazy light on the buildings at the back to enhance the depth of field.

fill layer result

Step 6

Make a Gradient Map adjustment layer and pick the colors #6d463b and #367a8e. Change this layer mode to Soft Light 100%.

gradient map

Step 7

Use a Color Balance adjustment layer to bring more vibrance to the scene.

whole scene color blance
color balance result

Step 8

Create a new layer and set the mode to Hard Light 100%. Use a soft brush with the color #f9dd89 to paint more light for the left, especially on the buildings located there, to give them a dreamy, fantasy light effect.

light 2

Step 9

To increase the scene contrast, use a soft black brush with the Opacity about 30–40% to paint on the right side and the bottom left to darken these areas. Change this layer mode to Soft Light 100%.

darken edges
darken result

Step 10

Come back to the trees 2 group and make a shadow for the tree in the left edge (I forgot this detail!).

tree 2 shadow

Congratulations, You're Done!

I hope you enjoyed this tutorial didn't become too sleepy before you finished reading it! As always, you're very welcome to share your comments and feedback in the box below. Enjoy Photoshopping!

Final product of Emerald City from Wizard of Oz

Adobe Photoshop for Kids: Become the Wizard of Oz!

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Final product image
What You'll Be Creating

Transform your youngster into the Great and Powerful Wizard of Oz! And pay no attention to that person behind the Photoshop...

1. Gather the Resources

The throne room of the Great and Powerful Wizard of Oz was visually distinctive in the film. Curtains in the background, some sort of throne or altar structure, smoke and fire, and of course the giant, green, floating head!

Step 1

Download the WizardOzResources.zip file attached to this tutorial. Inside you will find four images that we will use to create the throne room setting:

Step 2

Remember seeing the huge, disembodied head of the Wizard the first time you watched the Wizard of Oz? It was scary and intimidating! It certainly wasn't smiling. 

So coach your child to pose for a few shots, and ask them to express some negative emotions with facial features. Try for things like disdain, contempt, or disgust to get some interesting expressions.

Try for a variety of annoyed wizard expressions

2. Set the Scene

Before releasing our smaller counterpart into the wonderful world of Photoshop, let's set up the throne room first.

Step 1

Open the image of the stage curtain. It's in the attachment for this tutorial and it's called antique-2896_1920.jpg. The color needs to be changed to green, so add a Hue/Saturation adjustment layer and check the colorize box. Set the Hue to 122, Saturation to 32 and Lightness to -43.

Change the curtain color

Step 2

Create more dramatic contrast to the curtain image by adding a Curves adjustment layer and creating a slight S-shape for the curve.

use a Curves adjustment layer for added contrast

Step 3

Open the organ image, called antique-2896_1920.jpg. Use the Polygonal Lasso Tool (L) to create a careful selection around the main structure of the pipe organ. Then go to Edit > Copy (Control-C).

Open the pipe organ image and select the main structure

Step 4

Return to the curtain image and use Edit > Paste (Control-V) to deposit the organ into our throne room scene. It comes in way too large, so use Edit > Free Transform (Control-T) to see the transform handles, which can be used to scale the layer down to fit.

Paste the organ into the throne room file

Step 5

The organ is way too bright. Add a Curves adjustment layer and clip it to the organ layer with Layer > Create Clipping Mask (Alt-Control-G). Then adjust the curve by adding a central point to the line and dragging it downwards.

Darken the organ with Curves

Step 6

The red hues of the organ need to be toned down so they are not as noticeable. Add a Hue/Saturation adjustment layer and change the target color from Master to Red. Then set the Hue to +9, Saturation to -38, and Lightness to -40. Clip this adjustment layer to the last Curves adjustment layer with Layer > Create Clipping Mask (Alt-Control-G).

Adjust the red hues of the organ

Step 7

Open the Fire1.jpg image and drag it over to drop onto the throne room document. Then use Free Transform (Control-T) to scale and rotate the fire into place at the bottom of the image. Set the blending mode to Linear Dodge (Add) and reduce the Opacity to 95%.

Add the fire to the throne room

Step 8

Open the Steam1.jpg image use the same process to place the smoke into the throne room document. For the smoke, use a blend mode of Screen and an Opacity to 64%.

Add a layer of smoke to the scene

Step 9

Duplicate the smoke layer with Layer > Duplicate Layer. Then flip the copy horizontally with Edit > Transform > Flip Horizontal and position the layer on the other side of the fire. Use the Edit > Transform > Warp to give the smoke a slightly different shape so it isn't an obvious reflection of the first layer.

Add more smoke to the throne room setting

Step 10

Before handing the project over to the younger member of this creative team, open the photo you two have chosen to use for the project. Then close any other documents that are open except the main throne room we have been working on.

Behold The annoyed future wizard

3. Hey Kids!

First of all, thanks for helping out! Have you had a chance to watch the Wizard of Oz movie with your parents? It was probably one of their favorites as a kid. Your parent has already set up a scene where we can turn you into the great floating head of the Wizard of Oz! So let's get started.

Step 1

You should see the picture of you open in a program called Photoshop. To the left side of the screen is a Tool Bar. In it, look for a little brush that has a dotted line around it—this is the Quick Selection Tool (W). Use it to "paint" a selection of your head. You should see a blinking line of dots showing the selection.

Quick Select around the head

Step 2

Near the top of the screen, look for a Refine Edge button. Press that to get a new window with a bunch of settings. Change the Radius setting to 3 px, the Smooth setting to 15, the Feather setting to 5 px,  and the Shift Edge setting to -20%. Then press OK.

Refine Edge settings

Step 3

Looking at your photo again, we want to copy the selected area. So go to the top menus and find Edit > Copy (Control-C).

Copy the selected area

Step 4

Look along the top of the screen for some tabs. These are showing the documents that are open in Photoshop. There should only be two right now: your photo, and the Oz Throne Room scene. Click on the throne room's tab to see that document.

Switch to the Oz throne room document

Step 5

Now go to Edit > Paste (Control-V) to paste the selection of your face over the throne room scene. If you look in the Layers panel you can see that this is on a layer by itself called Layer 1.

Paste the copied pixels into the scene

Step 6

While still looking at the Layers panel, right click on the layer containing your face and choose Convert to Smart Object. This makes that layer safer to edit in creative ways.

Step 7

Go to the menus at the top and choose Edit > Free Transform. You will see a box around your face on the screen. Click and drag on the corners to resize it until your face fits into the scene like you remember the glowing face of the Great Wizard!

Resize the face in the scene

Step 8

Do you remember how huge the Wizard's head was? We can make yours just like that too! Go to Edit > Transform > Warp to get a different set of handles around your face layer. These let you drag on the corners and intersections to change the shape of the layer. Make the top part of your head really, really big, and your neck rather thin too.

Shape the giant head

Step 9

Now to add that mysterious emerald glow. Go to Image > Adjustments > Hue/Saturation(Control-U). When the settings box comes up, check the Colorize box and set the Hue to 120, Saturation to 70, and Lightness to -40. Then click OK.

Add the emerald color

Step 10

Look again at the Layers panel and find a setting near the top of the panel that says Normal. This is called the Blending Mode. Change it to Lighten so that your face looks as if it's made of light and you can see the smoke showing through it.

Change the blending mode

Step 11

Now go to Layer > Layer Mask > Reveal All. You won't see anything looking different, but now there's another little white box next to the small picture of you in the Layers panel. This is the mask thumbnail. This will help us control how the edges look around your head.

Add a Layer Mask

Step 12

Next grab the Brush Tool (B) from the tool bar on the left. Then right click to get the brush options and select the Soft Round Brush. Make sure your paint color is black, and then use this brush like an eraser to paint out the hard edges around your hair and neck, or any other areas that don't quite look right.

Use a soft round brush to remove the hard lines

Great Work!

Nicely done. Your image should look something like this now.

New Floating Wizard Head

4. Finish Effects

Now that we have our wizard looking on, let's add a few subtle effects to the scene to finish it up. Work together on this part. If the child feel confident enough to follow the steps, encourage them to do so, but be ready to help out if they get stuck!

Step 1

Add a new layer under the Fire layer for Painted Smoke. Use a Soft Round Brush with a midtone grey and low opacity to build up some haze behind the smoke and give it more substance.

Add some painted smoke for depth

Step 2

Switch to black paint and add some darkening effects behind the fire to help it stand out more. Be careful here—it's just to add contrast to the flame, not shadows to the scene.

Add some dark areas behind teh fire image

Step 3

Add another layer and grab the Gradient Tool (G), setting it to the Foreground to Transparent preset and Radial shape. Hold down the Alt key to sample an orange color from the fire. Then create the gradient radiating up from the flame. Set the layer blend mode to Color Dodge and the Opacity to 60%.

Final orange glow from the fire

You Are Done!

All Hail the newly crowned Great and Powerful Wizard of Oz! Just don't pull back that curtain!

Final product of Wizard of Oz photo manipulation

How did your new wizard come out? Show us in the comments below!

Want More?

I hope you and your child had as much fun with this project as my daughter and I did! I've got more Photoshop for Kids! tutorials along with some photo manipulation projects, custom brushes, and even more Photoshop fun. Check out my profile here at Tuts+ for my other tutorials, quick tips, and courses.

Create the Wicked Witch of the West in Adobe Illustrator

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What You'll Be Creating

"I'll Get You My Pretty" has taken on a whole new meaning in this tutorial. The Wicked Witch of the West now dons a stylish collection of haute couture clothing to be rivaled only by her fabulously evil attitude. Join me in a maddening ride through form and color as we create a stunning witch and her entourage of flying monkeys. 

1. Stage the Sketch

Using my scanner at 200 dpi to catch as much of the detail as possible, I've captured this image from my sketchbook. 

We'll be working with a clean line quality from Photoshop and now we can begin to work. I'm working in Adobe Illustrator in RGB mode at a size of 11 x 17 inches for this specific project.

I'll label my first layer as "Sketch" and lock the layer to make sure I'm not accidentally working on this layer. We'll be loosely following this as our guideline. 

Sketch

2. Add Initial Body Lines

Step 1

Using my Pen Tool (P) with a Stroke line weight of 2 pt, I've started to outline the contours of her face. You'll find that most of my forms start face first. You of course are welcome to start any way you'd like, but it allows me to map out the rest of my composition.

First Stroke Line in Pink

Step 2

While we are working on this vector, we'll play with the Line Weight by utilizing our Width Tool (Shift-W). I like to start with a rather thin Stroke line, usually around 0.15 pt, and expand it where needed. 

Line Weight of the Nose 1
Line Weight of the Nose 2
Line Weight of the Nose 3

Step 3

I'll be switching colors periodically while making my Stroke lines. This is in an effort to make it more visible. Had I stayed with a darker line, it would have been more difficult to see over the pencil sketch.   

Sideview of the Lower Half of the Face in Profile

Step 4

Here you can see that I've made my lashes with a Strokeweight of 0.25 pt, which will for the most part be the smallest weight we'll comfortably use for this project. 

Eye without Filled in Eyelashes
Eye with Filled in Eyelashes

Step 5

I've recolored the project to make it easier to see the differences between the details.

Filled in Eyelashes with Hollow Eyebrow 1
Filled in Eyelashes with Hollow Eyebrow 2

3. Put in Body Line Details

Step 1

You'll notice that I will lower the Transparency in order to see the sketch directly underneath. Normally 40–50% will do the trick.

Adding Detail to the Hair Line work 1
Adding Detail to the Hair Line work 2

Step 2

Here, I'm showing the clean version, without the Sketch. It makes a world of difference, doesn't it?

Clean Version of the Head Progress
Clean Version of the Body Progress

Step 3

At this stage I'm continuing showing the clean version over the sketch. You can see that we have plenty to complete, but our end result will be easier to color and scale. 

Adding the Head to the Body

4. Continue With the Intricate Details of the Witch's Body

Step 1

An easy way to make cleavage is to utilize the Width Tool. It's quick and a nice adjustable method for making the perfect "set". 

Adding Cleavage 1
Adding Cleavage 2

Step 2

During this step, I've made progress with the cape, fingers, hair, and feathers. I'm using relatively small Stroke lines made with my Pen Tool (P) and following the Sketch to develop my clean version of the project.

Adding Cape
Adding Additional Hair
Adding the Hand Details
Adding Details of Cape
Adding Feathers to the Hat

Step 3

At this point, I've started to add my dress details. I'm putting together simple shapes that can be easily colored later. 

It may seem complex, but the pearls really are just small circles made by the Ellipse Tool (L). 

Adding Details to the Dress 1
Adding Details to the Dress 2
Adding Details to the Dress 3
Adding Details to the Dress 4
Adding Details to the Arm

Step 4

I have also taken a bit of time to make my emerald crystals. The Stroke weight is quite a bit thicker. It's about 2.5 pt in thickness. It's a small detail, so this will allow the crystals to be more visible.  

Adding the Emeralds

Step 5

Here, we can see all of our detail brought into the upper half of the Witch's body. We've added folds to the scarf connected to the hat, as well as starting our clouds in the sky.  

Finishing Off the Hat Details

Step 6 

Next, I've added a Layer to include our Gradient background. Sometimes, it's helpful to step back to see how far along you are. I gain perspective this way.

Adding a Gradient to the Background

5. Add Background Elements

Step 1

The next step is to begin a new Layer to incorporate the background elements. This will be separate from the Gradient layer as well, to make working easier. Please note that I lock all of my unused Layers to prevent any selection errors.

Adding Background Elements 1

Step 2

I've proceeded to add the Emerald City buildings and Yellow Brick Road. I'm making my bricks via freehand, so don't think that you have to be completely accurate here. Even a few imperfections will add character. 

Adding the Yellow Brick Road 1
Adding the Yellow Brick Road 2

Step 3

During this step, I have made very simple flowers which I have then Grouped (Control-G) to make it easier to manage them. 

I've made a few little flower clusters here and there, but I'm doing this with a minimalist approach. I will not push for a detailed poppy field this time around, simply because it will be fully readable as a field once we've colored it.

Adding Poppies 1
Adding Poppies 2
Adding Poppies 3

6. Build a Hot Air Balloon and a Tornado

Step 1

The next step is to make our hot air balloon. I've started with a simple Ellipse (L) and will Unite the upper and lower halves to make a full balloon shape. 

Creating the Hot Air Balloon 1
Creating the Hot Air Balloon 2
Creating the Hot Air Balloon 3

Step 2

After finishing the hot air balloon lines, I've turned on my Gradient layer to see how my colors will look behind it. This isn't the final color, but it allows me to visually rule out this color and experiment with the next. 

Finishing the Line work for the Balloon

Step 3

The previous sketch had an angular tornado. I didn't feel that this worked with the composition, and therefore didn't read well. Using a series of simple curves, I mimicked the previous tornado and came up with a much better representation. 

Creating the Tornado

7. Add a Thick Stroke to the Witch

Step 1

At this point, we're ready to create a nice thick Stroke of about 2.5 pt around our Witch. I suggest making a duplicate of all of her parts and Uniting the pieces while creating the line work with Rounded Caps and Rounded Join Corners. These settings will be found on your Pathfinder tab. 

Grouping the Witch

Step 2

Once you've applied your Stroke line, your Witch will look more pronounced. We're trying to achieve an almost Art Nouveau look.

Creating a Thick Stroke on the Witch 1
Creating a Thick Stroke on the Witch 2

8. Add Monkeys

On a separate Layer, we'll start working on our Flying Monkeys. The Stroke line will be 1.75 pt, just a hair thinner than the Witch, to allow her to remain our focal point. 

Adding Monkeys 1
Adding Monkeys 2
Adding Monkeys 3
Adding Monkeys 4

9. Layers of Composition

Once we've made all of our initial lines, we can see just how many Layers we made. You can see in this step the clean version on top of the sketch, as well as the clean version by itself. We honestly could leave it as it is, but what would be the fun in that?

Showing Layers 1
Showing Layers 2

10. Separate the Line Work From the Fill

From here, we'll do our prep work to make way for our colors. I recommend making duplicates to work from and saving a copy of your originals just in case, since this is where it gets a little tricky. Put all of your vectors on one Layer and make sure to select all of your Paths. Expand only your Strokes. In your Pathfinder tab, click Divide and this should jigsaw all of the layers together. 

Once you're at this stage, create a new Layer. Select either the white or colored Fill and in your Task bar, hit Select > Same > Fill Color. This will highlight all the pieces associated with that particular color. 

Take your mouse or pen and select the space on your Layer in the Layers tab that is located next to the small circle on the right hand side of it. Drag to the empty Layer. This should drag all Fill layers of that color to the new Layer. Hide the Layer with the white Fill. I've recolored the necessary lines black. We're now ready to color!

Separating the Stroke from the Fill 1
Separating the Stroke from the Fill 2
Separating the Stroke from the Fill 3

11. Add Initial Color

Step 1

Now that we have our black lines, we have two options. We can utilize the white Fill that's already there and edit the colors, or we can make a New Layer to create all of our new shades. Here, I'm showing you how to utilize the already separated white Fill.

Adding Initial Color

Step 2

With this step, I have decided to create all of the under color. I'm using two color Gradients for most of my work. I try to keep it under three for a project with this much detail.

Adding Main Color 1
Adding Main Color 2

12. Add Background and Foreground Elements

For the buildings, I'm sticking to a similar color palette as the dress. I'm attempting to keep a theme going throughout our artwork.

Coloring Landscape 1
Coloring Landscape 2

13. Add Large Gradient Elements

Since the grass initially was this color, I decided to stick with it for our crystal ball. I've added feathers to her hat, as well as the initial monkey fur color. Try to block in the larger colors first before starting on the details. 

Adding Larger Gradients 1
Adding Larger Gradients 2
Adding Larger Gradients 3
Adding Larger Gradients 4

14. Create Glowing Smoke

For the Witch's smoke, I'll be doing a two-step process. Once I have my initial color blocked in under the black line, I'll return to the my black line Layer and I'll edit the colors of some of my lines. Doing so with the smoke gives it a very eerie feel, and allows it to stand apart from the rest of the composition. 

Making Glowing Smoke 1
Making Glowing Smoke 2
Making Glowing Smoke 3

15. Continuation of the Glowing Smoke

Step 1

I've only begun to work out the smoke outlines. Be very careful of small pieces that you might miss along the way.

Continuation of Glowing Smoke 1
Continuation of Glowing Smoke 2
Continuation of Glowing Smoke 3

Step 2

Once you've finished putting in the larger amounts of color, you can go back in and add organic curves to enhance our billowy smoke. 

Smoke Details 1
Smoke Details 2
Smoke Details 3

Step 3

Add a bit of smoke also to parts of the dress. I like to think of this Witch as melting into her own magic, so don't be afraid to allow your colors to mix together. 

Adding Shading 1
Adding Shading 2

16. Add Details to the Dress

Step 1

Add small accents using the color from our crystal ball, and take advantage of your ability to use Transparencies in order to add to the dress details. 

Adding Dress Details 1
Adding Dress Details 2

Step 2

This could be a very flat-looking piece, so we need to incorporate light and dark treatments. I'm using the colors taken from the smoke to enhance her body. I've used a Feather effect with a Radius of 0.3 in and an Opacity of 30%. 

Adding Lighting 1
Adding Lighting 2

17. Add Details to the Face

Step 1

Details to the face are a must. Since this is a fabulous, fashion-forward Witch, we'll give her daring ruby red lips and just a hint of eye shadow. 

Adding Details to the Face 1
Adding Details to the Face 2
Adding Details to the Face 3

Step 2

We've also gone as far as to enhance her chest. I imagine this woman thinks that beauty is pain, therefore she's most likely alright with the lack of oxygen.  

Adding Lighting to the Chest 1
Adding Lighting to the Chest 2

Step 3

At this stage, I've decided that her hair was a bit too dark for the overall project. There's a bit more blue to the general deep-green mix previously used. 

Changing the Hair Color

18. Finish the Details of the Hot Air Balloon and Sky

Step 1

By this stage, we're ready to add the hot air balloon colors and clouds. We can also add a few layers of color to the entire sky to give it a dreamy sunset appearance.  

Adding Detailing to the Hot Air Balloon 1
Adding Detailing to the Hot Air Balloon 2
Adding Detailing to the Hot Air Balloon 3

Step 2

I also want to note that the color of the background has changed to incorporate light and dark, but in a more dramatic fashion. 

Changing the Background Gradient

19. Add Lighting Details

Step 1

Make sure to add light to your composition. The smallest detail can be overlooked, but when you give it a bit more attention, it can turn into a game changer. The feathers were a bit tedious, but well worth the patience!

Adding More Lighting 1
Adding More Lighting 2
Adding More Lighting 3
Adding More Lighting 4
Adding More Lighting 5

Step 2

I'm now ready to add color to the tornado and hot air balloon's line work. By using the colors of our sky, we've managed to incorporate more light without much effort. 

Adding Color to the Tornado
Adding Light Details to the Balloon

Step 3

The Emerald City wouldn't be the same if it wasn't a spiraling metropolis of glittering green, so we'll add a bit of glow to give it that dream-like look. 

I've also designed a few circular light rays, which was a popular touch in most propaganda posters in the 1930s and 1940s. I like to mingle new and old ideas. It creates a whole new look that becomes more relatable to a wider scope of people. Both the glow and light rays have been placed in a Mask to keep our beautiful edges flawless. 

Giving the Emerald City Lights 1
Giving the Emerald City Lights 2
Giving the Emerald City Lights 3
Giving the Emerald City Lights 4

20. Add Rays of Light Behind the Hot Air Balloon

Since I'm enjoying the finished look of the Emerald City, I thought I'd carry the theme over to the hot air balloon. 

Adding Light Rays Behind the Balloon 1
Adding Light Rays Behind the Balloon 2
Adding Light Rays Behind the Balloon 3

21. Add Details to the Monkey

With our sweet but completely devious monkeys, we'll add hair details and teeth. It doesn't take much detailing at this point, since we took all of that time to create the line work. 

Adding Coloring to the Monkeys 1
Adding Coloring to the Monkeys 2
Adding Coloring to the Monkeys 3

22. Add Additional Lighting

We'll finish off our yellow brick road with just a bit of our glowy green. I love the idea that as you approach the city, it becomes a whole new source of light. 

Adding Glow to the Yellow Brick Road 1
Adding Glow to the Yellow Brick Road 2
Adding Light to the Monkey Tail

23. Color the Ruby Slippers

Step 1

We'll create our beautiful haute couture ruby high heels at this point. I'm using a pre-made Symbol for my glitter. You can find the instructions for it in my Create a Lisa Frank Inspired Colourful Pegasus in Adobe Illustrator tutorial. 

Coloring the Ruby Slippers 1
Coloring the Ruby Slippers 2
Coloring the Ruby Slippers 3

Step 2

If you need to recolor the Symbol, merely double-click on the Symbol in your Symbols tab and recolor your artwork. This will be linked to any that you have previously put into your composition, so keep that in mind. 

Recoloring the Glitter
Adding Bling 1
Adding Bling 2
Adding Bling 3

24. Add the Last Rays of Light to the Emerald Crystals

My final act of insanity is to incorporate our rays of light into our emerald crystals as well. You can Mask these for a cleaner presentation around your composition. 

Adding Light to the Emerald Crystals 1
Adding Light to the Emerald Crystals 2
Adding Light to the Emerald Crystals 3

I'm Melting...

Hopefully you've made it past the lions, tigers, and bears, and your end result is just as fun and festive. Remember to make room for fun, and nothing has to be exact to look perfect in your eyes. The purpose is to enjoy what you do and explore the vector world at your own pace. Thanks for taking another "sizable" journey with me. Stay fabulously colorful, friends!

Final Color
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